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The graphics in Megamania are simple and monochromatic, but crisp and well done. The sound effects, while serving the gameplay, are not particualrly memorable. So what separates Megamania in the sea of Space Invader clones on the Atari VCS? The spot on control and nigh perfect difficulty curve; they transform Megamania into a great game, and into one of the top shooters for the system.
Bref, un exemple parfait d'un jeu excellent, drôle, (il a été consacré le jeu le plus humoristique de l'année aux U.S.A.) difficile et, c'est le cas de le dire, terriblement alléchant. Un must.
Still, this is a severe classic, even with it's oddness. Space Invaders never had a better gimmick than this!
The game is very fun to play, with a wide variety of enemies and patterns.
Unlike most old shooters that feature aliens in space, Megamania takes aim at food items and household appliances. It was a novel idea, and Megamania was quite a hit in its day. The main problem with the Atari 2600 version was that you couldn't always tell what you were shooting at, but that's not a problem here. These sharp graphics clearly depict everything from hamburgers, to moonpies, to ladybugs, to steaming irons. Trying to advance to the next level to see what wacky targets lie ahead is all part of the fun. You can select between guided or straight shots. I like how you can hold down the fire button for continuous shooting, saving wear and tear on your thumb. Megamania is one of the few Activision titles that's better on the 5200 than it is on the 2600.
Megamania can be frustraing at times, especially when they pin you to the sides and kill you. It's by no means "unfair", but rather quite a challenge for even a veteran action gamer that will leave them comig back for more. More importantly, it's addictive and offers enough variety in play that'll have everyone hooked for long spells. And isn't that what all 2600 games are best known for?
(Jun 27, 2013)
Etwas störend ist aber der hohe Schwierigkeitsgrad, welcher euch wohl schon ab der zweiten Alienformation ins Schwitzen lassen kommen wird. Vorallem, da die grünen Männchen nicht nur selbst feuern, sondern sich auch noch reihenweise vorrückend (ähnliche Space Invaders) euch nähern.... und je näher, desto schwerer wird es natürlich für euch auszuweichen bzw. zu überleben. Das Handwerk des Alienjägers erfordert also etwas Training, weshalb jähzornige Spielernaturen den Feuerknopf besser unangetastet lassen....es könnte sonst ein böses Ende für diesen nehmen.
It isn't that Megamania is a bad game its just that it doesn't push new leaps or bounds. The game comes off as mediocre in the end and doesn't seem so exceptional. You could do worse than a game like Megamania, but you could also do better. Buyer beware, while there may be many fans claiming that Megamaniais an amazing game I would have to disagree because I enjoy playing the much more primitive Space Invaders over this game any day. I have seen Activision do a lot better than this.
Instead of shooting the obligatory space aliens (that's so 1979), you blast hamburgers, cookies, radial tires, bow ties, steam irons, and space dice?! This game is out of control! Okay, let's regain our composure for a second. The truth is that these rudimentary, solid-colored objects aren't very detailed. In fact you'd be hard-pressed to identify them without the manual. And once the waves start repeating, the novelty wears off completely. Visuals aside, Megamania is pretty tough! The objects move quickly and tend to change direction unexpectedly. Some will dart sideways, ramming you along the edge of the screen. You wouldn't last long at all if you didn't earn a free life every 10K. You can select between guided and straight missiles, but guided is the way to go, especially since it offers continuous fire. Megamania is not a bad little shooter, but it's not all it was cracked up to be.
Pesadelo ou não, o fato é que você será atacado pelos mais estranhos objetos vindos do espaço: anéis, hambúrguers, ferros a vapor, pneus, joaninhas e até gravatas-borboleta.