Metro: Last Light

Moby ID: 60623

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Windows screenshots

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Outdoor environments are huge and beautiful.
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Another outdoor shot. Note the water specs on the screen, this is due to the fact you must wear a gas mask on the surface.
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Members of the Reich - a Neo-Nazi organization that is terrorizing the Metro.
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Pavel, a new character who helps you escape the Reich, who captured him for being a communist and captured you for... well, NVM - that'd be a spoiler.
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The game deals with some very dark themes.
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Stealth is improved in this game, and it also gives you the option of pacifism or violence. I'm usually a pacifist, but this guy is a Nazi so.... yeah, Imma slice his neck.
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Told you I'd slice his neck!
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Like in the first game, light sources play an important role in Stealth and it is wise to remove lightbulbs and switch off lamps.
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Nazi bastards D: At least I can pick up those knives and return to sender!
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Like before, Artyom has a speech at the beginning of each level. You can also now pick up diary pages, on which Artyom will write further details. They aren't necessary, but help the plot greatly.
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OOh, a free silenced revolver! Thanks Pavel! =D Also, yes, you have a visibility gem from
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Nazis. Nazis EVERYWHERE.
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Traitors abound in the Metro, here's a Nazi being backstabbed by one of his "friends."
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IR scopes are useful for targeting enemies in the dark without using a flashlight.
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GIANT SPIDERS NOOO Dx I'll fight anything, hell I'll even let Mr. Friendly from the <moby game="Half-Life" platform="Windows">Half-Life</moby> beta bugger me.... just NO MORE GIANT SPIDERS (ใƒŽะดใƒฝ)
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More beautiful and haunting outdoor landscapes
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Rain, mud, and blood now cakes your gas mask and you have to wipe it off.
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The mutants are uglier than ever. This is a watchman, those creepy howly things that run around on the surface.
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Artyom is still haunted by flashbacks from the past. In this case, he witnesses the apocalypse first hand from the perspective of a passenger planes pilot.
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Lightning is a new hazard in some levels. Watch for burning trees.
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Beggars might have interesting things to say if you offer them a bullet.
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Friendly stations are a welcome break from action, stealth, and surface sequences.
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Not a very good shadow puppeteer, are yah? Seriously, WTF is that supposed to be?
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Isn't this a bit of a paradox, the Metro books existing in the.. uhm, Metro? Though I do like the teaser that Metro 2035 is coming.
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Exchanges allow you to buy ammo, or sell ammo for military grade bullets - which act as currency.
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There's a reason this station is called "The Theater."
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I can't hear the Cancan music without going "So delighting it'll run for 50 years, so exciting the audience will stomp and cheer!" (Moulin Rouge :D)
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"Tamed"? My aunt Fanny...
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The Communists play a much more prominent role in this installment. Crawling through vents, you overhear a conversation between top leaders. Note the Soviet-like decor
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A Soviet-style depot. You turn on your lighter to have a better view
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Any game in which you can play the piano gets plus points in my book!
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There are many conversations in the game, many of which are optional. Note the cozy atmosphere in this scene
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Horror-themed locations are present as well. Here you investigate a spider lair with your flashlight turned on
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Driving a draisine through monster-infested tunnels
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Peaceful life in "Venice", a coalition of several stations built on water
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Even heroes need to relax from time to time! There is even more explicit stuff, but I'll leave that to your imagination
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Brooding, intensely atmospheric outdoor area, the swamp. Fighting a flying beast known as "demon"
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Near the ruins of a plane you fight a terrifying mutated creature
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Some areas are mesmerizingly beautiful
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Some rangers have made themselves a cozy dwelling in the church ruins
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As you descend into the catacombs you fight yet another very scary monster
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Inventory screen - all necessary info is grouped here.
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Night vision goggles come handy in many situations
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