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Mermaid Madness

Mermaid Madness Amstrad CPC Title screen


Critic Score User Score
Amstrad CPC
Commodore 64
ZX Spectrum
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In Mermaid Madness the player takes the role of the weighty mermaid Myrtle who finally, after 112 years, found the man of her dreams: the diver Gordon. Unfortunately he is not very enthusiastic, flees into the water and jams himself under a ship. Myrtle's first priority is to save Gordon.

The player navigates Myrtle through an underwater labyrinth (although there a few screens above ground) and collects items. Those items have to be used in another location to proceed. It is also important to avoid enemies because touching them reduces her life energy, which can be refilled by finding beer bottles. There is no scrolling and Gordon's air supply acts as time limit.


Mermaid Madness Amstrad CPC I lost all my energy and died.
Mermaid Madness ZX Spectrum Found a ship wreck
Mermaid Madness Commodore 64 Swimming under the ocean.
Mermaid Madness ZX Spectrum An object to collect

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Critic Reviews

ASM (Aktueller Software Markt) ZX Spectrum Aug, 1986 9.25 out of 10 92
ASM (Aktueller Software Markt) Commodore 64 Aug, 1986 9.25 out of 10 92
ASM (Aktueller Software Markt) Amstrad CPC Aug, 1986 9.25 out of 10 92
Computer Gamer Commodore 64 Jul, 1986 13 out of 20 65
Computer Gamer ZX Spectrum Jul, 1986 13 out of 20 65
Computer Gamer Amstrad CPC Jul, 1986 13 out of 20 65
Happy Computer Commodore 64 1986 46 out of 100 46


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Contributed to by Patrick Bregger (124547)