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User Reviews

There are no reviews for this game.

Our Users Say

Platform Votes Score
Amiga 15 4.0
Atari ST Awaiting 5 votes...
Commodore 64 Awaiting 5 votes...
DOS 9 3.4
Combined User Score 24 3.8

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
AmigaST/Amiga Format (Nov, 1988)
Menace will have you hooked for hours on end. The addictive 'just one more game' feeling hits you every time. The mixture of arcade quality graphics, sound and gameplay make this one hot shoot'em up. While Menace does nothing to promote intergalactic peace, the shear satisfaction of wasting aliens this ugly is just too good to miss. In all, a recommended dose of pure arcade violence - just what the doctor ordered.
MENACE ist somit ein ausgereiftes Produkt, daß den 16-Bitter und den Anforderungen der Spieler voll gerecht wird. Ich spiele zwar auch sehr gern super-schwierige Shoot-em-up's, aber ich finde, daß PSYCLAPSE bei MENACER den goldenen Mittelweg gefunden hat, der allen Beteiligten gerecht wird. Also Leute, ran an den Joystick und die Finger gut ölen, damit der Bilschirm sauber bleibt!
MENACE-PC besticht durch seine professionelle Machart: Grafik, Animation und das Scrolling sind vom Feinsten. Eines der besten Games für den PC!
Atari STAtari ST User (Feb, 1989)
Menace is a winner, there's no doubt about it. It's probably the best sideways scroller to appear on the ST yet and it'll take some beating. Fore once I didn't feel in the least bit let down by the game.
DOSThe Games Machine (UK) (Nov, 1989)
Despite the slightly jerky scrolling and pathetic sound effects, Menace on the PC is a good blast-'em-up. The swarms of alien uglies give you little chance to escape without putting up some sort of fight, mainly because you only get bolt on weapons by collecting the dosh left behind by destroyed enemy ships. Amiga and ST Menace was good and the PC version is every bit as playable.
AmigaThe Games Machine (UK) (Dec, 1988)
The horizontal shoot-'em-ups spawned by Konami's Nemesis trilogy are many though not necessarily varied, and have made an indelible mark on the 8-bit market. Yet to develop on the 16-bits, Psyclapse's Menace is a step in the right direction. Only a few marks can be awarded for originality, and the few additional weapons are difficult to select before the icon scrolls off-screen - but a competent blast is always fun.
Atari STThe Games Machine (UK) (Feb, 1989)
The panel and your ship are yellow and black. Even considering the ST's relatively limited colour capabilities, a better scheme should have been worked out. Sound is less clear and samples quieter than the Amiga game, however, Menace on the ST is an excellent blast.
Atari STComputer and Video Games (CVG) (Jan, 1989)
So if Menace is such an ordinary game, why did I enjoy it so much? I'm generally at the school that believes that games released on the 16-bit computers should be programmed to the highest possible specifications. Ultimately, however the bottom line for a shoot 'em up is playability - and Menace's is pitched perfectly, Menace is unlikely to win any awards for technical excellence or for the advancement of science, but it is a playable and addictive blast, with enough depth build in to make it last.
Both sound and graphics are up to the usual 16-bit standards, but alas the gameplay remains stubbornly 8-bit. The action is fast and furious, but no better than the other half a dozen other good Amiga shoot-em-ups currently available.
The fast and furious arcade style shoot-em-up has been well converted to the C64, with all the features present. it's a good blast, but don't expect to be playing it in several month's time.
Although Menace doesn't break any new ground it is a very playable and attractive PC shoot-em-up that certainly wouldn't look out of place in the most impressive collection.
AmigaPower Play (Oct, 1988)
Ich bin wirklich ein ausgesprochener Fan von Ballerspielen. Aber selbst mir geht der 187te Nemesis/Salamander/R-Type-Clone irgendwann auf den Wecker. Vor allem dann, wenn er wie Menace lieblos programmiert wurde. Technisch ist Menace in Ordnung (weiches Scrolling, viele Objekte auf dem Bildschirm). aber biedere Grafik, einfallslose Angriffsformationen und Extrawaffen, die man alle schon mal gesehen hat, reizen nicht gerade zu ausgedehnten Spiele-Sessions. Wenn man bedenkt, daß ein Amiga-Besitzer zum gleichen Preis das tolle “Katakis“ bekommt. dann sehe ich für Menace schwarz. Gegen diese übermächtige Konkurrenz kann das durchschnittliche Programm nicht bestehen. Die gute Idee mit den zwei Schwierigkeitsstufen und der “Continue“-Modus retten auch nicht mehr viel
DOSPower Play (Nov, 1989)
Die Grafik ist hübsch, die Animation jedoch rucklig und langsam. Trotzdem ist “Menace“ selbst mit der Tastatursteuerung erstaunlich gut spielbar. Wer einen PC-Joystick besitzt, sollte jedoch besser diesen anschließen.
Commodore 64Zzap! (Italy) (Mar, 1989)
Un discreto blast'em up che , a causa di una cattiva (e quasi sicuramente frettolosa) programmazione, non vale il prezzo che costa.
Commodore 64Power Play (Mar, 1989)
Auf dem Amiga war das Weltraum-Ballerspiel Menace trotz netter Grafik spielerisch nicht sonderlich berauschend. Auf dem C64 schlagen außerdem die futzelige Grafik und äußerst dünne Soundeffekte negativ zu Buche. Bei der Amiga-Version kann man die Feuerkraft verbessern, indem man Extras beschießt und dann einsammelt. Wenn man bei der C64-Version Extras aktiviert, kommt es manchmal vor, daß rein gar nichts passiert. Da feuert man lustlos den Joystick in die Ecke - Menace ist ziemlich schlimm.