Solomon's Key for the NES was released in Japan on this day in 1986.
Starting Line-up. The intro quickly runs through all the available fighters in a face-off fashion.
Da Boot. Spiderman gets a body-full of Juggernaut's foot. Some of the characters are huge.
Be my Valentine! Jill Valentine relies on some of her 'friends' from the Resident Evil series in her battle against Psylocke.
I've played this HOW long? The secret factor screen tells you how much time you've dedicated to the game, plus allows you to buy bonus features, such as new characters and costumes.
Faster than a speeding bullet. The Hulk dodges a shot as he lunges for Cable.
Ryu-do-ken this! Cyclops lets loose with an optic blast.
Hulk Smashed! The Hyper Combos can be devastating and can look anywhere from cool to (as shown here) just plain odd.
Quite a cast. Once you've bought most of the new fighters, the number of playable characters allows for a lot of diversity.
Beautiful and deadly. The stylized art for the charactes is nice looking. Unfortunately, there are no victory comments.
This is the Danger Room, not the showers, kid! Cable doesn't know how to react to Jin's odd taunt.
How to play
Updated characters for HD.
Power moves trigger anime-style backgrounds.
Quite a roster of characters from Marvel and Capcom.
Triggering a special move
Clock tower stage at day.
Different, snowy version of the stage.
What Japanese game would be complete without schoolgirls?
Rounded set of AI options for your training partner.
Training mode lets you turn on tracked damage stats for the match.
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