Molecule Man

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Amstrad CPC
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Molecule Man is trapped inside a radioactive maze of 256 screens, and it's your job to get him out. To do this you must collect 16 circuits which are located at extreme points of the levels. You must regularly consume radiation tablets to fend off certain poisoning, and your initial supply of 20 is totally inadequate.

Fortunately, there are coins dotted around the levels, as well as ant-radiation tablet vending machines at which you can buy them. Coins can also be used to buy more time, or to blow up obstacles which make some sections difficult or impossible to access.

Viewed isometrically, the screen designs are intentionally surreal, each taking on an unlikely distorted real-world theme. If you find the initial level layouts too easy, too hard or too dull, you can design a new set with the bundled maze editor.


Molecule Man Commodore 16, Plus/4 Exploring the maze.
Molecule Man ZX Spectrum Now, where to go?
Molecule Man ZX Spectrum A quite Spartan loading screen
Molecule Man Commodore 64 I died because I ran out of rad pills. Game over.

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User Reviews

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Critic Reviews

Computer Gamer ZX Spectrum Jul, 1986 17 out of 20 85
Commodore User Commodore 16, Plus/4 Apr, 1987 8 out of 10 80
Computer Gamer Amstrad CPC Sep, 1986 14 out of 20 70
Zzap! Commodore 16, Plus/4 Aug, 1987 61 out of 100 61
ASM (Aktueller Software Markt) MSX Aug, 1986 5.25 out of 10 52
ASM (Aktueller Software Markt) ZX Spectrum Aug, 1986 5.25 out of 10 52
ASM (Aktueller Software Markt) Amstrad CPC Aug, 1986 5.25 out of 10 52
Computer Gamer Commodore 16, Plus/4 Apr, 1987 40 out of 100 40


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According to the magazine Retro Gamer (issue #1), the game was Mastertronic's #14 best selling game (210.693 copies).

Related Web Sites

  • Game Map (A screenshot map of the game)
Contributed to by Kabushi (143963), Martin Smith (63029) and koffiepad (9988)