Metal Gear Solid

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This special version of Metal Gear Solid adds first-person view, a level of difficulty for newcomers, bettered artificial intelligence for some enemies (including bosses) on higher difficulty settings, and, on the third disc Metal Gear Solid: VR Missions.


Metal Gear Solid Windows VR Missions: Fanboy joy playing as the Cyborg Ninja
Metal Gear Solid Windows Meryl expresses her displeasure at being oogled by prepubescent teens and weird 30-something loners
Metal Gear Solid Windows Snake vs. the Tank. Just another day on the job.
Metal Gear Solid Windows Vulcan Raven: No trip to Alaska is complete without being molested in a meat freezer by a 300-pound Eskimo wielding a minigun

Alternate Titles

  • "Tactical Espionage Action: Metal Gear Solid" -- Tag-lined title
  • "Metal Gear Solid Integral" -- Japanese PlayStation title
  • "メタルギアソリッド インテグラル" -- Japanese PlayStation spelling

Part of the Following Groups

User Reviews

Like a Hollywood movie: a lot of hype, pretty to look at but nothing inside. Windows woods01 (154)
One of the Greatest games of all time!! Windows Matthew Bailey (1140)

Critic Reviews

GameSpot PlayStation Jul 22, 1999 9 out of 10 90
GamePro (US) Windows Nov 24, 2000 4.5 out of 5 90
GameSpy Windows Sep 27, 2000 89 out of 100 89 Windows Dec 18, 2000 85 out of 100 85
Game Revolution Windows Oct 01, 2000 B+ 83 Windows 2000 82 out of 100 82
ESC Magazine Windows Oct 02, 2001 8 out of 10 80
Gameplay (Benelux) Windows Nov, 2000 80 out of 100 80 (UK) Windows Oct 02, 2000 8 out of 10 80 Windows Aug 11, 1999 8 out of 10 80


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1001 Video Games

The PC and PS1 versions of Metal Gear Solid appear in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

PC version

The PC version includes an expansion disc originally released for the Playstation as Metal Gear Solid: VR Missions which added over 300 missions set in the VR training environment of the original, the ability to play as the ninja, and a "photo shoot" mode featuring the game's female cast among other goodies.

Also, the PC version was supposed to have new hi-res texture skins for all the models (especially Snake himself), but Konami axed the idea.

Developer Dimiter Stanev:
From the only phone talk we had with Kojima, through a translator we were advised not to use high-res textures, since there was no good eye animation for the cut-scenes - e.g. higher texture fidelity would ruin the effect a blurry one gives, since you can't focus your own eyes on it. With a high-fidelity texture it would've looked as puppets, dolls, etc.

I admit that this by far, is the most important lesson I've learned from anyone in the game industry - sometimes less is more, and wrong is right.
Information also contributed by Kasey Chang

Related Web Sites

  • JUNKER HQ (This fansite is dedicated to the games produced and/or designed by Hideo Kojima and contains all kinds of trivia, artwork, plot summaries, discussion forums and more.)
  • Metal Gear Solid: The Unofficial Site (A fansite that contains information about the whole Metal Gear franchise, including galleries, interviews, downloadable content and discussion boards.)
Contributed to by Fred VT (26029), Kartanym (10751) and Matthew Bailey (1140)