Solomon's Key for the NES was released in Japan on this day in 1986.
Enemies ahead. I am firing on them.
I lost all my lives. I can enter my name for high score.
Destroy enemy builds
Game over screen
Another type of enemies
Now, I can destroy all enemies!
Choose between keyboard and joystick to start the game
Some obstacles coming up
High score table
North American Title Screen
Japanese Title Screen
From a secret underground base...
Launch Magmax fighter!
Fighter Firing underground
Enemies along the landscape
Upgraded with the head component, note an extra head in the top-right
Most of the Mag Max upgrades are shown in this shot
A fully assembled Mag Max underground
Loading screen. A timer counts down until the program is in memory.
Start of game
Craft is being loaded.
My ship pops out of its silo onto the landscape and battle commences. The game plays really smoothly and the objects are well drawn
Crashing into a house, being shot, or being rammed by an alien all cost a life. The object is to collect the head on the far right by flying into it
Got the head, now I fire two shots instead of one.
If I get shot now I lose the head and have to get another one, it no longer costs a life
Here I am losing my head by colliding with a house
Now to collect the legs
The High Score screen
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