93
MobyRank
100 point score based on reviews from various critics.
3.9
MobyScore
5 point score based on user ratings.

Description

Solid Snake is back! Blueprints of the original Metal Gear have leaked out onto the black market. Metal Gear Ray is developed to combat these new Metal Gears. During transport Metal Gear Ray is captured, but others have their own intentions...

In the sequel, you once again resume the role of Solid Snake. You start the game in the rain, with a tranquilizer gun, which put the guards to sleep (instantly if you perform a successful headshot). There are a host of weapons to be picked up through out the game, some old, such as the FAMAS and Socom, and some new, such as the AK-47.

Snake can perform all his old moves, as well as some new ones. Martial arts combos can be used to disable guards. He can crawl through small spaces, peek around corners and perform acrobatic leaps to get away. Snake can also hang from railings, effectively hiding from guards. He can also stick his gun in a guards back, surprising him. The cardboard box is also back, and can once again be used for hiding.

Snake has his usual array of gadgets, his sneak suit and others can be found along the way, a mine detector, thermal goggles. The radar from the original game is still there and alerts you to guards positions and also shows you their field of view. As in the original though, if an alarm is sounded the radar is disabled while you escape. In some situations you will need to enable the radar before you can use it.

The codec is also back. It is once again integral to the story, and even comes on sometimes in the heat of battle. If you get stuck in the game, it provides hints on what to do. Repeated calls yield more intuitive help on what to do.

The guards in the game are a lot more wary in the sequel. If you get spotted by a guard, he will call for re-inforcements. You have a few seconds before he does this so you can shoot out his radio and disable him. However, other guards check why their buddy hasn't reported in and will come looking for him.

All the cutscenes in the game use the in-game 3D engine, seamlessly blending action and story. All the characters movements are motion captured animations. All locations feature interactive environments, such as, shooting a bottle which will shatter into fragments or ice that actually melts if you stick around to watch it!

The music in the game changes with the action, if you get into heated battle, the music becomes frantic, and slows down once the battle is over. Some sequences in the game even support Dolby 5.1.

Alternate Titles

  • "合金装备2" -- Chinese Title (Simplified)
  • "MGS2" -- Abbreviation
  • "Hejin Zhuangbei 2" -- Chinese Title

Part of the Following Groups


Merchant Title      
ebay.com
Metal Gear Solid 2: Sons of Liberty    
amazon.com
Metal Gear Solid 2: Sons of Liberty    
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User Reviews

Most in-depth game EVER!!!! Muhammad Khan (3) 5 Stars5 Stars5 Stars5 Stars5 Stars
Despite its flaws, this game is an amazing experience Unicorn B. Lynx Bronze Star Contributing Member (53164) 4.43 Stars4.43 Stars4.43 Stars4.43 Stars4.43 Stars
One of THE most anticipated games ever?..... um..... yeah! MrBee (29) unrated
Great game but didn't have the same touch as the first Matt Ogles (15) 4.57 Stars4.57 Stars4.57 Stars4.57 Stars4.57 Stars
Sometimes, words are just NOT enough. MAT Bronze Star Contributing Member (34836) 5 Stars5 Stars5 Stars5 Stars5 Stars
A wildly overrated game. woods01 (156) 3.43 Stars3.43 Stars3.43 Stars3.43 Stars3.43 Stars
Still a quality game despite all the hype Ian Waddell (70) unrated
Overreaches itself, but still amazes. Anatole (52) unrated
The Greatest Action Epic Yet tantoedge (22) unrated
Excellent game! DudeOfMonson (108) 4.71 Stars4.71 Stars4.71 Stars4.71 Stars4.71 Stars

The Press Says

Just Adventure Mar 11, 2002 A 100
Entertainmentopia Nov 18, 2001 A 100
All Game Guide 2001 5 Stars5 Stars5 Stars5 Stars5 Stars 100
GameZone Nov 26, 2001 9.8 out of 10 98
IGN Nov 16, 2001 9.7 out of 10 97
Jeuxvideo.com Mar 07, 2002 19 out of 20 95
Playback Feb, 2006 9.25 out of 10 92
Mygamer.com Sep 01, 2004 9.2 out of 10 92
AllRPG Jul 13, 2002 9 out of 10 90
Armchair Empire, The Feb 09, 2002 8 out of 10 80

Forums

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Trivia

Due to a success of "Metal Gear Solid", development team had higher budget for the sound of the game. However, they didn't know who will they take to compose the score for the game. One day, executive producer, Hideo Kojima, and sound director, Kazuki Muraoka, went to see "Replacement Killers" at the cinema. They both liked the movie a lot, and the music from the movie seemed pretty good. So, they flew to US, and got Harry Gregson-Williams to make the score for "Metal Gear Solid 2". They actually took his music from other movies, such as "The Rock", "Enemy of the State" and some and put on one CD, and told him they'd like to make this video game with a Hollywood type of soundtrack. He also saw the interest in composing for something before he actually saw the picture, since when composing for movies, he always got inspiration from the pictures. And so the soundtrack for MGS2 was created.


This entry to the MobyGames database was contributed by Macintrash Bronze Star Contributing Member (2541) on Oct 23, 2001.
 

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