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Magic Sword

Published by
Developed by
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User Reviews

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Our Users Say

Platform Votes Score
Arcade 3 4.0
SNES Awaiting 1 votes...
Combined MobyScore 3 4.0

The Press Says

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ArcadeGénération 4
Dans le genre "Dungeons & Dragons" en jeu d'arcade, on avait rarement fait aussi bien.
ArcadeComputer and Video Games (CVG)
Although Magic Sword offers very little in the way of new and original ideas, it's slick, colourful and well executed and should appeal to any slash 'em up fan.
Le jeu aurait mieux bénéficié d'un système de mots de passe, ne serait-ce que tous les dix étages, que du choix des premiers niveaux. Les boss auraient aussi gagné à être moins difficiles, la technique pour les battre sans perdre excessivement de points de vie demande beaucoup de timing et de concentration. On se serait bien passé aussi de certains ennemis très irritants comme les essaims de chauve-souris. Le challenge est malgré tout intéressant, pour les joueurs patients, mais aussi pour les autres, la seule différence est que pour eux c'est un jeu qu'on ressort à l'occasion, pour une ou deux parties, plutôt qu'un jeu sur lequel on passe de longues heures.
ArcadeAll Game Guide
All in all, Magic Sword is a slightly above-average game. Gauntlet and Golden Axe, both of which preceded Magic Sword by a few years, are better and more exciting. Still, there is something about this game that makes it worth playing. Don't waste more than a few quarters trying to get through it, but don't ignore it either.
SNESASM (Aktueller Software Markt)
Auf dem höllisch hektischen Arcaden-Spiel basierend, bietet die SuperNES Version von Capcom‘s säbelrasselndem Gipfelstürmer-Drama ein eher gebremstes Schauspiel. Kaum treiben sich zu viele bewegliche Objekte auf dem Bildschirm rum, wird‘s ruckelig. Ansonsten ist das Geschehen spaßig, bunt, und nicht besonders schwer. Ein Game, das fix gespielt und ebenso fix wieder vergessen sein wird!
SNESThe Video Game Critic
Treasure chests, doors, and keys are so ubiquitous it's actually annoying! You can't walk ten feet without tripping over a [expletive] chest, and it becomes a chore to hack them all open! It's a shame because many contain special items that tend to get lost in the shuffle. Another problem is the frequent slow-down. I try not to complain about slow-down in SNES games, but it's so pronounced that it severely compromises the quality of the game. When low on health, an irritating alarm blares non-stop. The level select feature is nice, but the difficulty is so low you'll need to play on "hard" just to keep your game at a reasonable length. Magic Sword had a good premise, but rampant design flaws and technical issues keep the excitement to a minimum.