Not an American user?


Maupiti Island is a nonlinear police investigation with graphics in 2D and is the sequel to Mortville Manor.

Whilst famous detective Jerome Lange is at sea, a cyclone (Harry) approaches and obliges his ship to put in at Maupiti Island until the weather calms. Then, as if things were not bad enough already, a woman called Marie disappears from the island! Lange gives up on his holiday to investigate, and discovers many hidden secrets lurking beneath the surface of Maupiti Island.


Maupiti Island DOS ...and in best case will react with such artificially-feeling humor
Maupiti Island Atari ST
Maupiti Island Atari ST
Maupiti Island Atari ST

Promo Images

There are no promo images for this game

Part of the Following Groups

User Reviews

Dangerous and challenging.. DOS Mark Papadakis (30)

Critic Reviews

Génération 4 DOS Mar, 1992 90 out of 100 90
Tilt Amiga Jul, 1990 18 out of 20 90
The One for Amiga Games Amiga Aug, 1991 80 out of 100 80
The One for ST Games Atari ST Aug, 1991 80 out of 100 80
ASM (Aktueller Software Markt) Amiga Nov, 1990 9.6 out of 12 80
ST Format Atari ST Sep, 1991 79 out of 100 79
Play Time DOS Feb, 1992 58 out of 100 58
ACE (Advanced Computer Entertainment) Amiga Sep, 1991 504 out of 1000 50
Power Play DOS Mar, 1992 40 out of 100 40
Power Play Amiga Jan, 1991 40 out of 100 40


Topic # Posts Last Post
Game freezes when I try to read anything 5 Nowhere Girl (2207)
Oct 13, 2014


Cancelled sequel

Starting in 1991, Lankhor prepared a third case for detective Jérôme Lange. The game's working title: Suriya. Set in a tranquil monastery in Japan, the adventure (design: Sylvian Bruchon) featured the Maupiti Island interface and graphics by Stephane Polard (look at for samples). Suriya was scheduled for release in summer 1993.
In early 1993, however, Lankhor published its prestigious project Black Sect. The game turned out a massive flop, selling only a few thousand copies. As a consequence, Suriya was canceled a couple of months before its completion.

Demo mode

Maupiti Island features a demo mode. Press ALT on the title screen to watch the computer play for you. Don't get your hopes too high, though: the demo is terribly slow and doesn't give away the solution to any puzzle - except for one little hint.


It uses the voice synthesis for all the dialogues (50 minutes of dialogues). A soundblaster its is not necessary to benefit from the dialogues.

Amstrad PC1512

This game is one of the very few to use the rare 640x200x16 screen mode in the PC1512 PCs, which Amstrad added to their implementation of CGA.

Information also contributed by -Chris.

Related Web Sites

Contributed to by Frederic LETELLIER (36), Ratqueen (323) and Syed GJ (1525)