User review spotlight: Carmageddon (DOS). Released in 1997.

Mean Streets

MobyRank MobyScore
Commodore 64
...
4.4
DOS
74
3.8
Amiga
64
...

User Reviews

The early days of Tex Murphy, back when he had the slowest car in the galaxy... DOS Zovni (9350)
Interesting story with mostly tedious gameplay DOS Ingold (125)
So this is what the future is like DOS *Katakis* (37844)
An absolute classic. DOS Toka (16)

Our Users Say

Platform Votes Score
Amiga 8 3.5
Atari ST 3 4.6
Commodore 64 4 4.4
DOS 39 3.8
Linux 1 5.0
Macintosh 1 5.0
Windows 1 5.0
Combined MobyScore 57 3.9


The Press Says

MobyRanks are listed below. You can read here for more information about MobyRank.
100
DOSTechtite
The mystery was amusing, and the game itself was the first ever attempt to incorporate 256 colors into an adventure game (sorry, Sierra). I loved this game!
87
DOSThe Games Machine (UK)
Mean Streets plays its part in pointing the way forward for computer games of the future. It is not perfect, it is rather slow to begin with and parts of the game are a little repetitive. However, software houses are having to come to terms with the phenomenon of Interactive Movies. It is quite a jump from the standard fare, so it is understandable that Access, like the rest, are finding their feet by trying new techniques, introducing the human element and preparing for the coming of CD-ROM. As such, Mean Streets is a enjoyable game which, unlike other games that rely solely on presentation, offers extended gameplay.
86
Atari STAtari ST User
Mean Streets is a comprehensive detective adventure which will keep you burning the midnight oil for a long time to come. It incorporates more than one type of gameplay, so you don't get bored and encourages you to keep on playing in an effort to reach the end.
83
AmigaComputer and Video Games (CVG)
Very similar to the ST version, apart from slightly crisper speech and digitised pics.
83
AmigaZzap!
Mean Streets plays its part in pointing the way forward for computer games of the future. It is not perfect, it is rather slow and parts of the game are a little repetitive. However, software houses are having to come to terms with the phenomenon of 'Interactive Movies'. It is quite a jump from the standard fare, so it is understandable that Access, like the rest, are finding their feet by trying new techniques, introducing the human element and preparing for the coming of CDTV. As such, Mean Streets is an enjoyable game which, unlike other games that relay solely on presentation, offers extended gameplay.
80
DOSJust Games Retro
If you're interested in the idea of casual future private investigating, Mean Streets is worth a play. Bring your notepad. If you're just not so sure, or want more of the Tex you've already come to love, Overseer revisits this story with greater skill and technology.
80
DOSAdventure Classic Gaming
The premise behind Mean Streets is simple. What can be better than a modern sci-fi story like Blade Runner or an old-fashioned Agatha Christy murder mystery? The answer is obvious—the two combined! Take a post nuclear war Earth, a classic detective noir, a mysterious foe, a femme fatale, and an evil plot to destroy mankind; mix the ingredients, stir, and voila, you have a fantastic adventure game called Mean Streets!
70
Commodore 64All Game Guide
Mean Streets provides players with a fairly challenging murder case to solve. A good player can probably complete the game in under 10 hours which is a decent length but I would have liked it to be longer.
70
DOSGameZebo
It takes a while to acclimate to the older control style (who knew not being able to use a mouse could be so disorienting?) and you'll sometimes have to hit buttons a few extra times to get them to register. You'll probably get a chuckle out of what used to pass for advanced graphics, too. There's no question that Mean Streets shows its age in any number of ways, but it's still a smart, well-crafted mystery that should please just about any armchair detective.
69
Commodore 64Commodore Format
Mean Streets keeps becoming more complicated just when you think you've got it sussed. But you spend at least half the time waiting for the program to load data from the disk. This is no exaggeration. Sometimes it's just ridiculous. Leaving somewhere and returning immediately can require up to three disk changes! That's not all. The game controls are as responsive as a sloth on valium: joystick control is adequate but command the keys used for dialling, auto-piloting and so on have to be held down or pressed repeatedly before they function. Interesting the game is: interactive movie it certainly isn't (winner of this issues pretentious title award). Definitely only for those with the patience of a saint.
60
Commodore 6464'er
Meam Streets ist ein Programm mit beschränktem Haltbarkeitswert: Spontan interessant, kurzfristig sehr spannend, aber einmal gelöst, verliert es jeglichen Reiz. Alte Spiele-Cracks sind hier wohl etwas unterfordert: Einsteiger sollten hingegen reinschnuppern.
59
AmigaAmiga Joker
Man ahnt es schon: Die spielerischen Möglichkeiten sind sehr begrenzt, im Grunde läuft alles auf das Sammeln (und Notieren!) von Infos hinaus. Leider macht auch die Präsentation keinen allzu guten Eindruck, der Sound ist trotz gelegentlicher Sprachausgabe spärlich, und die Grafik wirkt an vielen Stellen etwas dilettantisch. Mean Streets ist zwar relativ umfangreich, es gibt viel zu sehen und zu lesen — aber halt nur wenig zu tun!
(page 54)
58
Atari STPower Play
Man nehme einen eiskalt servierten Krimi im Stile Raymond Chandlers, packe futuristischen Schnick-Schnack dazu, addiere eine Prise Tastaturverwirrspiel - und schon hat man "Mean Streets". Im Gegensatz zur MS-DOS-Version wurden die Atari ST- und Amiga-Versionen grafisch aufgebessert. Am Spiel selbst wurde erfreulicherweise kaum etwas verändert.
58
AmigaPower Play
Man nehme einen eiskalt servierten Krimi im Stile Raymond Chandlers, packe futuristischen Schnick-Schnack dazu, addiere eine Prise Tastaturverwirrspiel - und schon hat man "Mean Streets". Im Gegensatz zur MS-DOS-Version wurden die Atari ST- und Amiga-Versionen grafisch aufgebessert. Am Spiel selbst wurde erfreulicherweise kaum etwas verändert.
53
AmigaASM (Aktueller Software Markt)
Große Teile des Spiels verbringt man im Kampf mit der eigenwilligen Maus-/Tastensteuerung. Das Navigieren über die Highways und die umständliche Bedienung zerstückeln den Spielfluß unnötig. War Operation Stealth (siehe ASM 10/90) schon eine arge Mischung aus Action- und Denk- bzw. Texteinlagen, so geht Mean Streets noch weiter. Ein Potpourri aus verschiedenen Spielprinzipien - und dies im wahren Sinne des Wortes: pourri = frz. „verdorben“. So manchem Adventurefan wird dieses Gemisch doch auf den Magen schlagen.
53
DOSPower Play
Ein Lob den Grafikern, die einen guten Digitizer hatten, Lob dem "Real Sound"-Feature, das den PC-Piepser vergessen lässt; Schimpf und Schande über die Spieldesigner, die fest geschlafen haben. Nur für Krimifans.
50
AmigaAmiga Power
Good solid entertainment. A bit like Lenny Henry, really.
50
DOSAdventure Gamers
All respectable adventure gamers are familiar, at least in passing, with Tex Murphy's FMV adventures: Under a Killing Moon, the Pandora Directive, and Overseer. But before the days of CD-ROM, Tex Murphy was born into a world of grainy, poorly digitized VGA graphics and a new "RealSound" technique intended to revolutionize the industry. Here we take a look back at Mean Streets, the very first Tex Murphy game.