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Morpheus (Commodore 64)

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Developed by
100 point score based on reviews from various critics.
5 point score based on user ratings.
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There are 50 sub-universes consisting of a central Nucleus surrounded by 32 Orbitals. The sub-universe is called a Aither. The object of the game is to enter the Aither with your ship and destroy enough Orbitals to shut down the Nucleus. Before the Nucleus dies it spits out a Morphi which when destroyed gives you bonus points and money.

Before you deploy your ship from your base you can purchase hulls and weapons. Even sell or scrap the ones that you don't need.

The game is viewed from above your large ship. After deploying from your base you can move about freely in any direction. On the screen you can see your score and a small radar which shows the position of the Orbitals and Nucleus. The further into the game you go and buy more hulls and weapons you will end up with a ship that nearly fills the screen.


Morpheus Commodore 64 Loading screen.
Morpheus Commodore 64 Here you can buy and sell hulls and weapons.
Morpheus Commodore 64 Title screen.
Morpheus Commodore 64 Choose your restart level.

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The Press Says

Power Play Mar, 1988 5.5 out of 10 55


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Related Web Sites

  • Mental Procreation (A monthly diary in Zzap! on the making of the game by Andrew Braybrook.)
Hello X) (10990) added Morpheus (Commodore 64) on May 29, 2012