Current MobyGoal: Help us reach 250 documented ZX81 Games

Micro Olympics

Micro Olympics Screenshots

Commodore 64 version

Micro Olympics Commodore 64 Title screen.

Title screen.

Micro Olympics Commodore 64 Choose your event.

Choose your event.

Micro Olympics Commodore 64 Which running race?

Which running race?

Micro Olympics Commodore 64 Throw the javelin.

Throw the javelin.

Micro Olympics Commodore 64 There it goes.

There it goes.

Micro Olympics Commodore 64 Long jump.

Long jump.

Micro Olympics Commodore 64 Soaring through the air.

Soaring through the air.


Micro Olympics Screenshots

ZX Spectrum version

Micro Olympics ZX Spectrum This pretty screen displays while the game loads

This pretty screen displays while the game loads

Micro Olympics ZX Spectrum This is the list of events to choose from

This is the list of events to choose from

Micro Olympics ZX Spectrum Event 1: Running
Each event has its own set of help screens. This is the help screen for running events. Help is accessed as menu option 8

Event 1: Running Each event has its own set of help screens. This is the help screen for running events. Help is accessed as menu option 8

Micro Olympics ZX Spectrum Event 1: Running
The first screen offers a selection of distances

Event 1: Running The first screen offers a selection of distances

Micro Olympics ZX Spectrum The second screen defined the keys that are going to get pummelled

The second screen defined the keys that are going to get pummelled

Micro Olympics ZX Spectrum Event 1: Running
The start of a race. The computer runs as white and the player as black. The countdown is the traditional Get, Set, Go!

Event 1: Running The start of a race. The computer runs as white and the player as black. The countdown is the traditional Get, Set, Go!

Micro Olympics ZX Spectrum Event 1: Running
The computer is very fast and the player may well fall so far behind they are soon off the screen

Event 1: Running The computer is very fast and the player may well fall so far behind they are soon off the screen

Micro Olympics ZX Spectrum Event 1: Running
At the end of the race the times are posted and another race is offered

Event 1: Running At the end of the race the times are posted and another race is offered

Micro Olympics ZX Spectrum Event 2: Discus
This is the help screen for the Discus & the Javelin

Event 2: Discus This is the help screen for the Discus & the Javelin

Micro Olympics ZX Spectrum Event 2: Discus
First the player decides on the action key to release the discus

Event 2: Discus First the player decides on the action key to release the discus

Micro Olympics ZX Spectrum Event 2: Discus
First the computer's player warms up. Note the arrow beneath the player, indicating concentration, stays rock steady

Event 2: Discus First the computer's player warms up. Note the arrow beneath the player, indicating concentration, stays rock steady

Micro Olympics ZX Spectrum Event 2: Discus
Then the computer's player throws

Event 2: Discus Then the computer's player throws

Micro Olympics ZX Spectrum Event 2: Discus
The player's turn starts with setting the release angle

Event 2: Discus The player's turn starts with setting the release angle

Micro Olympics ZX Spectrum Event 2: Discus
The player must enter the assigned sequence at just the right speed to keep the concentration indicator central

Event 2: Discus The player must enter the assigned sequence at just the right speed to keep the concentration indicator central

Micro Olympics ZX Spectrum Event 2: Discus
Typing too fast has this result

Event 2: Discus Typing too fast has this result

Micro Olympics ZX Spectrum Event 2: Discus
Releasing the discus at the wrong time can have disastrous results. This is just one of them.

Event 2: Discus Releasing the discus at the wrong time can have disastrous results. This is just one of them.

Micro Olympics ZX Spectrum Event 3: Hammer
This event is very similar to the discus. The player must follow a sequence at the right speed, then must release the hammer at the end of the characters spin

Event 3: Hammer This event is very similar to the discus. The player must follow a sequence at the right speed, then must release the hammer at the end of the characters spin

Micro Olympics ZX Spectrum Event 4: Javelin
Again the first step is to define the action keys. This time there are three.

Event 4: Javelin Again the first step is to define the action keys. This time there are three.

Micro Olympics ZX Spectrum Event 4: Javelin
The computer goes first and, personally, I find it suspicious that they set a new world record on their first throw

Event 4: Javelin The computer goes first and, personally, I find it suspicious that they set a new world record on their first throw

Micro Olympics ZX Spectrum Event 4: Javelin
The player has to build up running speed by pressing the left / right keys

Event 4: Javelin The player has to build up running speed by pressing the left / right keys

Micro Olympics ZX Spectrum Event 4: Javelin
Once a speed has been established the player must press the 'Throw' key at just the right time. Here it was pressed too soon

Event 4: Javelin Once a speed has been established the player must press the 'Throw' key at just the right time. Here it was pressed too soon

Micro Olympics ZX Spectrum Event 5: Long Jump
Very similar to the javelin. The player bashes the run keys to achieve some speed and then presses the 'Jump' button when the character reaches the plate

Event 5: Long Jump Very similar to the javelin. The player bashes the run keys to achieve some speed and then presses the 'Jump' button when the character reaches the plate

Micro Olympics ZX Spectrum Event 6: High Jump
After deciding on what key will trigger the jump the player must enter the height to be attempted.

Event 6: High Jump After deciding on what key will trigger the jump the player must enter the height to be attempted.

Micro Olympics ZX Spectrum Event 6: High Jump
Then the player repeats a sequence to build up the jumpers concentration. After several rounds the jumper starts to run and the 'Jump' key must be pressed at the right time.

Event 6: High Jump Then the player repeats a sequence to build up the jumpers concentration. After several rounds the jumper starts to run and the 'Jump' key must be pressed at the right time.

Micro Olympics ZX Spectrum Event 7: Pole Vault
Very similar to the High jump. The player sets the height, runs to build up speed, then has to press the 'Vault' button at the right time, (not like this).

Event 7: Pole Vault Very similar to the High jump. The player sets the height, runs to build up speed, then has to press the 'Vault' button at the right time, (not like this).