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This special version of Metal Gear Solid adds first-person view, a level of difficulty for newcomers, bettered artificial intelligence for some enemies (including bosses) on higher difficulty settings, and, on the third disc Metal Gear Solid: VR Missions.


Metal Gear Solid Windows In photo mode Snake gets to snap pictures of his high polycount female co-workers
Metal Gear Solid Windows Snake vs. the Tank. Just another day on the job.
Metal Gear Solid Windows Guards all over the place
Metal Gear Solid Windows Snake can use enemy soldiers as human shields, but they're not much good since they die and disappear after only one hit

Promo Images

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Alternate Titles

  • "Tactical Espionage Action: Metal Gear Solid" -- Tag-lined title
  • "Metal Gear Solid Integral" -- Japanese PlayStation title
  • "メタルギアソリッド インテグラル" -- Japanese PlayStation spelling

Part of the Following Groups

User Reviews

Like a Hollywood movie: a lot of hype, pretty to look at but nothing inside. Windows woods01 (163)
One of the Greatest games of all time!! Windows Matthew Bailey (1283)

Critic Reviews

Game Vortex Windows Jan 31, 2003 95 out of 100 95
GameSpot PlayStation Jul 22, 1999 9 out of 10 90
GameSpy Windows Sep 27, 2000 89 out of 100 89
GameSpot (Belgium/Netherlands) Windows Oct 04, 2000 85 out of 100 85 Windows 2000 82 out of 100 82
ESC Magazine Windows Oct 02, 2001 8 out of 10 80
Gameplanet Windows Nov 08, 2000 4 Stars4 Stars4 Stars4 Stars4 Stars 80
Gameplay (Benelux) Windows Oct 30, 2000 80 out of 100 80 Windows Nov 30, 2000 15 out of 20 75
Svenska PC Games Windows Jan, 2001 7 out of 10 70


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1001 Video Games

The PC and PS1 versions of Metal Gear Solid appear in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

PC version

The PC version includes an expansion disc originally released for the Playstation as Metal Gear Solid: VR Missions which added over 300 missions set in the VR training environment of the original, the ability to play as the ninja, and a "photo shoot" mode featuring the game's female cast among other goodies.

Also, the PC version was supposed to have new hi-res texture skins for all the models (especially Snake himself), but Konami axed the idea.

Developer Dimiter Stanev:
From the only phone talk we had with Kojima, through a translator we were advised not to use high-res textures, since there was no good eye animation for the cut-scenes - e.g. higher texture fidelity would ruin the effect a blurry one gives, since you can't focus your own eyes on it. With a high-fidelity texture it would've looked as puppets, dolls, etc.

I admit that this by far, is the most important lesson I've learned from anyone in the game industry - sometimes less is more, and wrong is right.
Information also contributed by Kasey Chang

Related Web Sites

  • JUNKER HQ (This fansite is dedicated to the games produced and/or designed by Hideo Kojima and contains all kinds of trivia, artwork, plot summaries, discussion forums and more.)
  • Metal Gear Solid: The Unofficial Site (A fansite that contains information about the whole Metal Gear franchise, including galleries, interviews, downloadable content and discussion boards.)
Contributed to by Fred VT (27053), Kartanym (12842) and Matthew Bailey (1283)