Current MobyGoal: Help us reach 250 documented ZX81 Games

Missile Command

Missile Command Screenshots

Arcade version

Missile Command Arcade Title screen

Title screen

Missile Command Arcade Game starts

Game starts

Missile Command Arcade UFO

UFO

Missile Command Arcade Enemy plane

Enemy plane

Missile Command Arcade Green invasion

Green invasion

Missile Command Arcade Yet another colour change

Yet another colour change

Missile Command Arcade Game Over

Game Over


Missile Command Screenshots

Atari 2600 version

Missile Command Atari 2600 A game in progress

A game in progress

Missile Command Atari 2600 Defending your cities!

Defending your cities!

Missile Command Atari 2600 The game in black and white mode

The game in black and white mode


Missile Command Screenshots

Atari 5200 version

Missile Command Atari 5200 Atari logo and game title

Atari logo and game title

Missile Command Atari 5200 Title screen and game options

Title screen and game options

Missile Command Atari 5200 A game in progress

A game in progress

Missile Command Atari 5200 Watch out for those planes, they can be trouble!

Watch out for those planes, they can be trouble!

Missile Command Atari 5200 Protecting my few remaining cities

Protecting my few remaining cities

Missile Command Atari 5200 Game over

Game over


Missile Command Screenshots

Atari 8-bit version

Missile Command Atari 8-bit Title screen

Title screen

Missile Command Atari 8-bit Blasting incoming missiles

Blasting incoming missiles

Missile Command Atari 8-bit Try to blast that enemy satelite

Try to blast that enemy satelite

Missile Command Atari 8-bit One of my cities has been destroyed, better defend the rest carefully

One of my cities has been destroyed, better defend the rest carefully

Missile Command Atari 8-bit Watch out for that tricky smart missile

Watch out for that tricky smart missile

Missile Command Atari 8-bit The enemy goes all out in later levels

The enemy goes all out in later levels

Missile Command Atari 8-bit Each level begins by showing the point multiplier

Each level begins by showing the point multiplier

Missile Command Atari 8-bit My missile base has been destroyed, now I'm in trouble

My missile base has been destroyed, now I'm in trouble


Missile Command Screenshots

Atari ST version

Missile Command Atari ST Menu (Colour monitor)

Menu (Colour monitor)

Missile Command Atari ST Game start

Game start

Missile Command Atari ST The first slow waves

The first slow waves

Missile Command Atari ST Lots of action and a satellite

Lots of action and a satellite

Missile Command Atari ST The town is basically gone, but at least some bonus points after the level finish

The town is basically gone, but at least some bonus points after the level finish

Missile Command Atari ST Level 1 (Monochrome monitor)

Level 1 (Monochrome monitor)

Missile Command Atari ST Due to the higher vertical frequency (70hz monochrome, 50Hz colour), the game runs overall faster than on colour monitors

Due to the higher vertical frequency (70hz monochrome, 50Hz colour), the game runs overall faster than on colour monitors

Missile Command Atari ST And also longer distances have to be covered

And also longer distances have to be covered

Missile Command Atari ST High-score table

High-score table