DescriptionIn the future, a young net-battler named Lan, boots his 'personal information terminal'(PET) and prepares to hack into the network to battle net crime. Lan's PET is no ordinary network navigator. It is Mega Man.EXE, the cyber-identity, which infiltrates the crime-ridden network to battle destructive computer viruses. Defeat viruses in real time and collect Battle Chips program data, containing valuable weapons data and critical system info. Collect over 175 Battle Chips to help Netto and Mega Man.EXE restore peace and order to the network.
- "MMBN" -- Common abbreviation
- "Battle Network RockmanEXE" -- Japanese title
Part of the Following Groups
- Games made into comics
- Games made into TV series
- Mega Man Battle Network / Rockman EXE series
- Mega Man / Rockman games
- Theme: Hacking / Pseudohacking
- Video games turned into board / card games
|Excellent, fun, addictive, enjoyable...||Game Boy Advance||Bregalad (938)|
|Jack in! MegaMan.EXE! TRANSMIT!!!||Game Boy Advance||Satoshi Kunsai (1807)|
|Power Unlimited||Game Boy Advance||Jul, 2001||86 out of 100||86|
|Random Access||Game Boy Advance||Feb 24, 2010||8.5 out of 10||85|
|GameSpy||Game Boy Advance||Nov 25, 2001||84 out of 100||84|
|GameSpot||Game Boy Advance||Jan 07, 2002||8.3 out of 10||83|
|Game Informer Magazine||Game Boy Advance||Oct, 2001||8.25 out of 10||82|
|Advance||Game Boy Advance||2002||82 out of 100||82|
|Christ Centered Game Reviews||Game Boy Advance||Mar 15, 2006||80|
|Game Critics||Game Boy Advance||Oct 09, 2002||8 out of 10||80|
|Super Play (Sweden)||Game Boy Advance||Dec, 2001||7 out of 10||70|
|RPGamer||Game Boy Advance||Dec 03, 2001||6 out of 10||60|
There are currently no topics for this game.
Copy protectionIf you attempt to play Mega Man Battle Network using an emulator, you won't be able to proceed through the school networks to fight the Navi Boss, because the ID for the final door leading to him is generated by the cartridge itself. A ROM can't generate the password, so you're stuck if you try to play this game on an emulator.
LocalizationAs is typical in most translations of Japanese games (and especially with the Mega Man/Rockman games), a lot of character names were changed. Here's a few of the name changes (Japanese originals in paranthesis):
Lan Hikari (Netto Hikari), Mayl (Meiru Sakurai), Dex (Dekao Oyama), Yai (Yaito), Dr. Hikari (Yuuichirou Hikari), Mrs. Hikari (Haruka Hikari), Ms. Mari (Mariko-sensei), Mr. Higsby (Higure-sensei), Ms. Yuri (Yuriko-sensei), Sal (Saroma), Miyu (Miyuki Kuroi), Mr. Match (Hino-ken), Count Zapp (Count Elec), Madd (Madoi Iroaya), Yahoot (Mahanijarama), Eugene Chaud (Enzan Ijyuuin), and Dr. Froid (Seiji Hikawa).
- Head for Meiru's house and look in her bedroom for a Servbot (from Mega Man Legends) sitting on a shelf.
- Check out Higure's Chip Shop. A poster of Vile (from Mega Man X) is hung up behind the counter.
- Dekao's got a small picture of Tron Bonne and her Serbots (again from Mega Man Legends) in his room, as well as a GameCube.
- In some of the MetroLine stations, you may find a poster featuring BirdBots from Mega Man Legends 2).
- Netto has a poster of Duo (from Mega Man 8) in his bedroom.
Net NavisMost of the Net Navis are based on characters from other Mega Man games ("classic series" refers to the original eight games that began on the NES):
- Roll.EXE: In the classic Mega Man series, Roll was Mega Man's little sister. In the Legends/Dash series, that Roll is Rock's best friend.
- GutsMan.EXE: Modeled after Guts Man from the classic series (Mega Man and Mega Man 7).
- Blues/ProtoMan.EXE: Modeled after Mega Man's brother from the classic series, right down to the visor! (Mega Man 3 onward).
- Glyde.EXE: Glyde's name was taken from the pirate captain Glyde from Mega Man Legends 2.
- SharkMan.EXE: Taken from Mega Man 3: The Robots are Revolting.
- MagicMan.EXE: Taken from Mega Man & Bass.
- Forte/Bass.EXE: Modeled after Mega Man's fiercest rival from the classic series.
TV seriesAs of March 2002, an anime series based on RockmanEXE began running on the Japanese television station TV Tokyo. The animation for the series was done by Capcom's own in-house animation studio, Xebec, along with several members of Capcom's staff (as well as the author/illustrator for a RockmanEXE manga series that ran in the Japanese manga magazine Koro Koro) writing the stories for each episode. It ended in 2006 after five seasons.
Game Boy Advance Credits