Published by
Developed by
Released

Platform
86
MobyRank
100 point score based on reviews from various critics.
4.0
MobyScore
5 point score based on user ratings.

Descriptions:

The plot of Master of Magic is to become the dominate wizard on two 'planes' of existence, the normal Earth-like one and the fantasy based plane "Myrrar". You can do this by destroying your competing wizards (up to 3 computer players) or by casting the Spell of Mastery.

Game play is carried out in a 2D top down perspective. You move your armies around the board, fighting monsters to get treasure, and more importantly 'nodes'. Once you control a node you can summon a spirit to meld with the node and gain mana from it. You also must build up your cities so you can support and train your army. City management is very much like Civilization. You also must allocate your mana for use, or research. You must research to learn new spells. You can do battle with the enemy in a quasi-isometric perspective or you can have the game simulate the battles.

The game ends when your home tower is destroyed; you banish all the other wizards (by destroying their home tower) or someone casts the Spell of Mastery.

Contributed by Andrew Grasmeder (206) on Jul 25, 2000. [revised by : Indra was here... Bronze Star Contributing Member (13177) and qwertyuiop (9818)].

This classic fantasy strategy game combines elements from many other sources, such as MicroProse's own Civilization and Master of Orion computer games and Magic the Gathering collectible card game. City building is based on Civilization's superb model, tactical battles and hero management are based largely on Master of Orion and the elaborate magic system is obviously based on Magic the Gathering. However, the game combines these elements in a unique manner, as the player pursues the ultimate goal of becoming the one and only Master of Magic. The player defines his wizard's strengths and possible weaknesses and builds his strategy around them, planning his moves, researching spells, creating artifacts and hiring (or summoning) heroes to fight his battles. The wizard can win by eliminating his opponents or researching and completing the casting of the ultimate spell: the Spell of Mastery.

Contributed by Silverblade (1430) on Aug 24, 2004.
 

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