Description
Solid Snake is back! Blueprints of the original Metal Gear have leaked out onto the black market. Metal Gear Ray is developed to combat these new Metal Gears. During transport Metal Gear Ray is captured, but others have their own intentions...
In the sequel, you once again resume the role of Solid Snake. You start the game in the rain, with a tranquilizer gun, which put the guards to sleep (instantly if you perform a successful headshot). There are a host of weapons to be picked up through out the game, some old, such as the FAMAS and Socom, and some new, such as the AK-47.
Snake can perform all his old moves, as well as some new ones. Martial arts combos can be used to disable guards. He can crawl through small spaces, peek around corners and perform acrobatic leaps to get away. Snake can also hang from railings, effectively hiding from guards. He can also stick his gun in a guards back, surprising him. The cardboard box is also back, and can once again be used for hiding.
Snake has his usual array of gadgets, his sneak suit and others can be found along the way, a mine detector, thermal goggles. The radar from the original game is still there and alerts you to guards positions and also shows you their field of view. As in the original though, if an alarm is sounded the radar is disabled while you escape. In some situations you will need to enable the radar before you can use it.
The codec is also back. It is once again integral to the story, and even comes on sometimes in the heat of battle. If you get stuck in the game, it provides hints on what to do. Repeated calls yield more intuitive help on what to do.
The guards in the game are a lot more wary in the sequel. If you get spotted by a guard, he will call for re-inforcements. You have a few seconds before he does this so you can shoot out his radio and disable him. However, other guards check why their buddy hasn't reported in and will come looking for him.
All the cutscenes in the game use the in-game 3D engine, seamlessly blending action and story. All the characters movements are motion captured animations. All locations feature interactive environments, such as, shooting a bottle which will shatter into fragments or ice that actually melts if you stick around to watch it!
The music in the game changes with the action, if you get into heated battle, the music becomes frantic, and slows down once the battle is over. Some sequences in the game even support Dolby 5.1.
Alternate Titles
- "合金装备2" -- Chinese Title (Simplified)
- "MGS2" -- Abbreviation
- "Hejin Zhuangbei 2" -- Chinese Title
Part of the Following Groups
User Reviews
The Press Says
| Just Adventure |
Mar 11, 2002 |
A |
100 |
| Entertainmentopia |
Nov 18, 2001 |
A |
100 |
| All Game Guide |
2001 |
     |
100 |
| GameZone |
Nov 26, 2001 |
9.8 out of 10 |
98 |
| IGN |
Nov 16, 2001 |
9.7 out of 10 |
97 |
| Jeuxvideo.com |
Mar 07, 2002 |
19 out of 20 |
95 |
| Playback |
Feb, 2006 |
9.25 out of 10 |
92 |
| Mygamer.com |
Sep 01, 2004 |
9.2 out of 10 |
92 |
| AllRPG |
Jul 13, 2002 |
9 out of 10 |
90 |
| Armchair Empire, The |
Feb 09, 2002 |
8 out of 10 |
80 |
Forums
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Trivia
Due to a success of "Metal Gear Solid", development team had higher budget for the sound of the game. However, they didn't know who will they take to compose the score for the game. One day, executive producer, Hideo Kojima, and sound director, Kazuki Muraoka, went to see "Replacement Killers" at the cinema. They both liked the movie a lot, and the music from the movie seemed pretty good. So, they flew to US, and got Harry Gregson-Williams to make the score for "Metal Gear Solid 2". They actually took his music from other movies, such as "The Rock", "Enemy of the State" and some and put on one CD, and told him they'd like to make this video game with a Hollywood type of soundtrack. He also saw the interest in composing for something before he actually saw the picture, since when composing for movies, he always got inspiration from the pictures. And so the soundtrack for MGS2 was created.
This entry to the MobyGames database was contributed by
Macintrash
(2541) on Oct 23, 2001.