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Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
MacintoshAppletell (Mar 27, 2010)
In all the right ways, this game has got it where it counts. It is easy enough to understand while still engaging to play, has great graphics (nothing Halo-esque, but appropriate for the genre), and provides for a few hours of fun entertainment.
MacintoshMacLife (Jun 15, 2010)
It’s original, it’s adorable, and it’s tough enough to really make you use your brain. We just hope there’s a sequel.
iPhone4Players.de (Apr 27, 2011)
Max and the Magic Marker erfüllt die Versprechungen, welche die iPhone-Version von Crayon Physics Deluxe nicht halten konnte. Der Mix aus Jump’n’Run und Zeichenrätseln bietet nicht nur eine kreative Idee, sondern auch eine gut funktionierende Touchscreen-Steuerung. Das Zeichnen mit der Fingerkuppe klappt hervorragend: Sobald ich eine abenteuerlich gebogene Treppe erschaffen habe, flutscht diese nicht unberechenbar in der Gegend herum, sondern fällt dank der gut funktionierenden Kombination aus Physik-Engine und Kollisionsabfrage genau dorthin, wo ich sie brauche. Der Mix der zwei Genres sorgt für ein frisches Spielerlebnis und macht schon nach kurzer Zeit süchtig. Lediglich die Sprungsteuerung reagiert nicht immer präzise genug. Der Umfang von 58 Levels in drei Welten geht für ein IPod-Spiel in Ordnung. Außerdem wurden sämtliche Bugs und Abstürze ausgemerzt, welche der PC-Version eine dicke Abwertung beschert haben.
Rien de rédhibitoire cependant, Max and the Magic Marker reste un véritable plaisir à découvrir. Un titre qui fleure bon la bonne humeur, sans aucune violence et qui est à mettre entre toutes les mains !
WindowsSoftonic (May 21, 2010)
This family-friendly game is very cute, but it's inventive enough to keep you interested. You are encouraged to use the Magic Marker in interesting ways, and although it's not difficult, it's so much fun you won't want to rush through the levels. Charming, cute and suitable for all the family, MAx and the Magic Marker is a fantastic cartoon adventure.
Windows411mania.com (Mar 03, 2010)
Max & the Magic Marker feels like "Crayon Physics Deluxe: Deluxe". The physics and drawing are spot on and it has a great art style. One of the most enjoyable games with a little boy with a giant orange mohawk as the protagonist that I have ever played!
WindowsAperture Games (2010)
At the end of the day Max & The Magic Marker is a fantastic game, but don’t expect hours of play time from it – however if you’re looking for a casual game to pass a few hours a week then you don’t have to look any further – it’s just a shame the price tag sits at £12.95 while the Wii version is nearly half that price.
MacintoshInside Mac Games (IMG) (Aug 16, 2010)
Don’t let that discourage you however. Max and the Magic Marker is an exceptionally entertaining and challenging way to kill a few hours. For $20, it isn’t a bad deal at all. Completing the better puzzles is enormously satisfying and each of the fifteen levels offer plenty of replay value. The visuals, soundtrack and feel of the game cannot be faulted and the designers have clearly been inspired by the best of the art of bored seven year olds. Equally, the game flows very well on my aging Macbook Pro and I didn’t encounter any bugs or endure any of the crashes or performance issues whilst playing it. If you like platform games, you will almost certainly enjoy Max. It is just hard to ignore all of the ways in which it could have been not just good, but incredible. As it is, gaming still has a way to go before it can completely outdo the fun of the creative destruction of pen on paper.
WindowsGameZone (Jun 24, 2010)
The overall aesthetic of the game is great. The artistic style is exceptionally cute and bodes well with the setting. Composed by Danish hiphop band, Analogik, the music also attributed to the whimsical, child-ish tone that only gets better with time. While it will probably only take between 4-7 hours to complete the game’s 3 worlds (with 5 levels in each), players should find plenty of extra playtime by going through the levels to collect all of the hidden and thought orbs, as well as finishing each level within the goal time. Disappointingly enough, Max & The Magic Marker is $20 on the PC, $10 more than it’s Wii brethren. While I enjoyed playing Max & The Magic Marker on the PC, the overall experience felt cheapened by the fact it controlled better on the Wii and was priced higher than it should have been.
WindowsJust Adventure (Jun 24, 2010)
Despite my problems with ‘earlier’ versions, Max and the Magic Marker has a lot more polish than I’d expect from a casual game, but not nearly as much as I’d expect from a commercially sold unit. Had they not updated it; I’d have given it an F, or 0 stars, two thumbs down, or one finger straight up. But, since you won’t have to deal with the earlier bugs that I encountered, go ahead and pick this game up. I look forward to seeing more levels made with this engine, and perhaps something that expands the gameplay somehow.
Windows4Players.de (Mar 03, 2010)
Die WiiWare-Version haben wir zwar seinerzeit leider nicht getestet, aber sie tendierte mit ihrer auf Wii zugeschnittenen Mechanik und Kontrollmechanik Richtung Gold. Der PC-Variante bleibt dieser steile Aufstieg versagt, was vor allem den trotz Day 1-Patch zu zahlreichen Abstürzen zuzuschreiben ist, die auch bei einem "kleinen" Titel nicht verzeihlich sind. Die nicht ganz optimal arbeitende Steuerung knabbert ebenfalls hier und da etwas weg - auch wenn dies durch die nahezu fehlerfrei arbeitende Kollisionsabfrage abgemildert wird. Dennoch: Es ist schön zu sehen, dass in Zeiten von Blockbustern mit millionenschwerem Budget auch noch die eine oder andere Schmiede mit kreativen Perlen auf sich aufmerksam machen kann.
WindowsGameplay (Benelux) (Apr 30, 2010)
Geen echte hoogvlieger maar een verrassend knappe en leuke game die vooral bij de kids zal scoren.
WiiEurogamer.net (UK) (Feb 11, 2010)
That gets you 15 levels and an afternoon's entertainment, or longer if you're a completist and want all the collectables. The WiiWare version is pretty good value at that price, and it's possible to ignore the niggly controls for the sake of six quid. All the same, give the PC demo a try first. There's plenty to like about Max and the Magic Marker, such as challenging puzzles, novel ideas and great gameplay mechanics. But the emphasis on creativity won't appeal to everyone - especially those who remember when this was all just fields, pipes and clinky gold rings.
iPad148apps (Apr 20, 2011)
I love Max and the Magic Marker more in concept than in execution. If the platforming elements were tighter, and if the exploration elements were properly accommodated by the game, then this could be something truly special. However, as it stands, what you have is a game that is at times brilliant, but mostly frustrating.
MacintoshMacworld (Mar 18, 2010)
Max and the Magic Marker doesn't have an earth-shattering game concept, but that's OK, because the game is so well executed. The colorful graphics, the puzzles, and the undeniable cuteness of it all made the game quite charming.
WindowsIGN UK (Feb 12, 2010)
Max & the Magic Marker is an entertaining if short addition to the growing library of drawing games on the market. The visual style and nice mix of platforming and drawing are sure to help it stand out, but the game doesn't match the depth of some of the better entries in the field.
WindowsGameStar (Germany) (Feb 16, 2010)
Zugegeben, ganz fehlerfrei ist Mäxchens Abenteuer nicht. Allerdings trösten die in der Regel gelungenen, teilweise verblüffend einfallsreichen Rätsel großteils über die ärgerlichen technischen Unzulänglichkeiten und Bugs hinweg. Vor allem die clevere Spielidee und die (je nach Ambition und Geschick) teilweise unterschiedlichen Lösungswege motivieren, sich bis zum Endgegner durchzuknobeln und zu -hüpfen. Für den Nachfolger wünsche ich mir etwas größere Abwechslung und mehr Möglichkeiten, den magischen Stift einzusetzen.
Reste que Max and the Magic Marker est agréable, il vous proposera un challenge intéressant, tout particulièrement pour nos petites têtes blondes. Pour les joueurs expérimentés, le rythme du jeu - plutôt lent - risque de rapidement les ennuyer. A cela s’ajoute des ennemis qui ne sont pas bien intelligents. On se rendra rapidement compte qu’ils font partie intégrante du puzzle que symbolise chaque niveau mais en aucun cas une source de hasard ou de difficulté : vous devrez trouver la méthode pour les éviter ou vous en débarrasser. En bref, rien de bien excitant, mais Max and the Magic Marker reste un jeu qui mérite d’être joué, son gameplay n’est pas inintéressant. Espérons que Max & the Magic Marker 2, prévu bientôt, corrigera ces défauts.
WiiJeuxvideo.com (Jan 25, 2010)
Max & the Magic Marker tente de marcher sur les traces de Drawn to Life et de Crayon Physics sans en avoir vraiment l’envergure. Les développeurs ont rendu une copie honnête mais dépourvue d’imagination et de fantaisie. Sa réalisation austère, sa difficulté exponentielle et ses quelques soucis de jouabilité l’éloignent même du jeune public à qui on le croyait destiné. Les amateurs de challenge pourront y trouver leur compte, mais ce titre entre indéniablement dans la catégorie des « vite joué, vite oublié ».
WindowsGameElite.se (Jun 14, 2010)
Förmodligen skulle såväl bandesignen som motorn mått bra av ett par veckors extra tid av finputsning. Man har visserligen släppt ett par patchar för att rätta till olika saker men mina frekventa krascher på vissa banor, samt de andra små fel jag stött på var fortfarande kvar i version 1.04. Det är oerhört tråkigt och gör ganska mycket för slutbetyget.
WindowsGirl Gamers UK (Jun 14, 2010)
You don't have to be creative to get through the levels and for me; this made it feel a bit dull. In fact I can't help feeling like this game is a bit like a test at school - made by adults trying to make it look cool and fun but actually with a focus on education and learning, with rules that are decidedly un-fun. The levels are very repetitive (as is the music) whilst the story is very basic. Seeing my orange lines become solid is quite satisfying and you can create some generally interesting results. But the flip side is you often have to redraw even the most basic of lines to allow Max to progress. Whilst there's certainly no denying that the technology here is astounding, the animation is charming and I'm sure a young audience will love it I think overall, seasoned gamers will find its appeal and scope too limited and probably not that magic.