Mindfighter

User Reviews

There are no reviews for this game.


Our Users Say

Platform Votes Score
Amiga 2 0.7
Amstrad CPC 1 0.8
Amstrad PCW Awaiting 1 votes...
Atari ST Awaiting 1 votes...
Commodore 64 1 0.8
DOS 1 0.6
ZX Spectrum 1 0.8
Combined User Score 6 0.7


Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
90
ZX SpectrumYour Sinclair
As for that content, it seems to me to be one of the most exciting adventure releases for some time on any computer, not just the Spectrum. It's a serious thought-provoking game, which draws you into the reality of the world it tries to create so that you do feel like you're down there on the ground living it, not merely playing a game. I know I've raved about several Spectrum adventures lately, but I make no apologies for that as advances on 16-bit machines and in programming techniques are filtering down to benefit the adventures now available in the 8-bit market. It's a Golden Age for Spectrum adventuring, and anyone who says otherwise will be sentenced to playing with a Vic-20 for the rest of their days.
82
DOSACE (Advanced Computer Entertainment)
What saves this game, however, is the drama of the setting; some excellent if rather sombre graphics; tough puzzles; and a useful icon-driven command system. These features do help to maintain interest, but let's hope that with Abstract Concepts' next game they're riding the lasting interest wagon rather than having to keep it going.
82
Atari STACE (Advanced Computer Entertainment)
What saves this game, however is the drama of the setting; some excellent if rather sombre graphics; tough puzzles and a useful icon-driven command system. These features do help to maintain interest, but let's hope that with Abstract Concepts' next game they're riding the lasting interest wagon rather than having to keep it going.
82
AmigaACE (Advanced Computer Entertainment)
What saves this game, however is the drama of the setting; some excellent if rather sombre graphics; tough puzzles and a useful icon-driven command system. These features do help to maintain interest, but let's hope that with Abstract Concepts' next game they're riding the lasting interest wagon rather than having to keep it going.
82
Amstrad CPCACE (Advanced Computer Entertainment)
What saves this game, however is the drama of the setting; some excellent if rather sombre graphics; tough puzzles and a useful icon-driven command system. These features do help to maintain interest, but let's hope that with Abstract Concepts' next game they're riding the lasting interest wagon rather than having to keep it going.
82
ZX SpectrumACE (Advanced Computer Entertainment)
What saves this game, however is the drama of the setting; some excellent if rather sombre graphics; tough puzzles and a useful icon-driven command system. These features do help to maintain interest, but let's hope that with Abstract Concepts' next game they're riding the lasting interest wagon rather than having to keep it going.
82
Commodore 64ACE (Advanced Computer Entertainment)
What saves this game, however is the drama of the setting; some excellent if rather sombre graphics; tough puzzles and a useful icon-driven command system. These features do help to maintain interest.
72
Commodore 64ASM (Aktueller Software Markt)
Wer also auf etwas „andere“ Stories steht, der kann sich MINDFIGHTER ruhig zulegen, ein Superhit ist es allerdings nicht.
58
Atari STST Action
The game is obviously built to squeeze into the machines at the smaller end of the market and therefore has few of the refinements we would expect in a 512K machine.
50
Atari STComputer and Video Games (CVG)
I played the Atari ST version, and found most of the pictures dismal but effective. But then whole mood of the game is dismal.
45
Atari STThe Games Machine (UK)
Death comes fairly frequently to Robin, and the toughness of the problems coupled with the lack of help and logic incorporated in the game makes death easier to live with. A good idea with nice packaging, it's sad the game is such a let down.
28
Atari STPower Play
Da gibt es laienhaft digitalisierte Grau-in-Grau-Grafiken und ein reichlich nutzloses Menüsystem. Der Parser ist zwar recht intelligent, das Vokabular aber klein. Hinzu kommt, daß Kartenzeichnen fast unmöglich ist: Wer einmal nach Westen und gleich wieder nach Osten geht, landet oft nicht da, wo er angefangen hat. Mindfighter ist nur Sammler und Fans zu empfehlen, die wirklich jedes Adventure gespielt haben müssen.