Description
The Art of Magic is a 3D role-playing / strategy hybrid.
Apprentice wizard designs spells, summons creatures – if this sounds familiar, you’ve probably played
Mythos Games’ 1998 strategy game
Magic & Mayhem.
The Art of Magic revives the concept, spiced up with 3D graphics.
In search for his kidnapped sister, the young mage Aurax confronts evil wizards in battle to claim their powers and increase his repertoire of magical formulas. Although Aurax learns powerful destructive and defensive spells, he will only survive by summoning creatures to fight at his side. To replenish his magical energy, Aurax has to conquer and hold mana wells; his opponents will try to do the same. If you destroy the opposing wizard, the level is won. Not all missions are straight battles; for example, you’ll have to sneak into a troll camp unnoticed or explore a medieval sewer.
The Art of Macic’s most intriguing feature is the portmanteau, a spell construction set. Each reagent can be placed in a talisman of either the alignment good, neutral or evil to get one of three possible spells; you have to decide which enchantment is most useful for you at the moment. In the course of the game, you will find more, and more powerful, reagents.
Alternate Titles
- "Magic & Mayhem 2" -- Common Title
Part of the Following Group
User Reviews
The Press Says
| 4Players.de |
Nov 06, 2001 |
80 out of 100 |
80 |
| ActionTrip |
Oct 22, 2001 |
78 out of 100 |
78 |
| PC Gameplay (Benelux) |
Nov, 2001 |
77 out of 100 |
77 |
| GameStar (Germany) |
Nov, 2001 |
70 out of 100 |
70 |
| PC Games (Germany) |
Dec 17, 2001 |
69 out of 100 |
69 |
| Armchair Empire, The |
Oct, 2001 |
6.5 out of 10 |
65 |
| GameSpot |
Oct 29, 2001 |
6.5 out of 10 |
65 |
| Jeuxvideo.com |
Nov 02, 2001 |
11 out of 20 |
55 |
| Eurogamer.net (UK) |
Nov 20, 2001 |
5 out of 10 |
50 |
| Svenska PC Gamer |
Dec, 2001 |
43 out of 100 |
43 |
Forums
There are currently no topics for this game.
Trivia
The game was largely developed by
Charybdis Limited, but when the company closed down in April 2000,
Virgin Interactive Entertainment (Europe) Ltd. moved development to
Climax Nottingham, which happened to be the company where most of the former Charybdis Limited members had flocked to. This means the game was in fact developed largely by a single team, but under two different names.
This entry to the MobyGames database was contributed by
-Chris (7376) on Oct 16, 2001.