The player controls a young denizen of Weith Village, sent by Wellan, the Village Elder, to become a Runner. This means entering the maze outside the village in hopes to overcome the sinister plots of The Mad One (aka He Whose Name Is Not Spoken). Across a series of mazes the player encounters logic puzzles -- sometimes solvable through trial and error or blind guessing, othertimes facilitated through hints and wisdom imparted by other maze denizens. The first maze sees the Runner complying with the wishes of both the Sage Tsoreen and Crone Matilda in her chicken-legged hut to remove an onerous troll from a nearby magical well. Subsequent maze levels see the player advancing toward the Maze Purpore containing the Castle Perilous -- formerly the seat of power of the legendary King Carlon, who now slumbers beneath, guarded by the giant scorpion Ogrok while The Mad One's lieutenant Timozel lords above. Eventually the player overcomes even these obstacles and proceeds through further, stranger mazes journeying on an increasingly epic scale, wielding Carlon's sword Valterre and astride Veillantif the fairy horse. All the advancement is indicated solely through the story and puzzles shared at the Places of Power -- true to its title, gameplay largely remains a matter of navigating mazes head-on.
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