How much time do you spend in each single session when you play games?

McKenzie & Co.

missing cover art
MobyRank MobyScore
Macintosh
...
...
Windows
...
...
Windows 3.x
...
...
Not an American user?

Description

This adventure game, the first ever released by Her Interactive, lets you take on the life of a teenage co-ed in her junior year at Madison High. In this role, you'll do everything a girl of this age does in her daily life at home, school and work -- from deciding what to wear each day to going to work after school. Talk with friends in person and on the phone, attend classes, study, do homework, shop for clothes at the mall and go out on dates.

You choose one of two characters to play. Besides your 6 closest friends, there are 20 other characters to meet during the course of the game - including prospective boyfriends. The scenarios are presented by way of video clips. Conversations come about by selecting one of several provided replies.

There are various types of mini-games to solve within the game including variations of Concentration and Tetris as well as a shooting accuracy game and a picture puzzle.

The game comes on 6 CD-Roms: 1 for the main game, 4 for the main boyfriends and a bonus music CD. A optional complete internet access package is included on the discs. The PC version box also contains some makeup and tips on how to apply it, and a pink ribbon promoting Breast Cancer Awareness.

Screenshots

There are no screenshots for this game


Alternate Titles

  • "McKenzie and Company" -- Common Name

Part of the Following Group

User Reviews

There are no reviews for this game.


The Press Says

High Score Windows 3.x Mar, 1996 5 out of 5 100
Coming Soon Magazine Windows Jun 14, 1996 82 out of 100 82
World Village (Gamer's Zone) Windows 1997 3 Stars3 Stars3 Stars3 Stars3 Stars 60
Electric Playground Windows Apr 24, 1996 3 out of 10 30

Forums

There are currently no topics for this game.


Trivia

During the development of McKenzie & Co., Executive Director Patricia Flanigan said her team conducted more than 2,000 interview with girls to see what they wanted from games. At the time, she described the game as "an exciting depiction of real-life moral and social dilemmas".

Related Web Sites

Contributed to by Jeanne (75620)