Solomon's Key for the NES was released in Japan on this day in 1986.
The Loading screens show your progress through the game.
This is both a scene from the beginning and the end of the game.
Up there's the outside world.
Shooting gallery - although I wouldn't really waste any ammunition on that poor boot on the right...
This shot isn't about the guy in front but more about the poster in the background. You'll find advertising for the books everywhere in the game...
Two professions not even a nuclear fallout can kill: vendor and prostitution.
One of the mutants is about to get a headshot.
My gasmask-filter is about to run out according to my watch.
They just keep coming and coming...
Meet clone and his brother clone.
At least the vegetation looks way cooler now.
A mutant jumped me - time for a Quick Time Event.
Visions of a better past.
Looking at my notebook - the lighter is awesome.
This tunnel is cursed to relive the past over and over again.
This anomaly works like a T-Rex - stand still and it won't see you.
If your flashlight gets darker and darker, you've to use this turbine to pump it up again.
Looking for merchandise.
My gasmask has been damaged in melee-fights.
I know I make fun of this in almost every screenshot-submission but seriously: why does every shooter need a rail-shooter-section?
Nightvision goggles are useful in the very dark tunnels.
I think that guy is called a librarian or something.
I guess in some metro-stations there's still a bit of civilization left.
Moscow doesn't look that good anymore.
Found a copy of the novel Dmitry Glukhovsky's - Metro 2033 in the cut scene from the chapter Train Ride
Some scripted first-person action sequences pop up.
Artyom's room contains an ad for the real-world novel.
Each Metro station acts like its own city.
Getting a weapon from the armory.
Good to see the STALKER guitarists found work.
This hand-crank generator charges your batteries.
Complicated Metro politics.
Ghosts in the tunnels?
Compass and clipboard keep you on track.
Hide from enemies in the shadows. Your watch LEDs show your visibility.
Out on the surface. Desolate and contaminated.
Scavenge items from the dead to survive.
Buildings are neglected and falling apart.
Mutated rats and other creatures are a real threat.
Is what's left worth fighting for?
Your screen tints red as you take more damage.
On the surface. We're being watched...
Wonder what's ahead, and will the gun be enough?
Found a new weapon... but is it worth throwing away your current one for it?
Exploring the building with your comrade.
Firing at the mutated animals, they're quick.
Outside, the gas-mask means everything.
Two mutated dogs seem to be guarding something.
Don't set off the traps if you don't want to engage in firefight with enemy squad.
When you're not fighting mutated animals, you will fight enemy soldiers and gangs.
Running away is not an option.
Sniping at the German military.
Too close to miss.
Damned second-hand rifles, they jam when you least expect it.
You are entering the tunnels with five elite soldiers... but I wonder how many will reach the end of the line.
Some creatures are rather resilient to bullets.
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