User Reviews

There are no reviews for this game.

Our Users Say

Platform Votes Score
Amstrad CPC 5 3.8
Atari ST Awaiting 5 votes...
Commodore 64 Awaiting 5 votes...
DOS 13 3.6
MSX Awaiting 5 votes...
ZX Spectrum 8 4.0
Combined User Score 26 3.7

Critic Reviews

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Atari STGénération 4 (Dec, 1988)
Mad Mix Game propose quelques originalités, comme la présence de monstres autres que les fantômes, et la perpétuelle transformation du labyrinthe. Hélas, les graphismes et l'animation sont assez moyens. Dommage !
A few neat touches embellish the basic Pacman gameplay, but the Pepsi Mad Mix game offers little new or exciting, other than bubble-gathering and the chance to win a prize in the joint promotion between US Gold and Pepsi Cola. Remember: take the bubbles out of Pepsi and it goes flat...
No outstanding features to this limp PacMan variant, which is extremely average fare.
PacMan returns in a pale imitation of the aged original. The ST version is reasonably attractive, but suffers from poor playability, compounded by ropey scrolling and insensitive sound.
ZX SpectrumThe Games Machine (UK) (Jan, 1989)
Sticks of striped rock border the detailed monochrome maze which feature some well-animated characters, particularly the humorous Pepsipotamus. Game speed is almost on a par with the C64, but black-on-white at this speed can be a strain on the eyes. Sound effects are just clicks and beeps of acknowledgement, but there is a pleasing Hooked On Classics-type medley.
Commodore 64The Games Machine (UK) (Jan, 1989)
In play, the screen scrolls smoothly and swiftly - it's the fastest version - and this adds playability. Bas-relief background graphics are pleasant but bland, and sprites have a blocky, black outline. Sound effects are adequate but there are some rapidly-annoying jingles, the worst of which is triggered for no apparent reason.
Atari STThe Games Machine (UK) (Jan, 1989)
To call the title music unusual is by no means a compliment. Droning lead sounds and white-noise drums grate on the ears while in-game sound effects are criminally simple for a 16-bit, particularly the hiss of gunfire. Graphics are detailed and colourful, but tiny: the lumbering Pepsipotamus is only slightly larger than the ghosts. Noticeable juddery scrolling further spoils the visuals.
Amstrad CPCThe Games Machine (UK) (Jan, 1989)
The Amstrad playing area is remarkable small, yet the maze within the rock border jerks terribly as Pepsiman crawls around the screen. The slow speed isn't helped by the crude percussive beeps which accompany the action, and although colourful, graphics are gaudy and ghost sprites blocky.