DescriptionMagic is banned in the Great Underground Empire, and the Grand Inquisitor Yannick (with the kind help of Frobozz Electric) has a stranglehold on the world of Zork, establishing a totalitarian regime. According to his own words, the goal of the new state is to "shun magic, shun the appearance of magic, shun everything, and then shun shunning." Any opposing forces will be "totemized", which is apparently a rather unpleasant procedure. The player character in the game is just that - the player character: Ageless, Faceless, Gender-Neutral, Culturally-Ambiguous Adventure Person (abbreviated AFGNCAAP), as the politically correct designation by the Dungeon Master Dalboz defines him/her (it?). Naturally, it is the hero's duty to save the world by collecting a Cube of Foundation, the Skull of Yoruk, and the Coconut of Quendor, so that magic can return to the land and the Grand Inquisitor falls victim to his own shunning policies.
Zork: Grand Inquisitor is the third in the row of graphical Zork games. It utilizes the same engine as its predecessor, with first-person perspective, 180 degree camera rotation, pre-rendered backgrounds, and live actors. Compared to the previous game, it is more similar in tone to the early, predominantly humorous Zork adventures, containing plenty of references to them.
The gameplay is puzzle-oriented; most of the puzzles are inventory-based, though there are also a few that require manipulating the game's environment. Casting magical spells is an important element of the gameplay. The protagonist discovers spell scrolls and learns spells from them, which must be frequently used on objects and items to solve puzzles. The spells range from simple magic that can open locked doors to exotic variations such as "making all purple things invisible". The player can also cast spells backwards, in which case they will have an opposite effect; in the aforementioned examples, casting the reversed spells will lock a door or magically make an object visible, provided it was purple before that condition was inflicted upon it.
There are no Macintosh user screenshots for this game.
There are 66 other screenshots from other versions of this game or official promotional screenshots.
- "Zork: Der Großinquisitor" -- German title
Part of the Following Groups
There are no reviews for the Macintosh release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.
|Just Adventure||Apr 10, 2002||A||100|
|AppleLinks.Com||Nov 21, 2001||100|
|Mac Gamer||Dec 21, 2001||95 out of 100||95|
|Game industry News (GiN)||2002||80|
|Inside Mac Games (IMG)||Feb 08, 2002||6 out of 10||60|
|Topic||# Posts||Last Post|
|In Windows XP||7||vedder (33899)
May 23, 2010
|Can anyone help me find this game?||2||Señorita Kathryn (618)
Feb 08, 2009
TriviaAs part of the the release of Zork Grand Inquisitor, Activision released Zork II and Zork III (and re-released Zork I) as freeware. They also released a new all-text Zork adventure called "Zork: The Undiscovered Underground" by Marc Blank and Mike Berlyn. Z:TUU is still available for download at http://activision.com/games/zgi/atrium/gameroom/copy2.html (Although links to download the other Zork games do exist at activision.com, they are dead; but the games are available at numerous fan sites.)
Related Web Sites
- Zork: Grand Inquisitor (official website)
- Crap Shoot (A humorous review on PC Gamer)
- Hints for Grand Inquisitor (These hints are designed to let you get only the help you need without spoiling the game for you.)
- Windows XP Setup - CD Version (Inferno's file.)
- Windows XP Setup - DVD Version (by Inferno.)
- Zarf's Review (A Mac review of Grand Inquisitor written by Andrew Plotkin after the original Macintosh port was canceled and before the game was subsequently published (March, 2000). )
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