MobyGoal achieved! Thanks to all contributors who helped us reach 250 documented ZX81 Games.

Marc Ecko's Getting Up: Contents Under Pressure

MobyRank MobyScore
PlayStation 2
69
3.4
Windows
66
3.4
Xbox
72
1.9

User Reviews

There are no reviews for this game.


Our Users Say

Platform Votes Score
PlayStation 2 4 3.4
Windows 8 3.4
Xbox 2 1.9
Combined MobyScore 14 3.2


The Press Says

MobyRanks are listed below. You can read here for more information about MobyRank.
91
XboxUGO (UnderGroundOnline)
I am in love with this game, and it's been a long time since I've stayed up from 6AM to 6AM just to see what happens next in a title. I think the only thing left to say is that Getting Up deserves respect. This game could have been a stereotypical abomination, a real joke created by individuals that just wanted to cash in. Instead, it does justice to Urban Hip-Hop Culture, the art of Graffiti, and most importantly, the risk legends of the art form took to legitimize it and have their work seen. The game is about the art, and the story goes deeper than Trane getting up. Trane's journey is almost a microcosm of the evolution of graffiti; his adventures parallel its development.
87
XboxGameSpot
Getting Up is a reference to getting your name up on the wall, not necessarily climbing up to huge heights to do so. But in Marc Ecko's new graffiti-laced action game, Getting Up: Contents Under Pressure, you'll have plenty of chances to do both. As a mixture of third-person fighting, Prince of Persia-like acrobatics, and frequent stops to get your name up on various surfaces around the near-future city of New Radius, there's a good deal of variety to the action in the game. But Getting Up has more to offer than just exciting gameplay. The story, dialogue, soundtrack, and look of the game all contribute a great deal to the flavor and authenticity of the package. The end result is an interesting and often-exciting adventure that should be appealing to most action-game fans, but will probably hold extra appeal if you're at all interested in graffiti and the culture surrounding it.
87
PlayStation 2GameSpot
While there's an element of stealth involved in Getting Up, there's still plenty of face-to-face, hand-to-hand combat to get through. If you're quiet upon entering an area, you can sneak up behind a guard, opposing writer, or other enemy and clock them over the head with a can of paint for a stealth kill. But once spotted, you'll use punches and kicks to get the job done. The fighting system starts out very simple, but over time, you'll earn new moves that make it more interesting and make you more powerful. Because the enemies also grow in power over time, the combat stays challenging--though never really superdifficult. Once you've figured out the ins and outs of beating up cops, you should be able to take on three or four of the CCK's silver guard without a whole lot of trouble. But you'll usually get into situations like that only if you aren't careful with the stealth.
86
XboxAdventure Lantern
Overall, Marc Ecko’s Getting Up is a greatly entertaining game with a lot of style. The atmosphere draws you in and keeps you immersed throughout the adventure. The storyline starts slowly, but develops into an interesting tale of conspiracy and corruption. The game offers a great deal of unique challenges due to its underlying graffiti theme. The voice-acting is nicely handled and the characters fit well into the setting. The movies that unravel key parts of the storyline are very artistic. If you are looking for an original game that tries to do something outside of the regular genre boundaries, consider giving Getting Up a try. It might be a great opportunity to connect with your rebellious side. Since the game leaves plenty of loose ends for a sequel, here’s hoping we’ll meet Trane again for more death-defying stunts and graffiti.
86
WindowsAdventure Lantern
Overall, Marc Ecko’s Getting Up is a greatly entertaining game with a lot of style. The atmosphere draws you in and keeps you immersed throughout the adventure. The storyline starts slowly, but develops into an interesting tale of conspiracy and corruption. The game offers a great deal of unique challenges due to its underlying graffiti theme. The voice-acting is nicely handled and the characters fit well into the setting. The movies that unravel key parts of the storyline are very artistic. If you are looking for an original game that tries to do something outside of the regular genre boundaries, consider giving Getting Up a try. It might be a great opportunity to connect with your rebellious side. Since the game leaves plenty of loose ends for a sequel, here’s hoping we’ll meet Trane again for more death-defying stunts and graffiti.
86
PlayStation 2Adventure Lantern
Overall, Marc Ecko’s Getting Up is a greatly entertaining game with a lot of style. The atmosphere draws you in and keeps you immersed throughout the adventure. The storyline starts slowly, but develops into an interesting tale of conspiracy and corruption. The game offers a great deal of unique challenges due to its underlying graffiti theme. The voice-acting is nicely handled and the characters fit well into the setting. The movies that unravel key parts of the storyline are very artistic. If you are looking for an original game that tries to do something outside of the regular genre boundaries, consider giving Getting Up a try. It might be a great opportunity to connect with your rebellious side. Since the game leaves plenty of loose ends for a sequel, here’s hoping we’ll meet Trane again for more death-defying stunts and graffiti.
84
WindowsGameSpot
It's easy to look at a game that has a non-gamemaking fashion designer's name right in the title and assume that it's going to be some sort of flashy, style-over-substance licensed product, but Atari, The Collective, and Ecko have effectively teamed up here and put together a game that has plenty of flashy style, but is a quality game underneath all that flash. If you happen to be at least slightly interested in graffiti, you'll get a lot out of the game. If you aren't, you'll probably still be able to appreciate a lot of what the game does, and you just might learn a little something along the way.
83
WindowsGameSpot (Belgium/Netherlands)
Atari, ontwikkelaar The Collective en Marc Ecko zelf zijn er in geslaagd een twijfelachtige samenwerking en uitgangspunt tot een meer dan gewoon goed einde te brengen. Zelfs als je niet geïnteresseerd bent in graffiti, dan nog krijg je op gelijk welk platform een fantastisch uitziend en geweldig spelend game.
82
XboxTeamXbox
As we begin the move from this generation of gaming to the next, the same questions seem to be popping up time and time again. Where are the new game ideas? Why so many sequels? Where is the originality? All valid, but it seems as though the next original game isn’t blasting its way onto the Xbox 360, but is finding its way onto the original Xbox (as well as PS2). The culprit in question? Marc Ecko’s Getting Up: Contents Under Pressure. Developed by The Collective, and published by Atari, this urban themed game was created alongside renowned fashion designer Marc Ecko, and has actually been cooking in his noggin for roughly seven years now. The premise was set up to shed some light on the world of spray painting, or tagging as the kids call it, and bring this medium to the limelight. Told as an underdog story, has this tittle managed to create something original, and yet manage to be fun?
80
Xbox4Players.de
So ganz der erhoffte Überflieger ist Getting Up nicht geworden. Ob es möglicherweise kreativen Differenzen zwischen The Collective und Marc Ecko zuzuschreiben ist, bleibt offen. Fest steht aber, dass sich der Genremix nur als leicht überdurchschnittlich präsentieren kann. Spielerisch mit Elementen aus Tomb Raider und The Warriors durchaus ansprechend, sorgen die abwechslungsreichen Missionen immer wieder für gute, aber eben nicht herausragende Unterhaltung. Außerdem bekommt man so ganz nebenbei gehörig Respekt für die Gefahren, die echte Graffiti-Legenden auf sich genommen haben, um „nach oben“ zu kommen. Doch das bei einem Spiel, das sich so sehr mit individueller Kunst auseinander setzt, keine Möglichkeit besteht, eigene Graffitis zu entwerfen, ist bedauerlich. Noch bedauerlicher ist allerdings die insgesamt schwache deutsche Sprachausgabe.
80
PlayStation 24Players.de
So ganz der erhoffte Überflieger ist Getting Up nicht geworden. Ob es möglicherweise kreativen Differenzen zwischen The Collective und Marc Ecko zuzuschreiben ist, bleibt offen. Fest steht aber, dass sich der Genremix nur als leicht überdurchschnittlich präsentieren kann. Spielerisch mit Elementen aus Tomb Raider und The Warriors durchaus ansprechend, sorgen die abwechslungsreichen Missionen immer wieder für gute, aber eben nicht herausragende Unterhaltung. Außerdem bekommt man so ganz nebenbei gehörig Respekt für die Gefahren, die echte Graffiti-Legenden auf sich genommen haben, um „nach oben“ zu kommen. Doch das bei einem Spiel, das sich so sehr mit individueller Kunst auseinander setzt, keine Möglichkeit besteht, eigene Graffitis zu entwerfen, ist bedauerlich. Noch bedauerlicher ist allerdings die insgesamt schwache deutsche Sprachausgabe.
80
PlayStation 2Digital Press - Classic Video Games
While it's initially difficult to get over the weaker areas of Marc Ecko's first foray into the gaming medium, as you're drawn in (awful dialogue or not), you're compelled to continue. For as far fetched as this is (the police really do have an extreme vendetta), it's a message buried inside a mildly unique and interesting cover. It takes time to work, but Getting Up pulls itself together for a shockingly good time.
80
PlayStation 2PSX Extreme
Ultimately, despite a few niggling glitches here and there and a lack of polish some areas, Marc Ecko's Getting Up is a pretty fun ride and when all of its parts come together the right way, it's unlike anything else you've played in recent memory. Don't be scared off by any misconceptions you might have about the urban style of the game. Anybody should be able to enjoy this one.
80
XboxExtreme Gamer
Overall, Marc Ecko's Getting Up is a fairly enjoyable game, and should keep your interest up for a while. Getting Up has its shortcomings, most noticeably not giving enough creative control, and some awkward camera angles. Push those gripes aside and Marc Ecko's Getting Up is a valiant effort in bringing graffiti culture to the gaming community.
80
XboxGameDaily
Graffiti speaks volumes. Apparently, a lot of lawmakers would agree with this statement and outlaw it like they only can. But they fail to see the point of graffiti in the first place. Sometimes it's a way of expression for people, and sometimes it shows off the diverse talents of someone who doesn't know how to let loose otherwise. Video games seldom celebrate this art form, although Sega's already given them a nod with their unique Jet Set Radio games for the Dreamcast and Xbox. But apparently Marc Ecko has something to say, and his game speaks a loud volume all its own.
80
XboxGameSpy
Our only qualm with the graffiti system is the fact that it's not all that challenging. You don't have to stay within the lines or trace a particular design (a la Rockstar's The Warriors), so you'll get the hang of it very quickly. Thankfully, you'll be introduced to a variety of alternative methods as the game progresses, from wheat-pasting to using a standard paint roller. This keeps the tagging aspect of the game from getting stale, as does the fact that the designs themselves look damn good. You can unlock new tags as you make your way through the game, including some created by the real-life graffiti masters that serve as Trane's mentors. FUTURA, Seen, and T-Kid all make appearances, and you can collect some of their works in your Black Book. If you're a fan of underground street art, this is the game for you.
80
PlayStation 2GameSpy
Getting Up's story follows Trane as he makes his way through the streets of New Radius, a city that lives under the iron fist of a graffiti-hating mayor. The early levels in the game serve to introduce the player to the game's controls, as well as setting up the story to come. After Trane is jumped by a rival gang of bombers called Vandals of New Radius, he sets out to get his revenge by "getting up" around the city, making his name known while dissing Gabe (the leader of the Vandals) and the rest of his crew. While this portion of the game is fun, it pales in comparison to the later levels, where Trane and his fellow taggers take on the mayor's Civil Conduct Keepers in an attempt to bring intellectual freedom back to the masses.
79
PlayStation 2GameZone
The hip hop culture includes 4 main elements. These are rapping, DJing, b-boying (breakdancing) and graffiti. The popularity of hip hop has exposed us to rap and DJ music, and the 80s educated us with great movies like Breakin' and the award winning Breakin' 2 Electric Boogaloo. I'm sure it won an award for something. Graffiti, on the other hand, hasn't received much exposure other than the fact that you'll find it in any urban area. Marc Ecko's Getting Up: Contents Under Pressure looks to correct that.
78
WindowsPC Gameplay (Benelux)
Een originele mengeling van stijlen, maar een paar bekende Atari-kwaaltjes zijn hier het struikelblok.
72
WindowsGame Informer Magazine
As much as I'd like to laud this as a must-play, it just doesn't live up to it's promise. If we are to truly see video games progress, unique and innovative games like this need to start delivering gameplay as polished as less-novel (but immaculately crafted) games like Call of Duty 2 (which succeeds despite the glut of WWII games on the market). As it stands, Getting Up is a game I like more for its potential than its execution, and that's a shame.
72
XboxGame Informer Magazine
As much as I'd like to laud this as a must-play, it just doesn't live up to it's promise. If we are to truly see video games progress, unique and innovative games like this need to start delivering gameplay as polished as less-novel (but immaculately crafted) games like Call of Duty 2 (which succeeds despite the glut of WWII games on the market). As it stands, Getting Up is a game I like more for its potential than its execution, and that's a shame.
72
PlayStation 2Game Informer Magazine
As much as I'd like to laud this as a must-play, it just doesn't live up to it's promise. If we are to truly see video games progress, unique and innovative games like this need to start delivering gameplay as polished as less-novel (but immaculately crafted) games like Call of Duty 2 (which succeeds despite the glut of WWII games on the market). As it stands, Getting Up is a game I like more for its potential than its execution, and that's a shame.
72
WindowsGameStar (Germany)
Ich habe es nicht so mit Hiphop, gestehe aber, dass die Tracks von Marc Ecko's Getting Up ganz schön "mitwippig" sind. Ich habe es auch nicht so mit Graffiti, gestehe aber, dass es eine Weile Spaß macht, Brücken und Häuser mit Logos zu pflastern. Was ich gar nicht mag, ist diese Brutalität des Spiels und die Sprüche dazu. Da wird nicht ironisch gebrochen wie in GTA San Andreas, das soll im Ernst so sein. Und es soll cool sein. Das finde ich reichlich uncool.
70
XboxX-Power
Marc Ecko's Getting Up is een erg aangename game om spelen en scoort op alle punten ruim voldoende. Het is verfrissend om een keertje de spuitbus te hanteren in plaats van een heel arsenaal aan schietijzers. De sfeer in het graffitiwereldje en het overlevingsinstinct wordt uitstekend weergegeven. Het ietwat brute vechtsysteem maakt het straatgevoel compleet. Wie door de graffiticultuur geïntegreerd wordt, of nog maar een beetje de drang voelt om zich artistiek te uiten, kan zich in deze game risicoloos uitleven.
70
WindowsPC Action
Auf der deutschen Sprachausgabe hacken alle herum. Ist auch schlimm, was Afrob & Co. von sich geben. Aber dann stell ich im Menü eben die Sprache auf Englisch und gut ist. Doch auch so bleiben wohl nur eingefleischte Hip-Hop- und Graffiti-Freaks bis zum Schluss am Ball. Die drei Spielelemente (Sprühen, Klettern, Prügeln) wiederholen sich ständig und im Spielverlauf führt der Titel einfach nicht genügend Neuerungen ein. Dass ich selbst keine Graffiti entwerfen darf, hat mich am meisten getroffen.
70
Windows1UP
The game strikes a nice balance between fighting and tagging. Although frequent, the fighting winds up being secondary to advancing the story line. In some missions, it even works out better to evade authorities and simply complete your objective. At the forefront of Getting Up you'll find not only the graffiti, but also the entire culture surrounding it. By enlisting graffiti legends such as Futura and Shepard Fairey and hip-hop artists like P. Diddy and Talib Kweli, Getting Up presents itself as an immersive experience for those new to graffiti culture. This is where Getting Up shines: It is a game that can provide what no other game has before (no, we won't compare it to Jet Set Radio). And while it was defiantly delicious to paint my (Trane's) name all over town, you don't need to worry that I'll go to the nearest train and tag a big pink "Kimi" on my way home.
70
WindowsIGN
I appreciate what this game is trying to do. Unfortunately, it can’t quite get the fundamental controls to work well enough. There are pros and cons to playing this on PC. The fighting feels a little faster, but the spray painting feels more awkward using a keyboard and mouse. I love the soundtrack, and I love the graffiti cultural nods that show up through the story. But I really wish there was some way to import my own art and paint that all over New Radius. That element alone would have given this game so much more substance. My only wish now is that the team pursues a sequel where the controls are tweaked and user art can be implemented.
70
WindowsPC Games (Germany)
Wer zum Teufel ist Marc Ecko? Der Modepapst der Graffiti- und Hip-Hop-Szene! Der gute Mann hat mit Getting Up: Contents Under Pressure nun ein eigenes Spiel. Allerdings kommt Ecko darin nicht vor, aber sein Style: Schlabberpullis, T-Shirts, Baggy-Pants. Die Hauptperson ist Sprayer Trane, der es vom Toy (Graffiti-Anfänger) zum Meistersprüher schaffen will. In New Radius, Tranes Heimatstadt, die wie ein Mix aus New York und Hongkong aussieht, sind jedoch feindlich gesinnte Graffiti-Crews und eine spezielle Ordnungspolizei namens CCK unterwegs, die es auf ihn abgesehen haben. So kommt es auch zwischen der Polizei und den Gang-Mitgliedern immer wieder zu Kämpfen - nicht mit der Sprühdose, sondern mit Fäusten und Baseball-Schlägern ausgefochten.
70
XboxIGN
The story revolves around a young urban phenom named Trane. He lives in the oppressive city of New Radius and is ambitious about becoming a star graf artist, but there are a ton of obstacles to contend with. Rival crews and fascist-like police officers called the Civil Conduct Keepers (CCK) are very much interested in destroying young Trane. But he's not going to let any of that get him down. Trane seems used to being disliked. In fact, almost everyone he meets wants to kick his ass, probably because he crosses out others' pieces he sees on the wall. In the real graffiti world, that's enough to get almost anyone beat-up.
70
PlayStation 2IGN
The story revolves around a young urban phenom named Trane. He lives in the oppressive city of New Radius and is ambitious about becoming a star graf artist, but there are a ton of obstacles to contend with. Rival crews and fascist-like police officers called the Civil Conduct Keepers (CCK) are very much interested in destroying young Trane. But he's not going to let any of that get him down. Trane seems used to being disliked. In fact, almost everyone he meets wants to kick his ass, probably because he crosses out others' pieces he sees on the wall. In the real graffiti world, that's enough to get almost anyone beat-up.
70
XboxGamersHell.com
In Getting Up: Contents Under Pressure, players assume the role of ‘Thane’ a young street-wise graffiti artist living in the city of New Radius, which is home to Mayor Sung’s big brother, nanny-state style of governing. Sickened by the upsurge in local tyranny and exploitation, Thane brings his own brand of war to the streets in a bid to rise beyond the ranks of rival graffiti gangs to become the All City King, uncover a massive governmental conspiracy, and bring down the nefarious Mayor. Imagine it if you will: What if graffiti could change the world?
68
XboxGame Freaks 365
Progressing through the Marc Ecko becomes more of a chore than an achievement. I had trouble just staying interested during my time that I was playing through. Because of this, I doubt I would pick it up again. Marc Ecko's Getting Up could have been so much more, but we are left wondering what could have been if the game would have been in production another few months.
68
WindowsGame Freaks 365
Progressing through the Marc Ecko becomes more of a chore than an achievement. I had trouble just staying interested during my time that I was playing through. Because of this, I doubt I would pick it up again. Marc Ecko's Getting Up could have been so much more, but we are left wondering what could have been if the game would have been in production another few months.
67
PlayStation 2Entertainmentopia
Getting Up doesn’t have a lot of depth and its camera and control system will make you crazy after extended periods of play, but what it does have is style and a good grasp (from the best I can tell) on the urban counter culture that inspired it. The story is interesting enough to follow as you begin to exit the beginner’s area and the platforming elements shine as the best part of the game. Sure combat and tagging are also included but they serve auxiliary purposes. You aren’t going to be blown away by any part of the game, in particular, but as a whole Getting Up offers a better than average experience worthy of at least a rental.
66
PlayStation 2MAN!AC
Stylisches Graffiti-Drama mit vielen Sprüher-Legenden. Eintönige Kämpfe und unfaire Cops nerven.
65
XboxGamesmania
Ein feindlicher Sprayer bringt es in Getting Up während einer Zwischensequenz auf den Punkt: „Dieses Game ist wohl nichts für dich!“ Damit hat er leider völlig Recht. Mit Graffitis habe ich nichts am Hut und diesen Sprachstil der Charaktere möchte ich auch nicht in einem Spiel ständig hören. Fans der Graffitikunst werden am technisch ordentlichen Game vielleicht ihre Freude finden, ich bleibe lieber beim bessere The Warriors. Dort ist das Sprayen in Form einer Geschicklichkeitseinlage zudem deutlich eingängiger gelöst.
65
PlayStation 2Gamesmania
Ein feindlicher Sprayer bringt es in Getting Up während einer Zwischensequenz auf den Punkt: „Dieses Game ist wohl nichts für dich!“ Damit hat er leider völlig Recht. Mit Graffitis habe ich nichts am Hut und diesen Sprachstil der Charaktere möchte ich auch nicht in einem Spiel ständig hören. Fans der Graffitikunst werden am technisch ordentlichen Game vielleicht ihre Freude finden, ich bleibe lieber beim bessere The Warriors. Dort ist das Sprayen in Form einer Geschicklichkeitseinlage zudem deutlich eingängiger gelöst.
65
WindowsGame Informer Magazine
Thrills could have been garnered from the platforming and hand-to-hand combat, but unresponsive controls, problematic camerawork, and general repetition plague both of these aspects. In a cruel twist of irony, a game about graffiti art delivers an experience that is as boring as watching paint dry.
65
XboxGame Informer Magazine
Thrills could have been garnered from the platforming and hand-to-hand combat, but unresponsive controls, problematic camerawork, and general repetition plague both of these aspects. In a cruel twist of irony, a game about graffiti art delivers an experience that is as boring as watching paint dry.
65
PlayStation 2Game Informer Magazine
Thrills could have been garnered from the platforming and hand-to-hand combat, but unresponsive controls, problematic camerawork, and general repetition plague both of these aspects. In a cruel twist of irony, a game about graffiti art delivers an experience that is as boring as watching paint dry.
60
PlayStation 2UOL Jogos
Mas, enfim, é um retrato descolado e muito válido do universo do grafite que, enquanto expressão da arte urbana, merece todo o respeito e consideração. Enquanto game, merecia mais.
60
WindowsUOL Jogos
Mas, enfim, é um retrato descolado e muito válido do universo do grafite que, enquanto expressão da arte urbana, merece todo o respeito e consideração. Enquanto game, merecia mais.
58
PlayStation 2The A.V. Club
Getting Up suffered several delays in limping to market, just long enough to get thoroughly upstaged by The Warriors.
50
WindowsAbsolute Games (AG.ru)
Наш подопечный Трэйн — первый парень на черном гетто, умеет и по трубе залезть на крышу, и разрисовать вагон метро, и сломать челюсть хуком слева. Причем последнее качество ему понадобится больше двух других вместе взятых — на улицах Нью-Радиуса кулаки искусству не помешают. На каждом новом этапе мы сначала противимся злу насилием, пуская в ход доски, трубы, ведра и прочие подручные средства, а уж затем расклеиваем по стенам свободолюбивую пропаганду. Исключение составляют места, оснащенные бесконечными "репопящимися" патрулями, там надо полагаться на быстрые ноги и несовместимый с жизнью "стелс".
50
XboxElectronic Gaming Monthly (EGM)
The fighting is slow, sloppy, and strangely difficult, but once the decks are cleared, you climb around and paint. You enjoy this part, because pretty pictures are all Getting Up has to offer.
50
PlayStation 2Electronic Gaming Monthly (EGM)
The fighting is slow, sloppy, and strangely difficult, but once the decks are cleared, you climb around and paint. You enjoy this part, because pretty pictures are all Getting Up has to offer.
50
XboxJeuxvideo.com
Si on peut croire en Marc Ecko's Getting Up quand on se lance dans le titre, c'est pour mieux désenchanter lorsqu'on réalise qu'on a tout vu au bout de quelques minutes. Extrêmement répétitif dans la structure de ses missions (cogner, grimper, graffer), il l'est tout autant dans ses actions qui deviennent de tristes formalités, bien loin finalement de l'esprit original qui devrait habiter le jeu.
50
PlayStation 2Jeuxvideo.com
Si on peut croire en Marc Ecko's Getting Up quand on se lance dans le titre, c'est pour mieux désenchanter lorsqu'on réalise qu'on a tout vu au bout de quelques minutes. Extrêmement répétitif dans la structure de ses missions (cogner, grimper, graffer), il l'est tout autant dans ses actions qui deviennent de tristes formalités, bien loin finalement de l'esprit original qui devrait habiter le jeu.
50
WindowsJeuxvideo.com
Si on peut croire en Marc Ecko's Getting Up quand on se lance dans le titre, c'est pour mieux désenchanter lorsqu'on réalise qu'on a tout vu au bout de quelques minutes. Extrêmement répétitif dans la structure de ses missions (cogner, grimper, graffer), il l'est tout autant dans ses actions qui deviennent de tristes formalités, bien loin finalement de l'esprit original qui devrait habiter le jeu.
50
WindowsPro-G
If you can tolerate the loose controls then you'll find that Contents Under Pressure isn't an awful game, but it just feels sloppy. Trane often gets stuck on walls, enemies frequently appear to be inside concrete floors, graf can be painted off the edge of a wall and onto thin air, and various other graphical glitches crop up pretty frequently. There simply isn't a single area of the game that stands out as anything other than average, and that just isn't good enough.
50
XboxGamePro (US)
Marc Ecko had a dream -- the dream of a fun video game. That dream soon ultimately turned into a nightmare with Marc Ecko's Getting Up: Contents Under Pressure, a graffiti-based action game from Atari and developer The Collective. Subject to numerous lengthy delays, Getting Up is finally here, but it's nothing to hold your breath over. One might think a last minute three-month pushback would result in extra development polish time. But, in fact, it's quite the contrary. Frequent glitches and game engine freak-outs contribute to an overall less-than-mediocre graffiti/fighting/platforming hybrid.
50
PlayStation 2GamePro (US)
Marc Ecko had a dream -- the dream of a fun video game. That dream soon ultimately turned into a nightmare with Marc Ecko's Getting Up: Contents Under Pressure, a graffiti-based action game from Atari and developer The Collective. Subject to numerous lengthy delays, Getting Up is finally here, but it's nothing to hold your breath over. One might think a last minute three-month pushback would result in extra development polish time. But, in fact, it's quite the contrary. Frequent glitches and game engine freak-outs contribute to an overall less-than-mediocre graffiti/fighting/platforming hybrid.
41
WindowsPC Powerplay
Spiele, in denen sich mein Alter Ego wie ein Asi benimmt und anhört, sind mir eiN Graus. Getting Up ist so ein Fall, denn es glorifiziert asoziales Verhalten, und damit meine ich nicht das Sprühen. Trotz des ach so künstlerischen Anspruchs des Spiels: Am Boden liegenden Gegnern in die Weichteile zu treten und sie zu beklauen, hat für mich nichts mit Kunst zu tun, Davon abgesehen bietet das Spiel zu wenig Abwechslung und entpuppt sich rasch als Langweiler: Sprühen, Prügeln, Klettern, viel mehr ist in Getting Up nicht zu tun.
40
WindowsJeuxVideoPC.com
Marc Ecko's Getting Up rassemble les acrobaties de Prince of Persia et les banlieues de GTA pour faire découvrir le monde des graffeurs. Mais l'alchimie est-elle vraiment la bonne ?