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Employing the BrotherBand over the Wi-Fi system, you will be able to team up with other enthusiasts around the planet. As I mentioned, you can't play against other players, but you can enhance your abilities by boosting various attributes. You can obtain items such as Mega Buster bonuses and more health. Other interested parties can be emailed. These features are not deal makers, but if you've purchased the game and are looking to share some info and items with other MM freaks, then consider it a darn good bonus to a darn good game.
75 (Dec 07, 2007)
En changeant de nom, Mega Man marque sa volonté de se renouveler tout en conservant les acquis qui ont fait son succès. Le concept des Battle Network est ainsi remanié de manière à rendre ce Star Force plus original et plus agréable à jouer. Les combats sont une réussite et compensent les lacunes narratives, incitant le joueur à s'investir pleinement dans l'univers particulier du soft pour en saisir tout le potentiel. Certes, Mega Man n'est plus du tout ce qu'il était jadis, mais sa nouvelle formule ne l'empêchera pas de s'attirer les faveurs d'un nouveau public.
Gamestyle (2007)
Star Force takes the best bits from Battle Network and removes the bad elements, which should be a good formula for success. Unfortunately in doing so it creates several new unforeseen problems that did dampen our enjoyment a little. Still, overall it offers an enjoyable plot combined with a good battle system and interesting characters, making this latest Mega Man game a welcome addition to the saga not just for fans, but also for those wanting their first taste of the Blue Bomber.
Gamer 2.0 (Nov 11, 2007)
In a nutshell, Mega Man Star Force is an okay game, but it's just too much like the Battle Network games to really warrant a purchase. The story is all over the place, the graphics and sound look virtually unchanged, and the attempt at making a new battle system just seems a bit lazy. It's only worth getting if you're a diehard fan of this breed in the Mega Man series. As for which version to get, it doesn't really matter. This series has been milked so many times in so many different ways that it's difficult to even say where this series is going. To put it to plain words, gamers are due for a true blue Mega Man title, and Capcom hasn't delivered.
Mega Man Starforce is a reasonably decent RPG romp. However, the aspect that really holds it back is that it does nothing to really impress, nor does it even try to be anything other than the most basic of RPGs. Little quirks, twists and additions are all good and well, but the fact that you’re forced to wallow through long periods of mundane play take away from an otherwise solid experience. Fans of the Battle Network series may still be satisfied, so long as they weren’t looking for something to rejuvenate or revive the Mega Man RPG. Given the current wealth of RPGs on the DS though, there are much more compelling and engaging options available.
AceGamez (2007)
It's been twenty years and Mega Man is still going strong - in a way. Mega Man Star Force Leo is the proverbial Yin/Yang. The combat - the true essence of Mega Man - is engaging and complex if you want it to be, and can best be described with one word: fun. The battle cards, albeit contrived, add a nice flavor to the game and building your deck to suit your style is quick and easy. But the other side, the story and accompanying cut scenes, have the ability to rip you right out of the game to look for something else to play. For Mega Man Star Force, you simply have to ask yourself if the juice is worth the squeeze.
GameSpy (Aug 20, 2007)
We have to admit to being a bit disappointed at how similar Star Force is to the Battle Network games. We were hoping that Capcom would take this opportunity to reboot the series into something fresh. Instead, we have more of a sidestep than a step forward. That said, the game itself is still pretty good. It's a simplistic yet enjoyable action-RPG, and even with the slightly gimped battle system, we had fun putting together a powerful deck of cards. If you're sick of the Battle Network series, this game won't cure you, but it would serve as a fine introduction for someone who has yet to experience Mega Man: The RPG.
GameSpot (Aug 15, 2007)
Ultimately, it comes down to how burned out you are from playing previous games in the series. If you're a newcomer and don't mind a drawn-out story or a gajilliondy random battles, you'll probably get a good amount of enjoyment from jumping between the two worlds, building your card decks, and watching your attacks manhandle CPU and human opponents. If you have one or two Mega Man Battle Network games under your belt and still have the itch, you'll appreciate the minor improvements that this new game brings to the table, especially if you plan to set up an active friends list. If you didn't like the previous games, or if the last one you played was enough, then Mega Man Star Force probably isn't for you.
Gamernode (Aug 24, 2007)
So is Star Force worth buying? If you're a big fan of the Battle Network series and weren't burned out by the fifth or sixth game, I see no reason why you wouldn't. If you're like me, though, and dislike games with poor stories, lots of back-and-forth travel, and an insane amount of random battles, you're better off borrowing this from a friend first.
IGN (Aug 14, 2007)
There's not enough of an RPG foundation to keep RPG purists' attention, there's not enough action to appeal to the mainstream gamer, and the linear feel of the game will leave most gamers feeling trapped (though there are sidequests here and there). The lack of innovation and change creates a vacuum which will trap most gamers in its wake. And with such a weak storyline which we’ve attempted not to spoil, there’s little reason to play in the first place, nonetheless keep playing. Unless you're confident this type of game is your cup of tea, your money is almost certainly better spent elsewhere. We were expecting innovation this time around, because this is a game we wanted to like. Unfortunately, we were left disappointed.
NintendoWorldReport (Sep 04, 2007)
This game, when all is said and done, is mostly the same as Mega Man Battle Network. If you did not like the Battle Network series, you aren't going to like this game. To reiterate, Mega Man Star Force, despite all the changes they have made to the Battle Network formula, still feels, plays, and looks like its ancestor. If you are curious about this game, just wait for it to hit the used games shelf or the bargain bin.
GotNext (Oct 31, 2007)
Eventually, even the card element wears a bit thin. For a title that has 20th Anniversary plastered over the front cover, Starforce isn't so much a celebration as it is a remembrance. Of course, Capcom won't let you forget because the next Mega Man title is only months away.
Game Shark (Oct 10, 2007)
Honestly, the design of the game is baffling. This version of Mega Man was designed specifically for the Nintendo DS, not the PSP or Gameboy Advance. The game even has three different versions to help sell it. Yet the designers ignore the strengths of the DS, and the only true stylus-based functions feel “tacked on”. Though the game’s visuals and sound effects are pretty good (the music is awful though), this isn’t enough to drag the game out of the mud. There are a lot of cool and nifty ideas here, but in the end it’s just too tedious to recommend.
Modojo (Sep 18, 2007)
The battles are stale, the storyline is boring, and the graphics are fairly weak; what more does I have to say to make you avoid this title? The only ones who are going to enjoy this game are the people that purchased the previous Mega Man RPG games, and even then there is a strong chance that the repetition in this game might make them smash out the nearest window to them as they realize they've been duped by Capcom. Again, if you're going to make un-original iterations of a Mega Man game, at least make them the side-scrolling action games of ol'.
Gaming Age (Oct 05, 2007)
I felt like a ten year-old throughout most of the playtime, thanks to how both generic and dumbed down the game felt for the most part. Anyone who isn’t a diehard fan of the series, or actually that young will probably feel the same. The daunting “20th Anniversary” icon on the game furthers the notion that the Mega Man series has been running for so long, and that there is a certain standard that fans expect the titles to live up to. The Battle Network series has finally become a beaten horse, screaming for a reinvention or retirement, and only one of those can save it from being lobbed into the pile of forgettable shovelware that surrounds the DS library of quality. Star Force Dragon lies on the outskirts of that pile, longing to be a quality title with quite a way to go, managing to be a rental at its very best.