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Details of what each functional piece does
Starting level position
Directing the beam around a few mirrors
This angle took out the one in the corner
Multiple reflections have helped me clear most of the trouble-spots
Now need to direct it through the door
Each level is assessed individually for scoring purposes
The first round proper
Completed this - you can enter the door through any angle
Each bulb space toggles on and off, so hit it an odd number of times
Trying to adjust the switches to get at those on the bottom/right
Beginning to see the light
The main menu
The game info screen
Bouncing the beam around the first level
Fred came in first! Of course, there aren't any other scores yet...
The reflective walls can be tricky here...
Each level features different levels and obstacles
Oops, the beam reached a dead end...better fix that
Title screen (VGA)
The main menu (VGA)
Items in the game... (VGA)
The first level; the light bounces around the screen! (VGA)
The mirror walls on this level can be tricky (VGA)
First level with another set of graphics
Level editor and another graphic set
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