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BlackBerry
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5.0
J2ME
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5.0
PlayStation 3
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Description

Mega Man 3 is a traditional side-scrolling platformer: you jump from brick to brick while avoiding pits and shooting robots. It's quite similar, in all respects, to other Mega Man games; however, this is the first time that you get a sidekick. It's also the first time you're allowed to slide instead of merely walking.

Rush is your dog who helps out by offering other modes of transportation when you need it. He starts out with the 'Rush Coil' ability to launch you to the top of the screen like a springboard; later he acquires the 'Rush Jet' ability to turn into a guided, floating platform to carry you wherever you need to go; and he also gets the 'Rush Marine' ability which is a submarine that works just like the jet except underwater and with the added ability to hop around out of the water (you can actually jump while on the jet but the jet continues to hover beneath you whereas you stay inside the submarine). All of these abilities function just like boss weapons.

When you defeat the boss at the end of a level you gain his power - or at least a similar power. You may pause the game at any time and switch to any single power you have. It supplants your regular Arm Cannon with a limited - but superior - ability. The weapon ammo is displayed next to your energy meter. There are eight of these, corresponding to the eight main levels, even though there are twenty-one levels in the entire game.

Enemies will often supply you with both energy and ammo refills. You can also collect Energy Tanks which can only be used once but will entirely restore your health. You start the game with three lives. Other features include Surprise Boxes lying around for you to find. There are infinite continues and a password feature to resume play at the beginning of any level.

Alternate Titles

  • "Rockman Complete Works: Rockman 3: Dr. Wily's Time to Die!? " -- Japanese PlayStation title
  • "Rockman 3: Dr. Wily's Time to Die!?" -- Japanese title
  • "Mega Man III" -- In-game title
  • "ロックマン2 Dr.ワイリーの最期!?" -- Japanese spelling

Part of the Following Groups


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User Reviews

A true classic! NES David Bryan (25)
Mega Man is back, and so with new features. NES Bregalad (881)
The climax of Megaman Gameplay/Design on NES NES Jonathan Hollas (25)
One of the best NES games ever, and the best of the NES Mega Man games. NES CaptainCanuck (1062)
Arguably the best Regular Nintendo Mega Man NES Mr. Huh (112)
Mega Cool NES Edward Brown (308)

The Press Says

1UP! NES Feb 15, 2008 95 out of 100 95
Random Access NES 2005 9.5 out of 10 95
Nintendojo NES 1996 9.4 out of 10 94
Joystick (French) NES Sep, 1992 93 out of 100 93
PGNx Media NES Jan 01, 2003 9 out of 10 90
Pixel-Heroes.de NES Sep 07, 2008 9 out of 10 90
Eurogamer.net (UK) Wii Nov 17, 2008 9 out of 10 90
Game Freaks 365 NES 2006 8.1 out of 10 81
GameCola.net NES Feb, 2009 8 out of 10 80
The Video Game Critic NES Jul 27, 2002 B 75

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Trivia

In the original NES version of this game, you could access secrets by plugging in a second controller. For example, if you hold right on the second controller and press A on the first controller, you'll do a super jump! As another example, If you hold right on the second controller when you fall into a pit, you won't die! However, on the Rockman Complete Works, Mega Man: The Wily Wars, and Mega Man Anniversary Collection versions, you can't use them. It seems to me that this was a sort of debug mode that was accidentally left in the final NES version.


This entry was contributed by GTramp (17822), Sciere Bronze Star Contributing Member (205880), Kabushi (104486), gamewarrior (5078) and Satoshi Kunsai (1822)
 

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