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AmigaComputer and Video Games (CVG)
The speed and reactions of the Rotofoils make the gameplay very fast indeed, and the 3D graphics reflect this - the checker-board even anti-aliases to make the edges of the squares look smoother, the original Ballblazer music remains intact, as well as a whole stack of new tunes. All of which are stunning. As a one-player game, the whole thing can be a bit overwhelming, as the computer blasts goals in left, right and centre, but it's still enjoyable nonetheless. In two player mode, the game really stands out as a super-competitive exercise for the adrenal glands. New options such as the race and the knockout tournament, as well as extras like the demo and Rotofoil blue-print screen, complete the package perfectly, making Masterblazer as much of a classic as the original. Put it on your Christmas list or live to regret it!
Atari STComputer and Video Games (CVG)
The Amiga version got a very healthy 89% back in issue 110, and I'm happy to say that the ST version is just as colourful (well, almost), playable and addictive. Gamers with a taste for hard n' fast action would be well advised to add this to their collection.
Masterblazer's additions are only structural - you can compete in a cup competition, watch the demonstration, check out the Rotofoil specifications, or try the 3D race sequence. These extras don't really add much to the sport itself, but it's nice to have them all the same. The idea behind Masterblazer is big enough to stand on its own: it's simple, it's original, and it works brilliantly.
Those of you who were lucky enough to play the original Ballblazer, don't need to be told that this game is a must. But for the newer computer users among you, you don't know what you've missed. Although the graphics and sound are nothing amazing there's something about the game that makes it totally addictive. The scrolling is both fast and good, and keeps the game going at a tremendous rate. If you're fed up with mindless violence in games, then Master Blazer will be like a breath of fresh air.
Atari STST Format
You can become totally involved in Masterblazer because the illusion of speed is excellent. What's more, the difficulty level isn't so high that you give up after two goes. If screens full of icons and huge manuals appeal to you, don't expect to like this - it's not that sort of game. Long-term appeal is limited, but for a quick half-hour session Masterblazer keeps you more than happy.
Fazit: Masterblazer ist eine gelungene Umsetzung, nur der Grundidee merkt man ihr Alter halt ein bißchen an.
1982 war die Geburtsstunde eines Computerspiels, das drei Jahre später wie ein Steppenbrand um den Erdball jagte: "Ballblazer". Der Kultstatus dieses Programms ist bis heute ungebrochen. Was lag also näher, als im Zeitalter von Amiga, PC und Atari ST eine aufgepeppte 16-Bit-Version zu programmieren. Frisch auf den Gabentisch kommt nun "Masterblazer", das im Auftrag von Lucasfilm Games hier in Deutschland entwickelt wurde.
Das Wichtigste zum Schluß:
Masterblazer macht schon Spaß, besonders, wenn man gegen einen menschlichen Kontrahenten antritt. Daß das Grundprinzip heutzutage eher historisch als futuristisch anmutet, läßt sich freilich nicht leugnen...