Description
A sequel to the
Zork series. Gameplay is similar to
Zork Nemesis, but there are many technological improvements (including much better graphics). The game's storyline is also true to the roots of the series, maintaining a humorous atmosphere (as opposed to the dark-toned story of
Zork Nemesis).
Magic is banned in the Great Underground Empire, and the Grand Inquisitor (with the kind help of Frobozz Electric) has a stranglehold on the world of Zork. Any opposing forces will be Totemized (a very bad thing). It is, of course, your duty to save the world, by collecting a Cube of Foundation, the Skull of Yoruk, and the Coconut of Quendor, so you can return magic to the land.
Alternate Titles
- "Zork: Der Großinquisitor" -- German title
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Trivia
Activision released a DVD version of Zork: Grand Inquistor. The DVD also had the complete version of Zork: Nemesis. You could play both games without ever swapping a CD.