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The universe of The Matrix goes massively multiplayer in this cyberpunk RPG. Players jack into one of the many districts inside the anonymous sprawling city of the Matrix, and perform missions for the three organizations trying to control the Matrix: Zion, the Machines, and the Merovingian. The trademark gravity-defying kung fu combat of the films shows its face often as players immerse themselves in the Wachowski Brothers' cyberpunk world.

As a newly awakened "redpill," you can develop your character by swapping in and out certain abilities at will, made possible due to the fact that the Matrix is a computer, and spontaneous missions are available at literally any time with a simple call on your character's cellphone. The game also aims to allow even low level players to participate in and affect the story.


The Matrix Online Windows Every time an area loads, it will start as Matrix code and fade into the complete level.
The Matrix Online Windows Character creation part 1. Your background defines your stats.
The Matrix Online Windows Ugh! I can never remember which one is which...
The Matrix Online Windows Close combat relies on an "interlock" system. You and one opponent lock in combat and trade turns (enforced in real time with cooldowns).

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User Reviews

An impressive sandbox, but someone forgot to bring the toys. BurningStickMan (18034) 2.6 Stars2.6 Stars2.6 Stars2.6 Stars2.6 Stars

Critic Reviews

Game Chronicles Apr 16, 2005 10 out of 10 100
IGN Apr 15, 2005 7.6 out of 10 76
Game Informer Magazine Jun, 2005 7.5 out of 10 75
GameSpot (Belgium/Netherlands) Apr 27, 2005 73 out of 100 73
GameSpot Apr 04, 2005 7.3 out of 10 73
Pelit Jun, 2005 70 out of 100 70
Computer Gaming World (CGW) Jul, 2005 3 Stars3 Stars3 Stars3 Stars3 Stars 60
GameStar (Germany) May, 2005 58 out of 100 58 (UK) Apr 15, 2005 5 out of 10 50 Apr 19, 2005 10 out of 20 50


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The first chapter of The Matrix Online saw Morpheus killed by a mysterious masked assassin (Cinematic 1.3). This moment, designed to be a shocking turn of events for players familiar with the films, also unraveled the truce between humans and the Machines (which, from a story perspective, opened up combat between the two sides within the game).

The immediate chapters following gave players from all three factions their own reasons to find the assassin and solve this mystery.

Server development and shutdown

On August 2, 2005, Sony Online Entertainment merged the nine worlds into three new worlds, due to the low level of population density. One world was hostile while the other two ran under normal PvP rules. Sony had acquired the game in June 2005 when Monolith pulled out of the project and laid off 80 employees. Warner Bros. Interactive Entertainment transferred the game to Sony, and Sony hired 25 of the employees who had been let go.

Sega of America continued to manage distribution, while Warner still oversaw content development. Sony held the operational involvement. Monolith was not the first company to withdraw involvement from the property, Ubisoft did the same in early 2004. The game ran until 31st July 2009. After a spectacular finale that lasted a week, the servers were closed.


  • GameSpy
    • 2005 – Biggest Disappointment of the Year (PC)
Information also contributed by BuirningStickMan

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Zack Green (1186) added The Matrix Online (Windows) on Mar 28, 2005