Zork: Grand Inquisitor (Macintosh)

Published by
Developed by
Released
Official Site
Also For
Teen
ESRB Rating
Genre
Perspective
Gameplay
Setting
Narrative
86
Critic Score
100 point score based on reviews from various critics.
3.0
User Score
5 point score based on user ratings.
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Description

Magic is banned in the Great Underground Empire, and the Grand Inquisitor Yannick (with the kind help of Frobozz Electric) has a stranglehold on the world of Zork, establishing a totalitarian regime. According to his own words, the goal of the new state is to "shun magic, shun the appearance of magic, shun everything, and then shun shunning." Any opposing forces will be "totemized", which is apparently a rather unpleasant procedure. The player character in the game is just that - the player character: Ageless, Faceless, Gender-Neutral, Culturally-Ambiguous Adventure Person (abbreviated AFGNCAAP), as the politically correct designation by the Dungeon Master Dalboz defines him/her (it?). Naturally, it is the hero's duty to save the world by collecting a Cube of Foundation, the Skull of Yoruk, and the Coconut of Quendor, so that magic can return to the land and the Grand Inquisitor falls victim to his own shunning policies.

Zork: Grand Inquisitor is the third in the row of graphical Zork games. It utilizes the same engine as its predecessor, with first-person perspective, 180 degree camera rotation, pre-rendered backgrounds, and live actors. Compared to the previous game, it is more similar in tone to the early, predominantly humorous Zork adventures, containing plenty of references to them.

The gameplay is puzzle-oriented; most of the puzzles are inventory-based, though there are also a few that require manipulating the game's environment. Casting magical spells is an important element of the gameplay. The protagonist discovers spell scrolls and learns spells from them, which must be frequently used on objects and items to solve puzzles. The spells range from simple magic that can open locked doors to exotic variations such as "making all purple things invisible". The player can also cast spells backwards, in which case they will have an opposite effect; in the aforementioned examples, casting the reversed spells will lock a door or magically make an object visible, provided it was purple before that condition was inflicted upon it.

Screenshots

There are no Macintosh user screenshots for this game.

There are 66 other screenshots from other versions of this game or official promotional screenshots.


Promo Images

Zork: Grand Inquisitor Screenshot
Zork: Grand Inquisitor Screenshot
Zork: Grand Inquisitor Screenshot
Zork: Grand Inquisitor Screenshot

Alternate Titles

  • "Zork: Der Großinquisitor" -- German title

Part of the Following Groups

User Reviews

There are no reviews for the Macintosh release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.


Critic Reviews

Just Adventure Apr 10, 2002 A 100
AppleLinks.Com Nov 21, 2001 5 Stars5 Stars5 Stars5 Stars5 Stars 100
Mac Gamer Dec 21, 2001 95 out of 100 95
Game industry News (GiN) 2002 4 Stars4 Stars4 Stars4 Stars4 Stars 80
Inside Mac Games (IMG) Feb 08, 2002 6 out of 10 60

Forums

Topic # Posts Last Post
In Windows XP 7 vedder (25162)
May 23, 2010
Can anyone help me find this game? 2 Señorita Kathryn (618)
Feb 08, 2009

Trivia

Many cast members of Zork Grand Inquisitor have extensive work background in TV and film. Erick Avari (who plays the Grand Inquisitor in the game) appeared, for instance, in "Stargate" (1994) and "Independence Day" (1996); Dirk Benedict (Antharia Jack) in TV's "A-Team" and "Battlestar Galactica"; Rip Taylor (Wartle) in "Home Alone 2" (1992) and "Wayne's World 2" (1993) and so on.

Related Web Sites

Jeanne (76661) added Zork: Grand Inquisitor (Macintosh) on Apr 19, 2006
Other platforms contributed by Swordmaster (145)