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Mobility: A City in Motion

Mobility: A City in Motion Windows Title screen

MISSING COVER

MobyRank MobyScore
Linux
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4.2
Windows
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3.8
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Description

Visually very similar to the Sim City series, Mobility also allows the player to control and dictate the growth of a city, but the main focus of the game is other: public transportation.

While the player is in charge of developing an empty plot of land like in SimCity 2000, by "zoning" areas to residential, commercial and industrial buildings in different densities, as well as services such as malls, schools and several entertainment facilities, the true goal of the game is assuring all citizens can move from their homes to their jobs, commercial and entertainment buildings without stressing in traffic jams or overpolluting the area, lowering the quality of life of those living next to busy streets. For that, the player can setup traffic signs, define maximum road speeds and priorities at crossings, create an efficient network of public transportation buses, and at more advanced levels, urban railroads and several commodities such as parking spots, active navigation and "park and ride" systems.

Research also plays a part in the game. Long-term projects of emissions reduction, fuel consumption efficiency, electric and hydrogen vehicles and teleworking all affect the city efficiency and quality of life of your citizens. As the goal is to keep a large city with as little people driving and polluting as possible, by adjusting traffic fines and taxes (providing bonuses to drivers of minicars, for instance) and rewarding those who renounce their car, work at home or decide on a non-fossil fuel powered car by giving them a lower tax burden.

There are two game modes: Normal and Master Mode, where the player is free to develop the city even if it went into debt or features poor evaluations. In this mode, simulations settings can also be tweaked to study the effect of them in the map. Some scenarios where the player has to solve issues in a city are also included.

Screenshots

Mobility: A City in Motion Windows Another city, a lot larger, but with plenty of traffic problems waiting to be solved.
Mobility: A City in Motion Windows Once all buildings are filled to the max, it means jobs and residences are stretched to the maximum, and new zones need to be opened.
Mobility: A City in Motion Windows City indicators show what can be improved in the city
Mobility: A City in Motion Windows Creating a new line is a matter of creating stations (or taking advantage of the already existing, link them, and putting enough vehicles so the line is never overcrowded)

Alternate Titles

  • "Mobility: Und Ihre Stadt Bewegt Sich" -- German Title

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The Press Says

GameHippo.com Windows Aug 18, 2000 10 out of 10 100

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Trivia

An initiative by DaimlerChrysler, the game was sponsored by the German Bundesministerium für Bildung und Forschung (Federal Ministry For Education and Research), and uses research data from Weimar Bauhaus University and the DaimlerChrysler traffic research department.

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Contributed to by Luis Silva (13294)