Description
A sequel to the
Zork series. Gameplay is similar to
Zork Nemesis, but there are many technological improvements (including much better graphics). The game's storyline is also true to the roots of the series, maintaining a humorous atmosphere (as opposed to the dark-toned story of
Zork Nemesis).
Magic is banned in the Great Underground Empire, and the Grand Inquisitor (with the kind help of Frobozz Electric) has a stranglehold on the world of Zork. Any opposing forces will be Totemized (a very bad thing). It is, of course, your duty to save the world, by collecting a Cube of Foundation, the Skull of Yoruk, and the Coconut of Quendor, so you can return magic to the land.
Alternate Titles
- "Zork: Der Großinquisitor" -- German title
Part of the Following Group
User Reviews
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Trivia
There is a music soundrack released in 1998 composed by John Beal. Soundtrack can be bought at
http://www.synsoniq.com.
Tracklist:
- Propaganda on Parade
- Port Foozle
- Antharia Jack and the Magic Latern
- The Enchatress Ygael
- Griff
- The Dungeon Masters Lair
- Gue Tech Fight Song
- Brog
- Flathead Lucy Captured by Wartle
- Jack's Game
- Jack Takes a Number
- Grand Inquisitor and Jack Make a Deal
- Inquisition Jail Escape
- Zork Finale