What is your position on crowd funded games? (e.g., Kickstarter, Early Access on Steam)

Microcosm

Published by
Developed by
Released
Platforms
MobyRank MobyScore
DOS
58
2.7
3DO
...
1.8
SEGA CD
59
2.4
Not an American user?

Description

In the year 2051, two mega corporations battle it out for supremacy over an overcrowded, overpolluted planet. CyberTech Industries, the dominant company on the planet, is being challenged by Axiom, who blames the former for their president's death. To gain revenge, they secretly inject CyberTech's president, Anton Korsby, with a virus that threatens to take over his body, and ultimately destroy himself and CyberTech. Your mission is to enter Korsby's body, destroy the virus, and defeat the organism that controls his brain.

Microcosm is a 3D action shooter, similar to Descent, that takes place entirely within the human body. The concept was inspired by the 1966 movie Fantastic Voyage. The player pilots his way through various parts of the anatomy, blasting virii and enemy ships, while gaining power-ups and faster, stronger craft. The goal of the game is to eventually reach the brain to stop Grey M, the entity that controls Korsby's body.

Microcosm makes heavy use of full-motion video and features high-resolution fractal graphics (to simulate the walls of veins and arteries), digital music and sound effects.

Screenshots

Microcosm 3DO Another boss fight.
Microcosm Amiga CD32 Entering your pod.
Microcosm Amiga CD32 The brain is sensitive and you can only use a suit while you are in it.
Microcosm SEGA CD Your first ship.

Part of the Following Groups

User Reviews

There are no reviews for this game.


The Press Says

Svenska Hemdatornytt Amiga CD32 Dec, 1993 90 out of 100 90
Video Games & Computer Entertainment SEGA CD Apr, 1994 9 out of 10 90
MikroBitti DOS Apr, 1994 82 out of 100 82
Power Unlimited SEGA CD Mar, 1994 7.3 out of 10 73
PC Zone DOS May, 1994 70 out of 100 70
Mega Fun SEGA CD Apr, 1994 65 out of 100 65
Game Players SEGA CD Dec, 1993 60 out of 100 60
Sega Force SEGA CD Sep 14, 1994 52 out of 100 52
All Game Guide DOS 1998 2 Stars2 Stars2 Stars2 Stars2 Stars 40
Electronic Gaming Monthly (EGM) 3DO Aug, 1994 4 out of 10 40

Forums

There are currently no topics for this game.


Trivia

Fractal graphics

According to the game manual, Microcosm is the first PC game to make use of fractal graphics technology. However,, it was not the first game to use fractal graphics technology. That honor goes to either Starflight or Captain Blood, depending on who you talk to.

Music

The music composer/performer Rick Wakeman was the keyboardist for the 1970's prog rock group Yes. Psygnosis has more ties with the band, as the covers of Shadow of the Beast and Agony were designed by Roger Dean, famed for his covers for Yes's albums.

Release history

Microcosm was initially developed on the Fujitsu FM-Towns, a Japanese Intel-based computer and console with custom chipsets. The game is the first part in a "trilogy" that comprises Scavenger (aka Novastorm) and Megamorph. The latter is unknown to most Western players. Megamorph was indeed announced for the CD-32 and FM-Towns; but after the demise of Commodore in 1994, the CD-32 version was shelved and the game was only released in Japan.

Awards

  • Amiga Joker
    • Issue 02/1995 – #2 Readers' Special Award for 1994
  • Computer Gaming World
    • November 1996 (15th anniversary issue) –#3 Worst Back Story of All Time
Information also contributed by Kaminari, Robert Morgan and Sciere
Contributed to by brickbat (135), Corn Popper (69643), Martin Smith (63162), Terok Nor (18445) and quizzley7 (21211)