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Manhunt 2

MobyRank MobyScore
PlayStation 2


Manhunt 2 does not build upon the story and events of the first game. Instead, the same game mechanics are transferred to a new location, the Dixmor Insane Asylum, where the staff prefers to beat up the patients and experiment on them, rather than to offer treatment for their illness. One day a power outage allows the patients to revolt and bring mayhem to the asylum. The player gets the chance to play two roles: as Dr. Daniel Lamb and Leo Kasper. Although the beginning is set inside the asylum, the action soon moves to other locations.

The game mechanics are largely stealth oriented, while later levels offer more of a regular third-person shooter feel when more firearms become available. Gunplay requires extensive use of cover, maneuvers and sometimes stealth for success. There is a radar system, enemies have different levels of awareness and kills are best performed from the shadows. Players can throw objects to distract enemies or make noises into the USB headset to lure them away from their friends (PS2). To hide in the dark a quick mini-game needs to be performed. If it is not completed in time, the character's location will be revealed at once.

As in the first game players can perform executions, with three styles: Hasty (white), Violent (yellow) and Gruesome (red). These feature explicit violence including strangling, beatings, gun violence, setting them on fire and more. Some of these kills are however censored with blacked out scenes or the camera turning away. In the Wii version player need to mimic the motions needed for a kill with the combination of the Wiimote and the Nunchuk.

All versions are quite similar. The Wii edition includes three exclusive weapons (bottle, mace and a razor), while the other two versions have a weapon not found in the Wii game: a samurai sword. The Wii version is also the only one to include a short tutorial to familiarize the player with the controls. Other small changes in the Wii edition include more detailed environments, additional dialogue, new hunters (Sexual Deviants scene), some changes in weapon placement, a new manhole execution (in Ghosts), and more animations for Daniel and Leo, especially in close combat.


Manhunt 2 Windows Walking to the truck
Manhunt 2 Windows Using a sniper rifle
Manhunt 2 Windows Starting the game as Danny Lamb (in Russian)
Manhunt 2 Windows Finishing to perform unique execution

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User Reviews

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The Press Says

The Review Busters Wii 2007 8.25 out of 10 82
Softpedia PlayStation 2 Nov 03, 2007 7.6 out of 10 76
GameSpot PSP Oct 31, 2007 7.5 out of 10 75
UGO (UnderGroundOnline) PlayStation 2 Oct 31, 2007 B 75
Game Informer Magazine Wii Dec, 2007 6.75 out of 10 68
Game Informer Magazine PSP Dec, 2007 6.75 out of 10 68
Playstation Illustrated PlayStation 2 Nov 05, 2007 68 out of 100 68
7Wolf Magazine Windows Nov 23, 2009 6.7 out of 10 67
Gaming Nexus PSP Nov 06, 2007 C 50
GamingTrend PlayStation 2 Nov 16, 2007 285 out of 600 48


Topic # Posts Last Post
Alternative ending ? 1 FedericoXP (6)
Feb 11, 2009


Development was started soon after the release of the first game, in January 2004. As Rockstar North was working on Grand Theft Auto: San Andreas, Rockstar Vienna was tasked with development. After more than two years, the studio was abruptly closed on 11th May 2006, leaving the release of the game uncertain. At the end of 2006 there were rumors Rockstar North had taken over development, but it lasted until February 2007 when the PS2, PSP and Wii version were officially announced. Rockstar North, the development studio behind the original game, oversaw production while three different studios were tasked for the specifics of each version.

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Contributed to by montdidier (17) and Sciere (243588)