Metal Gear Solid: The Twin Snakes

Moby ID: 12371
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Original

Description official descriptions

The Twin Snakes is a remake of the 1998 tactical espionage action game Metal Gear Solid.

The remake has the same story and dialogues as the original (although voice-overs were re-recorded for this release). The locations in the game also remained the same, but the graphics were updated to look equal in quality to contemporary games. Gameplay was also enhanced, featuring the additions that first appeared in Metal Gear Solid 2. Snake can now roll, hang from ledges, hide in lockers, drag guards' bodies away, as well as aim and shoot from first-person view. New weapons from Metal Gear Solid 2 (such as tranquilizer gun) are also present.

Another noticeable change is in the game's cutscenes. Directed by the Japanese action movie director Ryuhei Kitamura, the cutscenes have been re-worked, featuring dramatic techniques used in action movies, such as slow motion and other effects.

Spellings

  • 潜龙谍影:双蛇 - Chinese spelling (simplified)

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Credits (GameCube version)

237 People (226 developers, 11 thanks) · View all

President Konami of Europe GmbH
Director - Product Management Division
Senior European Brand Manager
Special Thanks
Design Manual & Packaging
  • identitaet
Solid Snake
Liquid Snake
Meryl Silverburgh
Naomi Hunter
Hal Emmerich
Roy Campbell
Mei Ling
Ninja
Nastasha Romanenko
Revolver Ocelot
Vulcan Raven
Psycho Mantis
[ full credits ]

Reviews

Critics

Average score: 85% (based on 33 ratings)

Players

Average score: 3.9 out of 5 (based on 66 ratings with 6 reviews)

Good, but not as good as people make out…

The Good
Looks amazing! The detail on the backgrounds and character models is great, speaking of the character models, there smoothly animated and move very fluently. The music in the ending is very good and really tops the game off (apparently it's called "the best is yet to come)". Down to the game play, well the controls fit well, even though some commands require multiple button presses (such as running with a aimed weapon) lots of mechanisms from metal gear solid 2 have been bolted on such as first person mode, new weapons, and moves. These new additions don’t make a big difference in the way you approach the game but make it more varied than the 1st metal gear solid. The cut scenes have been redesigned and they look really astounding, on a par with the matrix with all the slow-mo bullet time and bloody action. The story is also another good point, it twists and turns like a screw, and is very involving and deep thanks to the interesting and varied characters, as all of them have a past and reasons to be doing what there doing.

The Bad
First of all its too easy , you can just go through and kill guards just using the first person mode, so the first person mode makes it to simple and you can leave there bodies where they lie, there’s no need to hide bodies in lockers, there is also no need to hide in lockers or hang off edges or do almost any of the new metal gear solid 2 additions as the original metal gear solid wasn’t design for them in mind, so the new moves are only of any use if you decide to go out of your way and use them, making them redundant and not worth the time or the bother. Of course another thing is the fact the codec messages are incredible boring and muddled and tend to just drown on like some old crusty history teacher. And also the thing that really cripples the game is the fact that there are no extras, I mean what! The secret stuff you do get is fun for while but gets boring, the only other stuff is a boss rush mode and a new costume which are silly. Come on silicon knights where’s all the VR missions form the original! Also like the metal gear solid 2 you can collect dog tags, unlike metal gear solid 2 you get no reward for collecting them, so what’s the point!? This lack of long term love really, REALLY rubbishes the game. Another thing is that it’s a six year old game rehashed and the plain fact it could have been soooo much better.

The Bottom Line
You’ve got to take the rough with the smooth.

GameCube · by Garland (12) · 2004

The most amazing Metal Gear to date!

The Good
Metal Gear Solid: The Twin Snakes is an amazing addition to the Metal Gear franchise. It is a remake of the first 3D Metal Gear game, Metal Gear Solid, for the Playstation. Every cutscene and dialogue bit spoken has been completely redone, along with the graphics and music. At least an hour has been added to the game by cutscenes, which is awesome, seeing as how the original MGS was only three hours long. The graphics are better than MGS2's, as are the story and gameplay. Almost every thing is improved, and it all looks and feels amazing.

The Bad
The cutscenes now feature strange slow-motion, bullet-time effects in almost all of them (a trick straight out of The Matrix). Almost every bullet fired during a cutscene goes in slow motion. Snake is also a lot more agile this time around - He does backflips and somersaults even more than Raiden (MGS2), often when not even necessary. For example, when Snake is listening to Ocelot and Liquid talk about Metal Gear in the Underground Base outside the door, he moves to the other side of the door. In the first game, he just ran quickly across. In The Twin Snakes, he does a flip over the door. .... It's a bit over-the-top, but he is genetically enhanced, after all. Even so, this is often funny to witness, and at times, very cool (an example being the cutscene before the Raven fight). Also, the gameplay that was so crucial to survival in MGS2 usually doesn't serve much of a purpose in The Twin Snakes. In fact, you can probably go through the entire game without having to use almost any of the new gameplay features.

The Bottom Line
This game, despite its shortcomings, is astounding. The gameplay update is well-received (though not as well needed), and the graphics update is simply stunning. No Gamecube owner should go without The Twin Snakes. If you've never played a Metal Gear, this is the one to play. If you've played all the Metal Gears, you should still play this one. It is the best by far. I recommend it to any and every gamer out there.

GameCube · by Rufus Shinra (21) · 2004

One thing Konami's really good at.

The Good
A true meaning of a remake, you can expect as much extras and pushing to the limits as you got from Resident Evil remake. I suppose I would be nagging a lot if I wouldn't have this pretty little package called GC to be able to play this game. But then again, it would be pointless to say that big portion of why I got it was this game's title. I kid you not when I say this game is a point of envy for any MGS or such game style fan that lacks the GameCube.

For those that got into MGS universe from MGS2, this will be a great way to complete the story without folding back to outdated graphic of PSX version of Metal Gear Solid. Graphically this game is at least on the level of MGS2, so you can understand why there is no need for any pre-rendered cutscenes in this game. Speaking of cutscenes, they're plenty as well, and the direction of them is amazing, every detail is carefully thought through, adding a humorous hex or two on top of all that. Of course, if you saw that 27 mins VS trailer like I did, you pretty much spoiled 80% of the game for you (what can I do, I'm so feeble-minded when it comes to cinematics, someone please restrain me next time).

Gameplay is now enhanced to that of MGS2 (with a little less moves, I think), so you won't have any trouble shooting and aiming in first-person perspective like it was the situation with the original version. But again, there will be so many cutscenes and dialogues that you will barely have any time to test all the goods. And prepare to fight the bosses quite constantly, you'll be lucky if you run to a regular soldiers here and there, mostly during the warming up mission start.

The Bad
It would be unfair to pinpoint any small glitches on this game. It's so full of details and you can get some neat results if your mind's creative enough.

The Bottom Line
A neat touch to bring back the roots of MGS franchise up on the level of an action movie and to hold along with MGS2 and incoming MGS3. Meet the Snake's truest self, and immerse yourself in a story full of twists and intrigues to get a closer connection with the sequels. There is also neat very extensive briefing you can watch, as well as read about Snake's first missions... now those two would be great to see as remakes one date. It is really bad for those that do not have GameCube and cannot play this game, but it is even worse to won a GameCube and not have this game.

GameCube · by MAT (240518) · 2012

[ View all 6 player reviews ]

Discussion

Subject By Date
please help xgmx Oct 1, 2007

Trivia

1001 Video Games

Metal Gear Solid: The Twin Snakes appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

References

As much as this group effort by Nintendo, Konami and Silicon Knights was, it's no wonder this game has a commemorative feel. And those can be noticed as Easter eggs, such as: If you have an Eternal Darkness file on your memory card, Psycho Mantis says something like "You like adventure games don't you? Do you like SILICON KNIGHTS games? Did you enjoy ETERNAL DARKNESS?" He also says something if you have a Legend of Zelda: The Wind Waker, a Super Smash Bros. Melee or a Super Mario Sunshine file on the memory card as well. * The GameCube + Wavebird controller with a GameCube setup screen on a TV at Otacon's office * The Yoshi and Mario action figures (shoot them for some nice surprises!) * Alexandra Roivas (from SK's Eternal Darkness: Sanity's Requiem) is the centerfold for the adult magazines you can use to distract grunts, and there is an Eternal Darkness poster in a soldier's locker * The Silicon Knights website is on one computer's screen * On Psycho Mantis' room, the three pictures on the wall feature Hideo Kojima (MGS creator), Ryuhei Kitamura (movie director responsible for the Twin Snakes* cutscenes) and Denis Dyack (president & producer from Silicon Knights)

Secrets

After defeating Sniper Wolf in the field, you can see the parachute Liquid used to escape the Hind tangled in a tree. Unless you look directly at it you will not trigger the codec conversation with Campbell.

Trailer

The game has one of the longest trailers ever, it runs for 26 minutes and 40 seconds.

Awards

Information also contributed by Alan Smithee, [Jiguryo](http://www.mobygames.com/user/sheet/userSheetId,9748/), [piltdown man](http://www.mobygames.com/user/sheet/userSheetId,168784/) and [Tiago Jacques](http://www.mobygames.com/user/sheet/userSheetId,46057/)

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Related Sites +

  • JUNKER HQ
    This fansite is dedicated to the games produced and/or designed by Hideo Kojima and contains all kinds of trivia, artwork, plot summaries, discussion forums and more.
  • Konami: Twin Snakes
    The official site.
  • Metal Gear Solid: The Unofficial Site
    A fansite that contains information about the whole Metal Gear franchise, including galleries, interviews, downloadable content and discussion boards.

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  • MobyGames ID: 12371
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Contributors to this Entry

Game added by timebender.

Additional contributors: Unicorn Lynx, Apogee IV, Tiago Jacques, —-, Patrick Bregger, FatherJack.

Game added March 10, 2004. Last modified January 8, 2024.