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Game Informer Magazine
Even though my inner Mega Man fanboy cringes at the thought of Battle Network's kiddie universe, you can do far worse on GBA than Mega Man and Lan's latest adventure.
Alle MegaMan-Fans werden sich freuen, geht die komplexe Strategiespiel-Serie doch nun in die fünfte Runde. Zusammen mit GyroMan, MagnetMan, SerchMan, Meddy, NapalmMan und natürlich ProtoMan macht ihr euch auf die Jagd nach Cyber-Verbrechern. Wie schon in den Vorgängern werden die Kämpfe mithilfe von Chips ausgetragen, die vor jedem Kampf geschickt zusammengestellt werden müssen. Wer die Vorgänger mochte, wird auch an MegaMan Battle Network 5 Freude haben. Für Einsteiger könnte das komplexe Gameplay schnell frustrierend sein.
Décidément réussie, la série des MBN se pare ici d'un cinquième épisode aussi bon que les précédents. Malgré tout, il est évident que cette saga commence à avoir besoin d'une remise en forme, s'appuyant un peu trop facilement sur des schémas repris d'épisode en épisode. Dynamique, intéressant et assez relevé, cet opus se pare une nouvelle fois du statut de bon jeu, que je ne peux que conseiller. Malgré tout une déception commence à poindre. Jack out.
Longtime fans probably won't mind very much that the graphics and audio are so stale, because this new game finally brings together and fleshes out all the features that Capcom has been adding to the series with each successive release. Newcomers, too, should also be able to tolerate the bland presentation in light of what's otherwise a solid role-playing game with an action-packed combat interface.
Game Informer Magazine
If all of the Mega Man games suddenly became tiny little stars, the light they shed would fill the night sky from horizon to horizon. That is to say, there are a lot of them. The Battle Network games are, to my eye, only minor suns in a major constellation. Something about the storylines and gameplay just doesn't vibe with the overall Mega Man feeling, and that remains true with installment number five. While there are some cosmetic differences between these games and the last set that came along, most everything still feels the same.
The biggest problem with Battle Network 5 is the same thing that has plagued all the other sequels in the series: it's just too darn much like its predecessors. The graphics and sound have shown little improvement since the first game, and this version's big addition (the Liberation Missions) don't add much other than an odd shift in pacing. Still, the core gameplay is fun, and fans of the series will undoubtedly enjoy playing through it. Just don't expect more than yet another rehash.
To say Mega Man Battle Network 5 is good would be an accurate verdict, but to say it’s worth your $30 is ludicrous. If you’re the casual RPG fan, this game isn’t for you, as the story doesn’t do any justice. If you’re an old school gamer who loves hard shoot-em-ups, the challenge in the battle system is probably enough to warrant purchase. Other than that, the new additions in this should’ve been added a long time ago. Right now, the Battle Network series is slowly becoming as annoying as Mario Party. When you lay each Battle Network game side by side, you’d notice that there really isn’t much variety to the stories, and everything ends up the same way with no twists or turns anywhere. The addition of the dark chips is interesting though, and unlike the last two editions—this game is actually worth playing. If you decide to get this game, the version doesn’t matter. Just know that there are a whole lot of other titles worth getting on the GBA that have been released recently.
Overall the game is great fun, and well worth delving into. If you enjoyed the previous iterations, Battle Network 5 is a worthy successor to the line, but if you were turned off by the kiddie-veneer, the deep strategic gameplay goes a long way towards making it tolerable. Granted, if you still haven't bought into the Battle Network idea, the fifth installment isn't going to do much to sell you -- especially on two copies. Of course, if you have a DS, Capcom will be releasing both versions of the game in a combined cart, allowing you to experience the entire story (split in half for the GBA releases) at once.
Even though this sequel can be considered "the best in the series so far," Battle Network 5 doesn't add all that much to the series. Just like Battle Network 4 didn't add much to Battle Network 3, Battle Network 3 didn't add much to Battle Network 2, and Battle Network 2 to the original game. It's all just an incremental advancement, more focusing on a new story than a new experience. And the story doesn't really go that far away from what's already been done in the past four games. But hey, if you really dig the stories in this franchise, or if you haven't yet made the plunge into the Battle Network series, the fifth one isn't a bad game to blow through. Just don't expect anything new.
Mega Man Battle Network 5 can be summed up as follows: It's the same as the previous games, but battling bosses now requires that you slog through a turn-based map before you can reach them. If this sounds appealing to you, then enjoy! For everyone else, either wait for the inevitable next game in the series, or look elsewhere for your RPG kicks.
Mega Man's been around the block, and this latest edition is more of what fans probably want: the same gameplay, but with small improvements. It also comes with the same presentation without improvement. There's no reason to knock a formula that works, but keeping too close to the formula through five editions is only going to satisfy those who have a truly insatiable thirst for more of the same.