|The Best Fighter of All-Time||Dreamcast||AJ Wiley (2)|
here for more information about MobyRank.
DreamcastLens of Truth
Marvel vs Capcom is the epitome of how an amazing cast of characters with no real balancing issues can make an incredible fighting game. All types of character combinations can be seen when playing in the arcades. There is no real super team or heavily favored character. Some may be a little better than others but no real drastic advantages. Capcom has shown again why they are the king of 2D fighting games. The only real downfall is that they did not bring back the announcer from MSH vs SF.
If you’re looking for a top-notch, no-frills fighting game then you’d be a fool to overlook one of Capcom’s finest titles yet!
OK, let's bypass the intro to this review and make one thing perfectly clear. The gameplay score in this review is based on playing the game with Sega's arcade-style joystick, which is sold by Agetec here in the States. If this joystick didn't exist, and the only option was the standard Dreamcast controller, it's likely the gameplay would have gotten a lower score.
Taking everything into consideration, Marvel vs. Capcom is an excellent post-launch purchase. And with a mini-glut of fighting titles available for the system by the end of October, this is definitely one of the better ones to pick up. And certainly the best 2D title on the system until King of Fighters '99 rolls into town. Don't pass this one up.
Capcom fans who have yet to shell out for the "arcade perfect" port on the Dreamcast will find something new and just as entertaining here. It's not arcade perfect nor does it try to be. MvsC on PSX feels like a whole new game and considering the circumstances it's impressive. To say the least, I never thought I would see this game on PlayStation. A nice and pleasant surprise.
17, la note n'est assurément pas trop forte, et ce, malgré le fait que le jeu ne soit "qu'en 2D" ! :) Marvel vs. Capcom est un feu d'artifice permanent, où les explosions en tous genres se font omniprésentes. Les graphismes et animations sont redoutables d'efficacité, et la bande son est à la hauteur d'un jeu de castagne pour la nouvelle console japonaise. Seul véritable bémol, la jouabilité est loin d'être exemplaire. Au finish, on peut aisément considérer Marvel vs Capcom comme étant une nouvelle référence du jeu de combat, loin d'un Soul Calibur, ok, mais ça n'est pas non plus la même catégorie.
Yes, the whole shebang is like laxative lightning but occasionally frames of animation tend to disappear giving the more impressive of the moves a fractured feel about them. Not to worry though! If you have an insatiable appetite for men in daft suits and bouncy breasted beauties wrestling, you’d be hard pushed to find a better venue than the Capcom games.
Marvel Vs. Capcom: te snel voor controller en oogbal. Voor wie binnenkort met bloeddoorlopen irissen naar zijn Dreamcast zit te staren, hier nog een tip: sluit controllers 2, 3 en 4 aan en ga voor de four-player mode. Marvel vs Capcom en de Dreamcast zullen jou en je vrienden laten sidderen van genot.
DreamcastAdrenaline Vault, The (AVault)
What can I say? Marvel vs Capcom was an excellent game when it was in arcades and it still proves to be an excellent game now that it’s enjoyable in your living room. Unfortunately, although it is perhaps the ultimate evolution of the 2D fighting genre, the visuals and gameplay system are beginning to show their signs of age, especially when stacked up against the other fighting titles available for the Dreamcast. That’s no reason to pass up what is an otherwise excellent offering, however, especially if you’ve been a fan of the Street Fighter series (and its spin-offs) for years. Anyone that’s not too busy with Soul Calibur or PowerStone would do well to spare this one a glance, if only for nostalgia’s sake.
Even with the minor control issues, Marvel Vs. Capcom is still a fun game and a must have for any 2D fighting fan. Even better, it’s a wonderful comic book experience that just never seems to get old. Do you remember those special comic book issues where two super heroes would finally get to duke it out? They usually came out in the summertime and cost about triple what the average comic did. Inevitably the fight ended in a draw of some sort, which of course kept me buying the comic to see what happened next. Playing Marvel Vs. Capcom has been like being a kid again and having a new one of those issue everyday, only this time the fights hardly ever end in a draw. Best of all, if anyone starts talking smack and tells you that Captain America can take Spiderman, you can slap in Marvel Vs. Capcom and settle the issue once and for all-- or at least until the rematch.
In fact, Capcom has done nothing more here than port the game exactly from the arcade. The problem is that the game took too long to convert to a home system, and Marvel vs. Capcom 2 was already out in arcades. Outside of that, Capcom didn't make anything for one players, so there really isn't much fun to be had for any solo players.
I think that this game, despite major flaws, is a keeper. The cast of characters is so damn good, and the team-ups and possible fight scenarios are just unbeatable. And don't forget that even though there are only 15 main characters to choose from, there are about 30 more who can come in as team-up characters. This roster is also filled with unexpected classic Capcom and Marvel characters. To me Marvel Vs. Capcom is an average game, but the lineup is golden. And for that I alone it's worth buying.
If you're a fan of the Capcom Vs. series and you own a Dreamcast, you owe it to yourself to go pick up a copy of this game. Just be sure and pick up an Agetec Arcade Stick or MadCatz Dream Pad while you're at it, you'll thank me later. Then, grab a bunch of your friends and get set for a night of fun. Now, if Capcom could only make a Justice League of America vs. Street Fighter...
While there is definitely nothing new to this game, there's nothing wrong with it either. Marvel vs. Capcom is a good game with nothing really new to offer. If you still love Street Fighter games or are just looking for a fun game, by all means play Marvel vs. Capcom. If, however, you're looking for something new, look someplace else. Come on, Capcom, don't rest on your laurels.
MvC is easily the most complex of the versus titles, so depth certainly isn't an issue. In fact, the addition of several new types of team attacks and special moves helps to provide this Street Fighter title with just enough extras to warrant a purchase. Still, we think it's time for Capcom to take the series in a whole new direction. No matter how hardcore you are about the games, they are really starting to feel like just more of the same.
Visuellt håller Marvel vs Capcom hög klass och visar att Dreamcast är välförberedd på spel av den här sorten. Animationerna kanske inte är lika fulländade som i Street Fighter III: Double Impact, men snyggt är det. Balansen mellan de olika karaktärerna känns mestadels jämn, förutom Venom, som enligt mig är nästan för bra. De som vill bli nostalgiska finner även spelbara Strider Hiryu, och riddaren Artur från Ghost 'n Goblins som hjälpredor. Vad gäller själva striderna så är de bland de mest intensiva beat 'em up-upplevelserna jag har haft på läneg. När jag lyckas göra en 38-hitscombo med Morrigan så bekräftar texten marvelous på bildskärmen att någonting riktigt tufft har inträffat, och det var inte Dreamcast-maskinen som fick tuppjuck av alla flimrande bildspel. Kort sagt intensivt.
The overall appeal is the 'What if?' aspect of the game. I loved selecting the Hulk versus Zangief in a battle of brawn, or Captain America versus Captain Commando for the true rights of the Captain name. I am a fan of crossover games, but compared to previous titles, this fell a little short. It seems that this title was going for name recognition. High expectations from a universe of possibilities. Maybe next time they will get it right.
DreamcastAll Game Guide
Marvel vs. Capcom: Clash of Super Heroes is almost an exact port of the Arcade game. While minor items, such as screen resolution, have been altered, more should have been added. With the combined universes of both Marvel and Capcom I expected more than fifteen playable characters. There are some unlockable characters but most of them turn out to be slight variations of the main characters. Don't get me wrong, the characters included are great, but why not double that when there are so many to choose from? Of course, 20 additional fighters are placed in the game in the form of guest characters but they are not playable.
If you've played any of Capcom's 2D fighter CPS2-to-PlayStation conversions lately, then you already know what to expect from the PlayStation version of Marvel vs. Capcom. While the arcade (and, subsequently, the arcade-perfect Dreamcast conversion) supplied a four-fighter tag-team battle, the PlayStation's RAM limitation limits the battle to two fighters. Also, many frames of animation have been chopped out, particularly those for larger characters.
PlayStationAll Game Guide
Marvel vs. Capcom: Clash of Super Heroes is a mildly enjoyable 2D fighter that could have been much better. Its potentially exciting concept is hurt by its small number of playable characters and the hardware limitations of the PlayStation. Fans of the Arcade version should check out the Dreamcast translation instead.
DreamcastThe Video Game Critic
There seem to be a lot of cool moves, but the game is conducive to button mashing. The graphics are great, but the action is so fast that it's often hard to tell what's happening. It's still a good time though. In addition to the standard modes, there's even a "Cross Fever" mode that lets four players fight simultaneously. I'm sure that's not the least bit confusing.
DreamcastDigital Press - Classic Video Games
The game does have it's high points (and it's fans), but the hectic gameplay isn't something die-hard fighting game fanatics can take. Strategy and deep gameplay is what made Capcom's fighters a success, not this. Mortal Kombat is deeper in this case. This is a definite low point for the Street Fighter series.
Le concept est simple : on prend les conversions qui étaient réussies sur Saturn, et maintenant sur Dreamcast, on en fait une adaptation Play, qui est systèmatiquement loupée, n'ayons pas peur des mots.