Trivia

MechWarrior 2 was named #27 overall among the “150 Best Games of All Time” by Computer Gaming World Magazine (15th Anniversary Issue--November 1996).

Contributed by PCGamer77 Bronze Star Contributing Member (3025) on May 01, 2008.

The Macintosh version of Mechwarrior 2 featured a bug that caused the display to be messed up when using certain game resolutions.

If the user set the screen resolution to, say 320x240 pixels, the game would be drawn at that size on the screen. So if you were playing the game on a 15'' screen at a smaller resolution than the standard resolution of your computer (e.g. 640x480) your game would actually be only a portion of the screen. The fact that a system 7 or 8 user couldn't lower the screen resolution below what was recommended by the system didn't help.

The difference between DOS and MacOS was that DOS gamers could play their games at any resolution in full screen while the Macintosh somehow only drew the game at a smaller size.

Contributed by Fire Convoy (1031) on May 20, 2007.

MechWarrior 2 was ranked # 31 in the 50 Best Games of All Time list published by PC Gamer Magazine in its April 2005 issue.

Contributed by PCGamer77 Bronze Star Contributing Member (3025) on Mar 19, 2005.

You can target individual buildings, and their names show up in the targeting radar. In some city maps (the city map for Trial of Grievances, for example), you can find a tower building curiously labeled "Activision".

Contributed by WWWWolf (391) on Oct 06, 2004.

According to PC Gamer, this game ranked 8th in the 2001 edition of '50 Best Games of All Time'.

During development, the game (surely to be cancelled due to the money lost, and 2 year delay) was put on hiatus, because of memory limitations, (The game engine was only capable to have one mech onscreen at a time) Two programmers took the project on thier own time, and rebuilt parts of the engine, alleviating the memory limitations, and allowing more mechs onscreen. After Activision found out, they cancelled the hiatus, and with a new team, continued development.

Contributed by JL3001 (20) on Aug 29, 2001.

Winner of Origin Award for Best Fantasy or Science Fiction Computer Game - 1995.

Contributed by Chris Martin Bronze Star Contributing Member (1116) on May 02, 2001.

In the 200th aniversary issue of Computer Gaming World, this game was rated the ninth best game of all time by the staff.

Contributed by Adam Baratz (1362) on Feb 01, 2001.

MechWarrior 2 was voted #40 overall in PCGamer Magazine's Readers All-Time Top 50 Games Poll (April 2000 issue).

Contributed by PCGamer77 Bronze Star Contributing Member (3025) on Jan 22, 2001.

This game is a member of Computer Gaming World's Hall of Fame.

Contributed by Adam Baratz (1362) on Jan 16, 2001.

The original package came with two "sheets" of Clan Warrior propaganda. The Wolf Clan, as the leader of the "Wardens", wants to "shepherd" Inner Sphere toward enlightenment, while the Crusaders, lead by the Jade Falcon Clan, believe that Inner Sphere belongs to them and they'll take on all comers to reclaim it.

Contributed by Kasey Chang (3695) on Dec 20, 2000.

True to the Clan culture, in both the Wolf Clan and the Jade Falcon clan, your promotion depends on how well you fight in the special "trails". If you defeat all opponents in these battles, you can make it all the way to Khan, leader of the Clan!

Contributed by Kasey Chang (3695) on Nov 26, 2000.

Mechwarrior 2 straddled the boundaries of DOS and 3D accelerator cards. As a result, several DOS-but-3D-accelerator-only versions were released specifically for certain chipsets to be bundled by OEMS with their cards. (Later releases, including a "Titanium" version, include all released versions as well as a generic Direct3D version for Windows 95.) One of these OEM bundles, ATI's 3D Expression+PC2TV, was an oddity since the "accelerator" on the video card was pathetic. The accelerator (the Rage II+ chipset) was so bad, in fact, that the software-only version ran faster on a 486/66 than the "accelerated" version did on a Pentium 90! (Blame ATI for making crappy 1st-generation 3D accelerators.)

Contributed by Brian Hirt (9991) on Jun 24, 1999.

 

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