Might & Magic: Heroes VI
Set 400 years before the events of Heroes V, the campaign narrates the struggles of the Griffin Dynasty. After the assassination of Duke Slava Griffin, his five children are all pledged to a different faction and must face a demon invasion and angelic plot. An ancient war is being rekindled, and it's up to these 5 heroes to defend the world of Ashan. After the first 2 tutorial levels, the player is free to play the characters in the order of his choice.
The game controls 1 or more Heroes. These characters act like generals and represent a whole army. Heroes can recruit troops in towns, and must fight battles on an adventure map. The goal is usually to capture all cities and eliminate the enemy Heroes.
The game features 5 factions, each with its unique character classes, abilities and units. 4 of these factions are classics of the series: the knights of Haven, undead of Necropolis, orcs of Stronghold, and demons of Inferno. The fifth faction is a newcomer, the Asian-themed Sanctuary faction, ruled by the snake-like nagas.
New features of Heroes VI include the "area of control", which means a town controls the surrounding area and its buildings, mines and dwellings; a reputation system, allowing your Hero to follow the Paths of Blood or Tears and thus accessing advanced character classes leading up to 2 different endings; and encounters with deadly Boss creatures.
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Pirou Julien (1524)