Atari ST Screenshots
A nod to Arc Developments' involvement
Move the playing sprite to choose the number of players
The calm before the storm
I'm surprised nobody from Hamburg ever sued over this....
Throw the block onto the animal
Taken a hit, hence the white shadow of my player
The end-of-level position
Level completed - they're about to High-Five
Level 2 starts with a beaver to dodge
That thing can be killed with the bricks
Commodore 64 Screenshots
Mario-esque level selection
Collecting Ms on a moving platform
Carrying the bricks used as weapons
Introduction: Mick and Mack camping out in the back yard.
Introduction: Any guesses that the storybook is magically enchanted?
Ronald gives you a vital mission.
Mind the evil vegetation!
Do not correct your screen. Turns out that up and down are not constant. (Another innovation swiped from Prey!)
Bumpers bump you back to the beginning of the level.
One of us is definitely oriented the wrong way.
A hi-five after the level has been completed.
The trip-line on the ground indicates the end of the level.
These Marvelous Mountain views Make you think of anything, hmM?
Spring pads help you to jump higher and stock up on bonus golden arches.
Game Boy Screenshots
Choose a character, and difficulty
Stage select, Mario Bros 3-style
Found one of Ronald's cards!
1st level in Ronald's world
1st level in Birdie's world