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Anyone who appreciates Eye of the Beholder should take notice to what this game has to offer. Mazes of Fate is described by Sabarasa as a “first person dungeon crawling role-playing game”, and the first attempt by this developer at making a video game. Totally fell under my games radar – I first heard of it from Portable Review’s webmaster Bloodspoor, who had a lot of good to say about the title. I learned even more about this game while looking it up on NeoGAF, and it looked AND sounded great. One thing I gotta say is that it doesn’t quite meet my expectations – it completely surpasses them and keeps going into the distance. This game is exactly what we need more of in our handhelds.
This game is truly cut from the same cloth as those classics, and while not up to the standard of a game like Wizardry VIII, it is a solid game and great for some reasonably deep dungeon action on the go.
I can’t say that I was looking forward to this one. Mazes of Fate is the ultimate proof of why Nintendo should just kill the Game Boy. This game could have been so much better if it would have been for the DS. The limitations of this game are most likely caused by the sheer limitations of the GBA. The graphics are good but could have been better. The story could have been more filled in. The GBA is showing its age, and should be forced to retire into the archives gaming history forever.
Mazes of Fate on the Game Boy Advance was a nice, niche title to come across, although it was pretty difficult to find in stores. While it was compared to classics such as Eye of the Beholder, the new 3D revision is more akin to the likes of King’s Field for the PlayStation. The main problem is that even though the game is supposed to be a remake, the game is exactly the same as two years ago.
Mazes of Fate attempts to stand out among the large catalog of GBA RPGs, and it succeeds in this regard due to its strong implementation of first-person exploration. But most every other aspect is either too bland or too incomplete for the game to shine. The fascinating but half-told story, plain combat, and monotonous key hunting all conspire to hold Mazes of Fate back. It's too bad, because the unique setting and approach had a lot of unrealized potential. Yet if you're a fan of old-fashioned corridor crawls, you may still find something to like if you can overlook the many flaws.
Mazes of Fate DS es el mismo juego lanzado hace dos años para GBA, con mejoras aisladas pero insuficientes. Su desarrollo clásico es interesante, sobre todo para los jugadores que añoren aquellos juegos RPG de PC de los noventa, pero poco apto para los que busquen sensaciones actuales, ya que el juego se les puede hacer monótono. Una buena oportunidad de disfrutar de un juego correcto que no recibimos en su tiempo, pero para los tiempos que corren queda muy atrás.
Sorti initialement sur GBA, Mazes of Fate ne profite pas vraiment de son arrivée sur DS pour conserver l'estime qu'il avait obtenue de la part du public américain. Le moteur 3D n'impressionne pas vraiment et la gestion du stylet ne rend pas l'expérience de jeu plus confortable. Enfin, l'ennui ressenti durant l'exploration des donjons et la relative facilité du jeu n'en font pas l'un des meilleurs "dungeon crawlers" sur ce support.
(Oct 09, 2008)
If you can find the GBA version of Mazes of Fate, it might be worth a snag. If you're into old school first-person dungeon exploring, and don’t mind a heavy difficulty, then it can be enjoyable. That being said, don’t even think about picking up the DS version. The remade dungeons are hideous and the enemies lost the ability to even perform their basic duty of attacking the player. I don't understand how the developers didn’t realize they butchered their own game and completely ruined it.
Si le RPG américain n’a jamais été votre tasse de thé, passez tout de suite votre chemin. Pour les autres, il faut accepter un retour en arrière de plusieurs années, un univers graphique daté, des donjons vides de monstres et un manque de difficulté flagrant. A réserver aux mordus de jeu de rôles d’heroic-fantasy vieillot.
Mazes of Fate might have been created as an homage to the great dungeon crawlers of yesteryear, but the designers forgot that the appeal of those games was centered around their difficulty. From the really thrilling opening quest where I killed some rats in an old woman's cellar until the bitter end, it just felt like I was being led on rails to an inevitable victory. Where's the reward in that?