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Innovative control, frenetic gameplay, killer sound effects, a daunting theme, and strategic aiming and firing combine to make Missile Command an all-time classic.
Missile Command is one of the best games available on the Atari 2600. The sound, gameplay and control are all near enough perfect for the game, while the graphics also suit the game, but are not quite as spectacular. This has to be one of the best arcade conversions on the Atari 2600, and one of the best games available on the format. The remake on the PC and PSX failed miserably, so I’m still waiting for the true sequel. If you like shoot 'em ups and don’t have this game I highly recommend picking it up.
This version of Missile Command lacks the planes and UFOs of the arcade, but it does have those elusive satellites. The sound effects are nearly arcade-perfect, including the warning alarms and random high-pitched tones that signal a free city. I love how the backgrounds change colors as the waves progress, although that "pea soup" green screen looks pretty nasty. An all-time favorite, Missile Command deserves a place in every 2600 game collection.
Recently released in revamped and original form on Microsoft's Live Marketplace, the bustling leader boards are testament to the continued appeal of Atari's ageing classic, and whilst an analogue controller can never capture the feel of the arcade's track-ball, it's still an absolute steal at a mere 400 points.
The original arcade game used a POKEY chip, just like the A8, so all the sound effects are 100% authentic and the increasingly difficult waves are all present complete with missiles, UFOs and the killer satellites. If you don’t already have Missile Command for your A8 then I suggest you rectify that as soon as possible as this is right up there with the best titles on the machine.
So, sometimes nightmares can be a good thing...after all, without a certain nightmare of a sphere chasing movie director Don Coscarelli around, we would have none of the interesting and original Phantasm horror movies to see, and there would be no Missile Command and Liberator games to play. And missing those (above) elements from my life would be a nightmare indeed. Now, if I could just somehow profit from my recurring nightmare of a manic sheep chasing me on it's hind legs with a chainsaw while wearing a beenie and pantyhose (don't ask), things would be good.
Missile Command was one of the first arcade-to-home translations on the VCS, and one of the best. While not a perfectly faithful port, it comes close enough to the real thing that even hardcore fans of the coin-op will be satisfied with this one.
Overall, Missile Command combines the ease of gameplay with the draw of its infectious leveling up system. It is easily picked up for under $5, and at online retailers, prices often go for below that. This is an absolute must if you own the Atari 2600 as many of the library’s titles do not surpass this outstanding game. Even though there are minor tweaks it could have benefited from, players are able to look past that and see it for what it is truly worth. If you’ve gotten your fill of the retro version of the game, there have been re-releases with updated levels and graphics that have been released for the Xbox Live Arcade, as well as for mobile devices for around $5 on your choice of system. In any case, each has their respective qualities, and I recommend it for everyone.
A cidade está sofrendo um ataque aéreo de mísseis, e você deve impedir que estes destruam a cidade. A dica deste jogo é você sempre atirar nos mísseis, posicionando seu canhão bem abaixo deles.
Overall, this is a very addictive game with reasonably good graphics and sound for the time period. However, even the games with the best graphics and sound must survive on their gameplay, particularly for an era this old. I would recommend that anybody who enjoys the older games from this era and that don’t have this game yet find it. Its addictiveness alone makes it worth it.
Without a trackball, the game does lose more than a few turrets in the translation. But, the joystick is arguably more accurate in the end. You'll never overshoot a target, but maybe that's the way it was intended too. Regardless, "Missile Command" is brilliant in just about any form. Finding another title from this era with so many different ways to play is not an easy task and makes this one a unique title amongst a crowded market.
Well it is all said and done this version may have it's problems the 5200 version is a above average arcade translation of the Atari classic. The odd controller doesn't hurt this game too much which is a nice surprise and the track ball support is cool as well. Missile Command is still insanely difficult but it's a safe bet for you Atari 5200 owners.
Missile Command is noteworthy because it's a game that's played completely from a defensive point of view. The object is to intercept incoming missiles and protect six cities at the bottom of the screen. I remember Missile Command from my old bowling alley, where an employee who worked there was an absolute whiz at it. He would attract a crowd as he detonated walls of explosions to neutralize the waves of incoming ballistic missiles. This Atari 5200 version looks surprisingly blocky in comparison, and it's disappointing to see only one missile base compared to three in the arcade version. The game throws too many elusive satellites at you, which artificially increases the difficulty, changing the overall feel of the game. At least the sound effects are faithful to the arcade, and the trackball control is extremely responsive. It may not be arcade perfect, but Missile Command is still a good time.
Voici donc la troisième pièce du majeur triptyque des Missile Command Atari : une version pour micro-ordinateur, après celle du café et la variante un peu simplifiée du VCS. En fait, le jeu sur ordinateur est une transcription quasi parfaite du jeu d'arcade originel.
That said, the graphics are clear and the control is crisp. The sound in the original arcade isn't particularly impressive, so the 2600 keeps up well on that front. There's definitely some enjoyment here, and some replay value figuring out the best way to manage in this game, which isn't quite the same as in other versions. If you want Missile Command on your TV and don't happen to have a 5200 and a track ball, this is not a bad choice.
This version is an exact copy of the Atari 5200 edition, which was not the best version they could have used for the Atari XEGS. The main flaw is the fact that you only have one missile base, compared to three in the arcade. Considering the XE includes a keyboard, this oversight is not easy to forgive. The graphics barely do the job, although the gameplay is rock solid. I think including Missile Command with the XE game system was largely a cop-out from a company running low on innovative new titles.
As described, thanks to the similarities between the control-ball and the mouse, Missile Command is a very faithful interpretation of the arcade original. Again, the graphics are relatively simplistic and uncomplicated, but the game-play is terrific!