Missile Command

Missile Command Screenshots

Arcade version

Title screen
Game starts
UFO
Enemy plane
Green invasion
Yet another colour change
Game Over

Missile Command Screenshots

Atari 2600 version

A game in progress
Defending your cities!
The game in black and white mode

Missile Command Screenshots

Atari 5200 version

Atari logo and game title
Title screen and game options
A game in progress
Watch out for those planes, they can be trouble!
Protecting my few remaining cities
Game over

Missile Command Screenshots

Atari 8-bit version

Title screen
Blasting incoming missiles
Try to blast that enemy satelite
One of my cities has been destroyed, better defend the rest carefully
Watch out for that tricky smart missile
The enemy goes all out in later levels
Each level begins by showing the point multiplier
My missile base has been destroyed, now I'm in trouble

Missile Command Screenshots

Atari ST version

Menu (Colour monitor)
Game start
The first slow waves
Lots of action and a satellite
The town is basically gone, but at least some bonus points after the level finish
Level 1 (Monochrome monitor)
Due to the higher vertical frequency (70hz monochrome, 50Hz colour), the game runs overall faster than on colour monitors
And also longer distances have to be covered
High-score table