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A year after the events in Mega Man Zero, the hero finds himself in another battle to save the world. Caught in-between the reploids and humans, Neo Arcadia's new commander has tricked Zero into helping her, although her reasons are uncertain.

To fix the problem, Zero must battle through level after level, using the new Chain Rod weapon to grapple onto ledges to gain an advantage in collecting out of reach items or attacking enemies from above. Cyber Elfs can again be collected to gain some helpful powerups.

New to the series is a two player challenge mode, where the first to complete the level wins.


Mega Man Zero 2 Game Boy Advance Screen from the first mission
Mega Man Zero 2 Game Boy Advance Blast the robots
Mega Man Zero 2 Game Boy Advance Go through the arch
Mega Man Zero 2 Game Boy Advance Japanese Title Screen

Alternate Titles

  • "Rockman Zero 2 " -- Japanese title

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User Reviews

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Critic Reviews

Portable Review Game Boy Advance Oct 30, 2005 38 out of 40 95
GamePro (US) Game Boy Advance Oct 14, 2003 4.5 out of 5 90
Deeko Game Boy Advance 2003 9 out of 10 90
GameSpot Game Boy Advance Nov 05, 2003 8.6 out of 10 86
NintendoWorldReport Game Boy Advance Oct 03, 2003 8.5 out of 10 85
64 Power / big.N / N Games Game Boy Advance Oct, 2003 82 out of 100 82 Game Boy Advance Apr, 2004 8.06 out of 10 81
IGN Game Boy Advance Oct 17, 2003 8 out of 10 80 Game Boy Advance Jun 16, 2004 16 out of 20 80
Super Play (Sweden) Game Boy Advance Oct, 2003 7 out of 10 70


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Contributed to by Michael Cassidy (16867) and Kartanym (10733)