🕹️ New release: Lunar Lander Beyond

Mini Metro

aka: Mind the Gap
Moby ID: 78686

[ All ] [ Android ] [ Blacknut ] [ iPad ] [ iPhone ] [ Linux ] [ Macintosh ] [ Nintendo Switch ] [ PlayStation 4 ] [ Windows ]

Releases +

Android

Oct 17, 2016 Release
Published by: Dinosaur Polo Club Limited
Developed by: Dinosaur Polo Club Limited
Distributed by: Google Inc.
Game Engine by: Unity Technologies ApS
Countries: flag Worldwide
Comments: v1.0.11 (initial Google Play release)
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Blacknut

2019 Release
Published by: Dinosaur Polo Club Limited
Developed by: Dinosaur Polo Club Limited
Game Engine by: Unity Technologies ApS
Countries: flag Worldwide
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iPad

Oct 17, 2016 Release
Published by: Dinosaur Polo Club Limited
Developed by: Dinosaur Polo Club Limited
Game Engine by: Unity Technologies ApS
Countries: flag Worldwide
Comments: v1.1 (initial release)
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iPhone

Oct 17, 2016 Release
Published by: Dinosaur Polo Club Limited
Developed by: Dinosaur Polo Club Limited
Game Engine by: Unity Technologies ApS
Countries: flag Worldwide
Comments: v1.1 (initial release)
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Linux

Aug 11, 2014 Release
Published by: Dinosaur Polo Club Limited
Developed by: Dinosaur Polo Club Limited
Distributed by: Valve Corporation
Game Engine by: Unity Technologies ApS
Countries: flag Worldwide
Comments: Steam Early Access release
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Nov 6, 2015 Release
Published by: Dinosaur Polo Club Limited
Developed by: Dinosaur Polo Club Limited
Distributed by: GOG Limited
Game Engine by: Unity Technologies ApS
Countries: flag Worldwide
Comments: GOG.com release
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Nov 6, 2015 Release
Published by: Dinosaur Polo Club Limited, Active Gaming Media, Inc.
Developed by: Dinosaur Polo Club Limited
Publishing label: Playism
Distributed by: Valve Corporation
Game Engine by: Unity Technologies ApS
Countries: flag Worldwide
Comments: Steam release
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Macintosh

Aug 11, 2014 Release
Published by: Dinosaur Polo Club Limited
Developed by: Dinosaur Polo Club Limited
Distributed by: Valve Corporation
Game Engine by: Unity Technologies ApS
Countries: flag Worldwide
Comments: Steam Early Access release
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Oct 22, 2015 Release
Published by: MP Digital, LLC
Developed by: Dinosaur Polo Club Limited
Distributed by: Apple Inc.
Game Engine by: Unity Technologies ApS
Countries: flag Worldwide
Comments: initial Mac App Store release
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Nov 6, 2015 Release
Published by: Dinosaur Polo Club Limited, Active Gaming Media, Inc.
Developed by: Dinosaur Polo Club Limited
Publishing label: Playism
Distributed by: Valve Corporation
Game Engine by: Unity Technologies ApS
Countries: flag Worldwide
Comments: Steam release
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Nov 6, 2015 Release
Published by: Dinosaur Polo Club Limited
Developed by: Dinosaur Polo Club Limited
Distributed by: GOG Limited
Game Engine by: Unity Technologies ApS
Countries: flag Worldwide
Comments: GOG.com release
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Nintendo Switch

Aug 30, 2018 Release
Published by: Radial Games Corp.
Developed by: Dinosaur Polo Club Limited
Ported by: Radial Games Corp.
Game Engine by: Unity Technologies ApS
Countries: flag United States, flag Australia, flag Austria, flag Belgium, flag Canada, flag France, flag Germany, flag Ireland, flag Italy, flag Japan, flag The Netherlands, flag Portugal, flag Russia, flag Spain, flag Switzerland, flag United Kingdom
Comments: download release
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Aug 31, 2018 Release
Published by: Radial Games Corp.
Developed by: Dinosaur Polo Club Limited
Ported by: Radial Games Corp.
Game Engine by: Unity Technologies ApS
Countries: flag New Zealand
Comments: download release
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Jan 11, 2022 Release
Published by: Tencent Holdings Limited
Developed by: Dinosaur Polo Club Limited
Ported by: Radial Games Corp.
Game Engine by: Unity Technologies ApS
Countries: flag China
Comments: download release
ISBN-13: [ Please login / register to view ]
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PlayStation 4

Sep 10, 2019 Release
Published by: Radial Games Corp.
Developed by: Dinosaur Polo Club Limited
Game Engine by: Unity Technologies ApS
Countries: flag United States
Comments: download release
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Windows

Aug 11, 2014 Release
Published by: Dinosaur Polo Club Limited
Developed by: Dinosaur Polo Club Limited
Distributed by: Valve Corporation
Game Engine by: Unity Technologies ApS
Countries: flag Worldwide
Comments: Steam Early Access release
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Nov 6, 2015 Release
Published by: Dinosaur Polo Club Limited, Active Gaming Media, Inc.
Developed by: Dinosaur Polo Club Limited
Publishing label: Playism
Distributed by: Valve Corporation
Game Engine by: Unity Technologies ApS
Countries: flag Worldwide
Comments: Steam release
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Nov 6, 2015 Release
Published by: Dinosaur Polo Club Limited
Developed by: Dinosaur Polo Club Limited
Distributed by: GOG Limited
Game Engine by: Unity Technologies ApS
Countries: flag Worldwide
Comments: GOG.com release
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May 22, 2017 Release
Published by: Beijing New Era Network Technology Co., Ltd.
Developed by: Dinosaur Polo Club Limited
Distributed by: WanXin Culture Technology Co., Ltd.
Game Engine by: Unity Technologies ApS
Countries: flag Worldwide
Comments: Cube Game release
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Dec 7, 2017 Release
Published by: Beijing New Era Network Technology Co., Ltd.
Developed by: Dinosaur Polo Club Limited
Distributed by: Shenzhen Tencent Computer System Co., Ltd.
Game Engine by: Unity Technologies ApS
Countries: flag Worldwide
Comments: WeGame release
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Windows Patches

2014-08-14

beta2

Fixes:

  • Text tips will no longer flicker when shown at low resolutions as the city is zooming out.
  • Hungarian translation has been added.
  • Fixed rtl text rendering.
  • The pause state is maintained when returning to game from the pause menu.

2014-08-19

beta3

Changes:

  • Added Saint Petersburg.
  • Added Exit to Desktop option in the pause menu.

Fixes:
  • Station highlights always disappear on line deletion.
  • Passengers will now be correctly coloured black when disembarking from recently mothballed lines.
  • Pending upgrades aren't carried over to new games.
  • Added fake pulse for when audio cannot be initialised.
  • Fixed issue when blur effect wasn't removed when a game was restarted.

2014-08-29

beta4

Changes:

  • Zen mode is now available.
  • Saint Petersburg starts with four tunnels available.
  • The asset panel will lift when the cursor hovers over the handle for half a second.
  • The asset panel can be locked up by clicking on the padlock icon.
  • Score widget has been moved to the top-right.

Fixes:
  • A fallback effect is now used instead of the blur if the original effect is unsupported.

2014-09

beta6

Changes:

  • Passenger and station icons have been changed slightly. Passengers are now more tightly packed at stations.

Fixes:
  • Starting the game fullscreen at a non-native resolution on OS X no longer renders the game incorrectly.

2014-09-15

beta5

Changes:

  • The way locomotives are placed has been reworked and allows more accuracy.
  • Carriages are now attached to the nearest train.
  • The city generation has been slightly modified for each city.
  • An option is now available to skip menu transitions.
  • New assets in Scenic mode are now unlocked when efficiency milestones are reached.
  • The score widget in Scenic mode has been changed, and now shows you how far you have to go until you reach the next efficiency milestone.

2014-09-29

beta7

Changes:

  • Locomotives and carriages can be dragged from their current position and attached to other lines and trains.
  • São Paulo is playable.
  • Each link displays only one tunnel, even if multiple crossings are made.
  • Game interface is scaled correctly at very low resolutions.

2014-10-22

beta8

Changes:

  • Performance improvements.

2014-11

beta12

Changes:

  • The pause button has been moved from the asset panel to the clock.
  • A fast-forward option has been added next to the pause button.
  • The left and right arrow keys can be used to control the speed of the game.

Fixes:
  • Restarting a game will now also reset the zoom.

2014-11-02

beta9

Changes:

  • Lines scheduled for removal can now be rebuilt immediately.
  • Locomotives automatically removed from an old line are now moved onto empty lines instead, if any exist.
  • The asset panel can be raised and lowered with the up and down arrow keys. The up arrow will lock the asset panel if it is already raised.
  • Hong Kong is playable.
  • Montreal and Osaka thumbnails are visible.
  • If a station appears on top of a line, it will insert itself into that line if possible.

2014-11-20

beta10

Changes:

  • All cities are now playable.
  • Most cities have had balance and station generation changes.
  • Slight changes to the asset panel.
  • The city previews have been improved.
  • The resolution can be changed in the options menu.

Fixes:
  • Editing track that overlaps deleted track is now possible.
  • A game will no longer begin with stations outside of the viewable area. Possible bug exists around stations spawning outside of the window during gameplay.

2014-11-25

beta11

Fixes:

  • Scores can be uploaded to the Montreal leaderboard.
  • Game statistics are no longer recorded twice when a game is restarted from the game over screen.
  • Passenger spawn rates are reset when a game is restarted.

2014-12

beta14

Fixes:

  • Fixed rare crash when stations spawned on top of a line while it was being edited.

2014-12-10

beta13

Changes:

  • Game records are now fully functional.
  • Added the option to continue a lost Commuter game as a Scenic game.
  • Made the direction of a station's timer visible.
  • Tweaked the game over animation.
  • Simplified the geometry on the Osaka map.

Fixes:
  • Fixed minor issues in the resolution changing system.

2015-01

beta16

Changes:

  • Memory usage has been improved.
  • Multiple simultaneous upgrades are handled more elegantly.

Fixes:
  • Stations connect again to lines that they're under when they appear.
  • Station mutations can no longer remove the only station of one type.
  • Fixed access to the Rush Hour leaderboards.

2015-02

beta17

Fixes:

  • The track can no longer get confused and forced into an invalid state due to a complicated edit.
  • Fixed the dodgy passenger AI that occurred after relocating trains.
  • Added Bulgarian translation.
  • Fixed size of title text for all resolutions and aspect ratios.
  • Having four locomotives present on a line no longer prevents those locomotives from being repositioned.
  • Fixed font clipping.

2015-02-20

beta15

Changes:

  • Rush hour is now available.
  • The asset panel remembers the lock status between games.
  • Very short locomotive moves are ignored.

Fixes:
  • Hong Kong no longer stops spawning stations soon after play begins.

2015-03-19

beta18

Changes:

  • Added interchange upgrade to first three maps.
  • Hong Kong and Cairo are more challenging, which will result in faster games.
  • Errors have been improved.
  • Completely new users now automatically play an introductory game when the game is first started.
  • Assets animate down to the asset panel when they're chosen on the new asset screen.
  • Starting a new line with none left will now attempt to extend an existing line instead.

Fixes:
  • Offscreen station spawns should no longer be an issue.
  • Blur is more consistent across resolutions.
  • Greatly reduced run-time memory allocations.

2015-03-29

beta19

Changes:

  • Added night mode toggle to the pause menu.
  • Reduced locomotives per scenic milestone in Hong Kong back to one.
  • Added alternative key controls for the clock speed.

    • Fixes:
      • Fixed interchange highlight size.
      • Pause menu is aligned correctly when playing on locales with very long strings.
      • Added some missing non-English glyphs.
2015-04-01

beta20

Changes:

  • Added Berlin.
  • Tweaked station spawn animation.

Fixes:
  • Changed how leaderboard data is queried from Steam.

2015-04-13

beta21

Changes:

  • Screenshots save to the local Steam library.
  • Each leaderboard now shows the percentile the local score is in.
  • Old game records are purged on startup.

2015-05-05

beta22

Changes:

  • New UI.
  • New asset icons.
  • Interchange capacity limited to 18 passengers.

2015-05-18

beta23

Changes:

  • Added post-game statistics graph.
  • Font spacing is mostly resolution-independent.

Fixes:
  • Minor bugs fixed on the asset panel.

2015-05-20

beta24

Changes:

  • All cities past New York City are now unlocked through achievements.

2015-05-24

beta24a

Fixed issue where cities unlocked/played prior to patch beta24 release were locked.

2015-05-27

beta25

Changes:

  • Added Extreme mode unlock requirements for Paris, New York City, Hong Kong, and Berlin.
  • Paris has many more stations, but each has a lower capacity.
  • Berlin has even stricter limits on tunnels.
  • Osaka's waterways have been simplified, the map is larger, and high-speed shinkansen locomotives can be selected.
  • São Paulo has a reduced number of stations, but higher passenger counts.
  • Saint Petersburg now positions all special stations on the islands in the Neva.

Fixes:
  • Fixed crash when taking a screenshot or being awarded an achievement if the Steam API failed to initialise.

2015-06-18

beta26

Changes:

  • Added Extreme mode unlock requirements for all cities.
  • Night mode water colour tweaked for some maps to make the UI elements stand out better.
  • Switched to using Noto Sans for Chinese, Japanese, and Korean glyphs.

Fixes:
  • Major fix to passenger pathfinding that was causing trains to not stop at very overcrowded stations.
  • Fixed font spacing at very high resolutions.

2015-06-20

beta27

Fixes:

  • Relocating railcars or releasing a line while railcars are embarking no longer infinitely locks those railcars.
2015-06-23

beta27a

Fixes:

  • Added glyphs that were missing from some Chinese and Japanese strings.
  • Fixed scores occasionally not being submitted to the Steam leaderboard.
  • Added logging of environment variables when the Steam DLL fails to load, to better track down the problem. This has happened on Windows in previous builds, and is also known to occur on Ubuntu 15.04.
  • Increased achievement logging.

2015-07-07

beta28

Changes:

  • Major performance improvements.
  • Passenger AI improvements.
  • Switched to a dynamic font for the leaderboard entries, so all accents, CJK glyphs, etc., in player names should now display.

Fixes:
  • The game will now end even if a line is being edited.

2015-07-15

beta29

Changes:

  • Last abandoned game can now be resumed.
  • Option to replay the tutorial is available from the options menu.
  • Memory usage when starting or leaving a level has been reduced.

Fixes:
  • Fixed occasional one-frame render glitches on dynamic meshes.
  • Fixed render order inconsistencies with lines.
  • More passenger pathfinding fixes.

2015-07-19

beta29a

  • Fixed issue with resuming a game in a fully-zoomed out city.
  • Changes to colourblind palette
  • Performance enhancements

2015-07-30

beta30

Changes:

  • Added post-game replay and animated GIF export.
  • Credits now includes all non-development roles including crowdsourced translators.
  • Added the -noblur command-line parameter to disable the blur effect if it's causing problems.

Fixes:
  • Fixed statistics tracking on resumed games.
  • Fixed Steam achievement syncing issues, and added debugger for aforementioned issue.

2015-08-05

beta30a

Gif exporting debugger added

2015-08-10

beta30c

Fixes:

  • Fixed a number of issues around animated gif exporting and saved game resuming.

2015-08-28

beta31

Changes:

  • Audio!
  • The city select screen now shows map previews and a brief blurb about each city.
  • Removed ten languages with very incomplete translations.

2015-08-29

beta32

Fixes:

  • Resolved issue with game not starting with disabled locale.

2015-08-30

beta33

Changes:

  • Minor audio tweaks

Fixes:
  • Various stability fixes.

2015-09-08

beta34

Fixes:

  • Fixed statistics tracking for games over a year long.
  • Prevented audio turning into a monotone hum in rare cases.
  • Fixed various translation issues.
  • Fixed various other exceptions.

2015-09-24

beta35

Changes:

  • Tips for Endless and Extreme modes added.

2015-10-07

beta36

Changes:

  • Complete Turkish and Danish translations added.
  • The game's window should now behave properly when fullscreened on OS X.

Fixes:
  • Fixed the occasional lockup when moving trains between lines.
  • Major passenger boarding logic bug fixed.

2015-11-03

beta37

Changes:

  • Daily Challenge mode.
  • Reduction in load times.
  • Halved audio memory usage.

Fixes:
  • A number of rare exceptions tidied up.

2015-11-06

gamma1

Full Steam release (no longer Early Access):

  • New city: Melbourne

2015-11-13

gamma3

  • New audio arrangement for Melbourne.
  • Bridges are now used to cross the Yarra instead of tunnels.
  • Fix for Melbourne's Extreme achievement check.
  • Portrait resolutions are no longer broken.
  • The colour for Cairo's grey line is more distinctive from the unused line's colour.

2015-11-25

gamma4

Changes:

  • Decompressed audio is now cached to reduce startup times.
  • Reset Profile option added to the options menu.

Fixes:
  • Trains approaching busy stations will pick up passengers more reliably.

2016-01-05

gamma5

  • Swedish translation added.
  • Removed check that the game was started through Steam, so you can now successfully run the executable externally. You'll still have full Steam integration if Steam is running, just without the overlay (which is causing problems with some Windows setups).

2016-02-09

gamma6

Changes:

  • Audio is now compressed with FLAC instead of Vorbis. As a result, the download is bigger but the samples are slightly higher quality and decompress much faster.

Fixes:
  • Fixed rare audio crash.
  • Fixed the time shortcut keys from being usable in the pause menu and end game screens.

2016-04-25

gamma8

Re-introduction of the Unity configuration dialog.

2016-05-27

gamma9

  • Tidied up service calls for fetching leaderboards and the daily challenge, which means a slightly quicker UI.
  • Fixed uncommon case where the transition or engine sound would loop continuously.
  • Tapping the control key will play a quick red burst animation on top of the mouse cursor. Handy if you've lost it!
  • Fixed inconsistencies in the German translation.
  • Removed one-frame snap when continuing a scored game.
  • Screenshot and GIF save notification messages no longer persist past their useful lifetime.

2016-07-14

gamma12

Changes:

  • -novignette and -notint can now be specified on the command line to hide the vignette and tint.
  • Added European Portuguese translation.
Fixes:
  • Fixed the crash when starting the game from within a directory named with non-ANSI characters.
  • Resuming an archived game now correctly restores the score.
  • Logging's been added around the Daily Challenge to track down the update loop it can get stuck in.

2016-11-07

gamma2

Fixes:

  • Tiny translation fix.
  • Old scores prevented from syncing with the online leaderboards.


Releases contributed by Plok, Sciere, Jake AM, Ms. Tea, Rik Hideto, firefang9212, Kam1Kaz3NL77.