User Reviews

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Our Users Say

Platform Votes Score
Amstrad CPC Awaiting 5 votes...
Amstrad PCW Awaiting 5 votes...
Commodore 64 6 3.0
MSX Awaiting 5 votes...
ZX Spectrum Awaiting 5 votes...
Combined User Score 6 3.0

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
ZX SpectrumCrash! (Jan, 1988)
Jon Ritman has excelled himself with this outstanding follow-on from Match Day; he’s obviously taken in all the constructive criticisms of the earlier game. Match Day II has every option you could ever think of, and loads more as well; the menus (all 17 of them!) are much easier and quicker to use than in Match Day, and the graphics have been improved. The back passes are a great addition — and very useful. Only the sound lets it down a little; otherwise Match Day is top of the league! (Sorry.)
ZX SpectrumThe Games Machine (UK) (Feb, 1988)
This must be the definitive Spectrum action football game. The graphics are functional rather than superlative, though better defined than the original's. What makes Match Day II such a great game is that it is instantly playable, and the twin-player option adds an extra dimension with team cooperation absolutely necessary. Match Day II is a must.
There's still nothing to beat it on the 8-bit machines.
The graphics are wonderful. The gameplay is slow to watch but plenty fast enough when it comes to playing. All of the new additions make it slightly harder to master than the original but get the hang of the 'Kickometer' and you'll soon be bitten by the footballing bug. Thankfully the computer's skill level can be raised or lowered to give you a more balanced game.
Commodore 64Zzap! (Feb, 1988)
Probably the most accurate football simulation to date, and despite some flaws, is a thoroughly enjoyable kickabout.
Jon Ritman's award winning Speccy footy game for Ocean restored some pride to the Sinclair terraces - for so long chided by Commodore fans for the lack of a decent Spectrum football. The Match Day games changed all this. With stacks of game play options like changing the strip, altering the length of the game and many others. The game play was the horizontal perspective type - on the lines of Andrew Spencer's International Soccer.
Commodore 64The Games Machine (UK) (Feb, 1988)
The wealth of moves and tactics available put this game in a league of its own. The graphics are clear and realistically animated, it is quite a joy to see the players running around dribbling, heading the ball and barging each other. Occasionally, a pair of feet might appear in mid-air, and some of the colours selected make the score line invisible, but these are minor quibbles. The computer team is virtually perfect, the speed of the game means you are kept on your toes for the full 90 minutes. The great music plays along merrily and adds to the game's addictiveness and high level of playability. Compared with International Soccer, Match Day II is in a league of its own.
Despite the lack of colour, the Spectrum version of the game is every bit as compelling, frustrating and enjoyable as the other versions. The characters move around the pitch slightly faster on Spectrum turf than on Amstrad turf, and this makes for a marginally better game. A minor niggle is the fact that it is sometimes difficult to spot your player when there are several others jostling for the ball. Every bit as exciting and as playable as any other version.
Commodore 64Computer and Video Games (CVG) (Sep, 1990)
Graphics are a tad blocky, but that doesn't stop this being one flippin' dinkum footy game.
Amstrad CPCComputer and Video Games (CVG) (Sep, 1990)
Colourful graphics and red-hot gameplay make this the one to get of blinkin' quick.
Amstrad CPCThe Games Machine (UK) (Feb, 1988)
Match Day was good - the sequel is even better. Playability and all-round game feel has been considerably improved. Although the speed of the game is not exactly fast (the Amstrad is the slowest version), the action is furious and the computer team gets very tricky indeed on higher levels. To prevent further loss of game speed the graphics are semi-transparent which produces a few odd effects at times but it works. Miss this one and you will be sick as a parrot!
ZX SpectrumComputer and Video Games (CVG) (Sep, 1990)
The monochromatic graphics are a bit slow, but the play is the important thing, Brian, and this has it all.
Unfortunately, something seems to have been lost in the translation to the C64 - the game is not as playable as the other versions, though it is as colourful as the Amstrad and more so than the Spectrum versions. It's still a very competent soccer game and interested C64 owners would not be disappointed.
Amstrad CPCASM (Aktueller Software Markt) (Jan, 1988)
Wesentlich besser hat mir allerdings die Schneider-Version gefallen. Die Geräuschkulisse bringt die Atmosphäre gut rüber, die Sprites sehen knackig aus und sind vor allen Dingen auch flott animiert. Nur das Titelbild ist schwächer, aber diese Nebensächlichkeit darf man wohl kaum überbewerten. Die C-64-User können sich das Game ruhigen Gewissens leisten, sollten aber darauf verzichten, wenn sie schon den Vorgänger besitzen. Den Schneider-Usern mit Hang zum Fußball dürfte schon das Wasser im Mund zusammenlaufen, denn ihnen ist MATCH DAY II uneingeschränkt zu empfehlen.
ZX SpectrumComputer and Video Games (CVG) (Dec, 1988)
Not long after that came Matchday II, which had all the above and then some, such as jumping headers, a league facility with a code entry system, and improved graphics, not to mention DDS. What's DDS? The Diamond Deflection System. What this does is work out what direction the ball's going to travel in when it hits off another player, with the player's speed and direction brought into account.
Commodore 64ASM (Aktueller Software Markt) (Jan, 1988)
Bei meinem Testspiel C-64 wußte das Programm zwar durch die recht gute Technik zu gefallen, spielte sich aber aufgrund der zähen Animationen etwas öde. Hinzu kommt, daß der Titelsound (eine synthetische Fassung von „When the saints...“) zwar recht gut ist, die Geräuschkulisse während des Matches aber eher zum Runterdrehen des Lautstärkereglers animiert. Einiges Erstaunen rief auch die etwas verwirrende Perspektive des Spielfeldes hervor, denn teilweise läßt sich der Flug des Balles kaum berechnen, dafür kann man ihn aber auch ab und zu durch die Spieler hindurchsehen. Der Grund: Die Spieler-Sprites fangen manchmal an zu flackern, oder ziehen eine Tarnkappe auf und verschwinden für kurze Zeit völlig (?). Findet man sich aber auch trotz dieser Mängel im Spiel zurecht, so bietet das Programm auch auf dem C-64 einiges an Spaß, und dies besonders im 2-Spieler-Modus.
Amstrad CPCHappy Computer (Jan, 1988)
Das Darstellen vieler Software-Sprites und das Scrolling machen dem Schneider sichtlich zu schaffen. Ein flottes Fußballspiel entsteht so nicht. Vielmehr ist man ständig bemüht, anhand des Schattens abzulesen, wo der langsam durch die Lüfte trudelnde Ball wohl landet. Allzu großer Spielspaß kommt so leider nicht auf. Wer es aber ohnehin lieber etwas gemütlich mag und sich vom etwas trägen Spielablauf nicht einlullen läßt, sollte sich Match Day II einmal ansehen. Das Programm bietet einige interessante spieltechnische Details und gehört auf dem CPC zu den besseren Fußball-Simulationen.
Amstrad CPCPower Play (Feb, 1988)
Match Day 2 bietet zwar einige interessante Feinheiten (zum Beispiel wird berücksichtigt, ob ein Spieler den Ball mit dem Kopf, Knie, etc. annimmt und prallt dementsprechend ab), die Schlafwagen-Geschwindigkeit macht den Spielspaß aber schnell zunichte.
Commodore 64Power Play (Feb, 1988)
Match Day 2 bietet zwar einige interessante Feinheiten (zum Beispiel wird berücksichtigt, ob ein Spieler den Ball mit dem Kopf, Knie, etc. annimmt und prallt dementsprechend ab), die Schlafwagen-Geschwindigkeit macht den Spielspaß aber schnell zunichte.