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Morpheus (Commodore 64)

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Developed by
100 point score based on reviews from various critics.
5 point score based on user ratings.
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There are 50 sub-universes consisting of a central Nucleus surrounded by 32 Orbitals. The sub-universe is called a Aither. The object of the game is to enter the Aither with your ship and destroy enough Orbitals to shut down the Nucleus. Before the Nucleus dies it spits out a Morphi which when destroyed gives you bonus points and money.

Before you deploy your ship from your base you can purchase hulls and weapons. Even sell or scrap the ones that you don't need.

The game is viewed from above your large ship. After deploying from your base you can move about freely in any direction. On the screen you can see your score and a small radar which shows the position of the Orbitals and Nucleus. The further into the game you go and buy more hulls and weapons you will end up with a ship that nearly fills the screen.


Morpheus Commodore 64 Here you can buy and sell hulls and weapons.
Morpheus Commodore 64 At your base ready for blast off.
Morpheus Commodore 64 Title screen.
Morpheus Commodore 64 Loading screen.

User Reviews

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The Press Says

64'er Jul, 1988 11 out of 15 73
Computer and Video Games (CVG) Dec, 1987 7 out of 10 70
Power Play Mar, 1988 5.5 out of 10 55
ASM (Aktueller Software Markt) Jan, 1988 6 out of 12 50


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Related Web Sites

  • Mental Procreation (A monthly diary in Zzap! on the making of the game by Andrew Braybrook.)
Hello X) (10982) added Morpheus (Commodore 64) on May 29, 2012