DescriptionThe sequel to F1 Racing Simulation recreates the 1997 season, featuring 17 authentic tracks, 11 teams and cars with their 22 drivers. The Monaco license is used, although the teams themselves are not licensed. A total of 22 camera views are provided.
Telemetry is stored and analysed in a similar way to Grand Prix 2, and physics are modeled to be realistic. There are eight different modes to race, the new ones being a career mode in which you start with a poor team and must drive well enough to earn competitive rides, and scenarios recreating key races for particular drivers. Returning from the first game are Time Attack, a full championship, and a 50s retro mode. There is also a track editor to create your own tracks.
- "Racing Simulation: Monaco Grand Prix" -- Alternative French PlayStation title
- "Racing Simulation 2" -- German title
- "Monaco Grand Prix" -- Console Title
Part of the Following Groups
|A very good, but often overlooked, Formula One simulator||Windows||Adam McMillan (195)|
The Press Says
|Gamesmania||Windows||1998||90 out of 100||90|
|PC Player (Germany)||Windows||Oct, 1998||89 out of 100||89|
|PC Action||Windows||Oct 21, 1998||87.5 out of 100||88|
|Absolute Playstation||PlayStation||May, 1999||85 out of 100||85|
|IGN||PlayStation||Jul 15, 1999||8.2 out of 10||82|
|PC Gameplay (Benelux)||Windows||Nov, 1998||81 out of 100||81|
|Jeuxvideo.com||PlayStation||Apr 19, 1999||12 out of 20||60|
|Nintendojo||Nintendo 64||1999||6 out of 10||60|
|Planet Dreamcast||Dreamcast||Oct 13, 1999||3.5 out of 10||35|
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TriviaUbisoft did not have the official FIA license. Therefore they licensed only the Monaco track and named the game after it. All other F1 tracks are also included, but using different names.
Nintendo 64 Credits
Software Project Manager: