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Early in the morning isn't so crowded, especially on the rooftops.
You can climb on almost anything a non-spiderman could climb onto.
Timing on catching and climbing means everything.
Jumping over the high-voltage electric fence.
The red highlighted objects emphasize your path.
On occasion, you'll slip inside the buildings as well.
Jumping and breaking the glass on the landing.
Security is on high alert whenever you're jumping around.
Exiting the truck... this garage seems full of enemy presence.
Pow, right in the face.
When enemy weapon is highlighted red, you can take it from the enemy if quick enough or if you use slow-motion mode.
These boxes provide nice viewpoint on both sides so you know where to run.
If you're not stealthy you easily get outnumbered.
Faith from behind
Celeste is Faith's friend.
Inside an air shaft
Sometimes you have to do anything to survive.
Looks like that's my way out.
Nice view of the city
You can't climb an electric fence.
Found a secret pack.
Inside Robert, Pope & Associates
Kate is on your side.
High up in the sewers.
This doesn't look safe.
Jack has something important information.
All this for me?
Faith and Celeste
This is Merc.
Turning the wheel right and I'm on my way.
It's a long way down.
Emergency gate release switch
No that's not gibberish. But it's no subway information either.
Running through a canal, followed by a helicopter.
Down in the sewers - one of the most awesome views in the game.
Faith can also use and kill with weapons.
Running through a nice looking maintenance area.
The nicely decorated office of one of the suspects.
Disarming an enemy.
I really hope I timed my jump right or I'll be dead in a few seconds.
A nicely lit elevator shaft leading to the roof.
The bright colors in combination with the right light are really cool to look at.
Avoiding the train at all costs.
Preparing for a time trial
One of the many unlockable artworks.
Brave Wave Productions
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