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95
PlayStation 2Game Informer Magazine
My brain feels like mush, I can’t concentrate, the joints in my fingers hurt, my eyes are strained; and it’s all because I’ve been playing Deadly Alliance for two weeks straight. Yet, despite my physical ailments, I still want to bust up more virtual mortal kombatants. Why? Because MKDA is that damn good. I’ll even go out on a limb and say that Deadly Alliance is the best 3D fighter to date!
95
XboxPGNx Media
All in all, this game delivers the total package= What everyone has come to expect of the Mortal Kombat series, and so much more, all wrapped up in one bundle. This game is a new twist to an old series, and will hopefully be enough to bring the MK series back to the top of the Fighting Game world. All in all, I give this game a 9.5 out of 10, because it does not disappoint in any area, and does not fail to rekindle the fighting passion, that MK once had.
95
GameCubePGNx Media
All in all, this game delivers the total package= What everyone has come to expect of the Mortal Kombat series, and so much more, all wrapped up in one bundle. This game is a new twist to an old series, and will hopefully be enough to bring the MK series back to the top of the Fighting Game world. All in all, I give this game a 9.5 out of 10, because it does not disappoint in any area, and does not fail to rekindle the fighting passion, that MK once had.
92
Game Boy AdvancePGNx Media
Midway has made a very good handheld fighter. It's good enough to make you forget about Mortal Kombat: Advance. The game fits the Mortal Kombat universe very well. It also features recognizable characters and just 'feeling.' The game looks good and sounds great. The fighting as good as you're going to get on the GBA. You can get playing easily. The Krypt's unlockables are cool and no doubt the coolest reward system on the GBA. Your gut will tell you not to buy this, but if you're in the middle of MK: DA and have to go somewhere, this handheld version will satisfy your cravings. One of the best handheld fighters made.
91
GameCubeGameZone
This game is definitely one of the best fighting games available to Gamecube owners. Practice is needed to complete a lot of the game’s modes, such as Konquest or Arcade. Your challengers will become increasingly difficult, which makes the Practice mode very helpful. Combos are easy to memorize, but a little harder to pull off since the necessary timing is required. Even just watching the fights is entertaining; the realistic movements and detailed character models create pure eye candy. Mortal Kombat: Deadly Alliance should not be missed.
91
PlayStation 2GameZone
Mortal Kombat: Deadly Alliance plays like a wedding between Mortal Kombat and a Tekken-style fighting game. There's something old, something new (characters, combos and fighting styles); something borrowed (gameplay elements) and something...red (fatalities). The commercial alone revealed a lot of familiar faces, and gamers could imagine what 3D fatalities would be like. However, very little was known about the gameplay and how much different it was from the previous games. The promise of over 60 different fighting styles (three per character) sounded cool, but that didn't tell us how it would change the series.
90
GameCubeGame Informer Magazine
After a long hiatus Mortal Kombat has finally returned, and I’m happy to report that Midway didn’t pull any punches with Deadly Alliance. In fact, this is easily the most hard-hitting MK in the series yet.
90
PlayStation 2Gaming Target
According to the video game world the Mortal Kombat series has been in a slump these last several years. Most people wrote off part 3 as a disappointment and Trilogy was brushed aside as more of the same (even though it was one of the only four Nintendo 64 games available for a long time). Four's attempt at bringing the series into 3D was scoffed at with a resounding "that's not real 3D." Fans of course ate these games up. Mortal Kombat fanatics, such as myself, believe these games are as good as they get. And personally, I think Trilogy is one of the best 2D fighters ever. What does all of this mean? Well, that I had high hopes for Deadly Alliance and it did not disappoint.
88
Game Boy AdvanceIGN
As solid as the console games are, the Game Boy Advance version is equally so...maybe even more so. A lot of attention was poured into this project, from the fighting and graphics engine, to establishing enough presentation and extras to make the game an excellent single-player title. Little sprite quirks during the game keep the game from being absolutely fantastic, but any 2D fighting fan shouldn't miss what Midway's GBA team pulled off for the handheld.
87
XboxGameZone
Savage and wildly entertaining, Deadly Alliance is a high impact fighting game that packs quite a punch. Like an unexpected kick to the stomach, the game will most likely take gamers by complete surprise and restore the faith of those who have given up on the series or who have not given the game a chance in the first place. Pick this one up if you love a good fighting game.
86
XboxIGN
We are a happy office. For the first time in all of IGN's history, we can sit together in unison and say in agreement that we enjoyed the latest Mortal Kombat game. Not without its problems, particularly in terms of the unforgiving CPU aggression, Deadly Alliance is still among the best fighting games of 2002. A late night favorite for the last couple of weeks and for a few months more, Deadly Alliance is a remarkable achievement in the history of a series we wrote off long ago. Congratulations all around, and congratulations to anyone lucky enough to pick this one up!
86
Game Boy AdvanceGaming Target
One last surprise comes as part of the single player mode with the return of Test Your Might and Test Your Sight. Each acts as a break from battling it out with challenges that requiring players to either mash buttons representing their strength or focus on the shell game for mastering their vision. With this keeping some occupied and a vast amount of extras to unlock, it’s going to take even the most hasty gamer a long time to completely finish this Mortal Kombat game.
86
GameCubeIGN
We are a happy office. For the first time in all of IGN's history, we can sit together in unison and say in agreement that we enjoyed the latest Mortal Kombat game. Not without its problems, particularly in terms of the unforgiving CPU aggression, Deadly Alliance is still among the best fighting games of 2002. A late night favorite for the last couple of weeks and for a few months more, Deadly Alliance is a remarkable achievement in the history of a series we wrote off long ago. Congratulations all around, and congratulations to anyone lucky enough to pick this one up!
86
PlayStation 2IGN
For years, the hardcore fighter crowd had nothing good to say about Mortal Kombat unless there was a punch line somewhere within their sentence. The laughing stock of the fighting game community and an embittered success throughout the industry, Mortal Kombat had made enemies in all sects of the software universe. Parents didn't like it, critics didn't like it, and the media as a whole didn't seem to like it much either. Not to mention the fact that being the sworn enemy of Capcom's beloved Street Fighter franchise gave it a certifiable death wish, and its immense popularity among children and casual videogame players helped fuel the otaku factions with an even stronger dislike for the mainstream. Yes friends, Mortal Kombat was the scourge of the digital earth... and because of that, it made millions.
85
GameCubeJeuxvideo.com
J'ai déjà dit que c'était une bonne surprise ? Mortal Kombat est, pour résumer, un jeu de baston violent, un peu bourrin sur les bords mais qui a su se renouveler et enrichir son gameplay de deux ou trois petites choses bienvenues. Que les férus de VF 4 ou de Tekken 4 ne sautent pas au plafond en voyant la note, car MK ne joue pas dans le même registre technique, et en tant que jeu de boeuf, il s'en sort fichtrement bien. Le seul bémol de cette version GameCube sera pour la croix (pas d'autres choix) qui n'est pas vraiment adaptée. On s'habitue mais si on a le choix de la version, ça mérite que l'on y réfléchisse.
85
XboxJeuxvideo.com
J'ai déjà dit que c'était une bonne surprise ? Mortal Kombat est, pour résumer, un jeu de baston violent, un peu bourrin sur les bords mais qui a su se renouveler et enrichir son gameplay de deux ou trois petites choses bienvenues. Que les férus de VF 4 ou de Tekken 4 ne sautent pas au plafond en voyant la note, car MK ne joue pas dans le même registre technique, et en tant que jeu de boeuf, il s'en sort fichtrement bien.
85
PlayStation 2Jeuxvideo.com
J'ai déjà dit que c'était une bonne surprise ? Mortal Kombat est, pour résumer, un jeu de baston violent, un peu bourrin sur les bords mais qui a su se renouveler et enrichir son gameplay de deux ou trois petites choses bienvenues. Que les férus de VF 4 ou de Tekken 4 ne sautent pas au plafond en voyant la note, car MK ne joue pas dans le même registre technique, et en tant que jeu de boeuf, il s'en sort fichtrement bien.
85
Game Boy AdvanceGameSpy
Mortal Kombat: Deadly Alliance does a lot of things right. It's a solid fighter with interesting characters and smooth play. There are some inconsistencies with different characters' strengths and no real story to play through, but all in all, if you're looking for a fast and easy way to rip the heart out of a guy's chest, you really can't do much better. I'm sure that's just the kind of recommendation the folks at MediaWise just love to hear.
84
Game Boy AdvanceGameZone
Mortal Kombat: Deadly Alliance is one handheld fighter you won’t want to miss this holiday season, an excellent stocking-stuffer. Unlocking all the extras will take quite some time and mastering every fighter in the game will also prove a daunting task.
83
XboxGame Revolution
Overall, Mortal Kombat: Deadly Alliance for the Xbox is a good fighting game with a great gore factor. While the control limitations and simple combos will have you weary of the single-player modes in a couple days, the never-ending blood and neat three stance system will make kicking your friends' asses all the more enjoyable. And, even better, give them a half-hour and they might start kicking your ass, too.
83
PlayStation 2Game Revolution
When I brought Midway's Mortal Kombat: Deadly Alliance home from the office and popped it into my PS2, I really wasn't sure what I was in for. I'd never played the side-scrolling action monstrosities starring Sub-Zero and Jax and I spent very little time with Mortal Kombat 4, so I had little appreciation for the decline of everybody's favorite gore-fest since Mortal Kombat 3 was in the arcades.
82
GameCubeN-Zone
SKANDAL! Der knallharte Prügelklassiker taucht endlich wieder aus seiner Versenkung auf. Neben den gelungenen Beat 'em Ups Bloody Roar: Primal Fury und X-Men: Next Dimension gibt es für Prügelspielfans abermals Anlass zur Freude. Zwar hatten wir schon Befürchtungen, dass es die Fortsetzung mal wieder nicht schaffen könnte, in den Händlerregalen zu landen, aber nach eingehender Prüfung und ein paar winzigen Abstrichen wurde der Klassiker glücklicherweise doch für den deutschen Markt freigegeben - angesichts des eimerweise spritzenden Blutes schon fast verwunderlich.
81
XboxGameSpy
Mortal Kombat: Deadly Alliance really surprised me. After the shenanigans of the past seven or so years, I didn't think Midway was capable of creating a solid fighting game. Deadly Alliance has proven me wrong, and I'm glad it has. This is the over-the-top, pick-up-and-play fighter that's we've been missing for so long. It's far less complex than its top-rated contemporaries, but that's part of the fun. You can just sit back, turn your brain off, and beat people to bloody pulps.
81
PlayStation 2GameSpy
Few game series have achieved the mainstream notoriety of Mortal Kombat, which rocketed to the forefront of the violence in video games debate with its cheesy digitized sprites and gratuitous sprays of red pixels. While the first two games had wide appeal, the series lost all but the most hardcore devotees by the time part three rolled around. It was all downhill from there, and from the mid-90's on the name "Mortal Kombat" was synonymous with utter drek. That being the case, it's not hard to see why I had low expectations for the new Mortal Kombat: Deadly Alliance. After all, it's hard to be charitable after fiascos like MK Mythologies: Sub-Zero and MK: Special Forces.
81
XboxGameSpot
Mortal Kombat is a survivor. Back in the early '90s, the fighting series started out in arcades as one of the first viable alternatives to the juggernaut that was Capcom's Street Fighter II. The original game had a distinctly gritty feel that aimed for photo-realism mixed with fantastic scenes of unprecedented gore. Over the years, it became a gigantic mythos, spawning movies, action figures, comic books, cartoons, and even a live-action TV show. But even though the series expanded outside the video game realm, the core product's quality waned. Many people still regard Mortal Kombat II as the pinnacle of the series, though Mortal Kombat 3's faster gameplay and pumped-up combo system certainly added a lot to the series. By the time Mortal Kombat 4 came around, though, the arcade market wasn't in particularly good shape, and the new game's lackluster cookie-cutter gameplay and unimpressive 3D graphics didn't win it many fans.
81
GameCubeGameSpot
Mortal Kombat is a survivor. Back in the early '90s, the fighting series started out in arcades as one of the first viable alternatives to the juggernaut that was Capcom's Street Fighter II. The original game had a distinctly gritty feel that aimed for photo-realism mixed with fantastic scenes of unprecedented gore. Over the years, it became a gigantic mythos, spawning movies, action figures, comic books, cartoons, and even a live-action TV show. But even though the series expanded outside the video game realm, the core product's quality waned. Many people still regard Mortal Kombat II as the pinnacle of the series, though Mortal Kombat 3's faster gameplay and pumped-up combo system certainly added a lot to the series. By the time Mortal Kombat 4 came around, though, the arcade market wasn't in particularly good shape, and the new game's lackluster cookie-cutter gameplay and unimpressive 3D graphics didn't win it many fans.
81
PlayStation 2GameSpot
Mortal Kombat is a survivor. Back in the early '90s, the fighting series started out in arcades as one of the first viable alternatives to the juggernaut that was Capcom's Street Fighter II. The original game had a distinctly gritty feel that aimed for photo-realism mixed with fantastic scenes of unprecedented gore. Over the years, it became a gigantic mythos, spawning movies, action figures, comic books, cartoons, and even a live-action TV show. But even though the series expanded outside the video game realm, the core product's quality waned. Many people still regard Mortal Kombat II as the pinnacle of the series, though Mortal Kombat 3's faster gameplay and pumped-up combo system certainly added a lot to the series. By the time Mortal Kombat 4 came around, though, the arcade market wasn't in particularly good shape, and the new game's lackluster cookie-cutter gameplay and unimpressive 3D graphics didn't win it many fans.
80
GameCubeNetjak
Do you know how badly I wanted this to be game of the year? It was so close, yet so far away. I could almost taste it. What has been an anthem for the Gamecube since its inception is still running strong. The small D-Pad dooms this game (as well as other fighters) from being a "Game of the Year" title. While it took me some time to get used to the controls, even now it is still difficult to consistently pull off signature moves. Pulling off these moves as well as combos, is the heart of any fighter and not doing so consistently nearly renders the game useless. Even with the problematic D-Pad, I was still able to enjoy the game more than I expected. It is a sure-fire rental, and most would benefit from a purchase. Add in the unique playing styles, amazing finishing moves and never ending replay makes MK: DA still one of the best games of the season.
80
PlayStation 2Digital Press - Classic Video Games
All told, Mortal Kombat V: Deadly Alliance is easily the best bang for your buck since the stellar champ of the series MKII appeared way back in 1992. It’s got tons of personality, exceptional graphics and design, fantastic sound and voices, and most importantly, very good gameplay. While the fatalities are lacking, it’s probably good that the design team has some room left to improve, because now that they’ve effectively resurrected the MK franchise, gamers are going to be chomping at the bit for MK6. And next time, maybe they’ll get the fatalities right too.
80
Game Boy AdvanceDigital Press - Classic Video Games
Overall, if you can get past the completely new combo system, you'll find a surprisingly deep fighter that rivals the best on the console. It's gory, the fatalities are the stuff classics are made of, and the combo system is manageable. It's a great game that can be played in short bursts making it perfect for car rides when a serious game won't do.
80
XboxGamePro
Even with its A.I. problems, Mortal Kombat: Deadly Alliance will restore gamers' faith in the pioneering fight series with its amped-up gameplay and delicious visuals?no small feat. The result is a highly enjoyable, very playable 10th anniversary rebirth for the series.
80
GameCubeGameSpy
Deadly Alliance offers an acceptable selection of modes, but outside of Versus it will be Arcade and Konquest that get the most play. Arcade is a standard progression through a variety of fighters, culminating in the mini-boss Moloch and then battles against Shang Tsung and Quan Chi. Having played home versions of MK in the past, I instinctively turned the difficulty all the way down to the easiest setting before trying Arcade. It's a good thing I did, as Moloch upholds the MK tradition of stupid-cheap and annoying sub-bosses. The only way to win against him is to find some cheap move or glitch to exploit, making Moloch an unwelcome addition to the single-player tournament.
80
PlayStation 2Game Chronicles
If it were up to me, I suppose an additional method of combat would be good to mix things up (like whoever draws the most blood wins), but I know that this game is still going to be coming out of the case a lot now that I’m done with it. It’s got lots of guys, it’s broad, and I can’t imagine why anyone wouldn’t want to play it.
80
PlayStation 2Gameplanet
SINCE DEBUTING IN ARCADES in 1992 the Mortal Kombat series has garnered a loyal following of fight fans, hooked on its brutal and often graphic style. The latest iteration in the series, Deadly Alliance, now comes to the Playstation 2 retaining all of the qualities that made this a popular series.
80
PlayStation 2GamePro
After a long absence from the fighting scene, Mortal Kombat returns to the arena with a brand-new look, revamped play engine, and a host of unlockable secrets. Despite being the first MK developed exclusively for home consoles (let's ignore the ill-fated Special Forces action/adventure spin-off), some of Deadly Alliance's game elements are still very arcade-minded?such as ludicrously difficult bosses and schizophrenic A.I.
79
GameCubeGame Chronicles
The sheer size and scope of this title will impress even the most jaded fighter, and the complex fighting system, multiple stances and styles and elaborate combo system will keep all but the most godlike of gamers busy for months to come. Deadly Alliance is easily the best Mortal Kombat in the history of the series, but I simply didn't find this version as playable or enjoyable as the other formats. It's nothing a good arcade stick or controller with a decent D-pad and button arrangement couldn't easily fix.
79
Game Boy AdvanceGameSpot
The Mortal Kombat series doesn't exactly have the smoothest track record when it comes to quality, especially on portable systems. The old Game Boy and Game Boy Color games were difficult to play, and Mortal Kombat Advance, which was released in late 2001, is one of the worst games available for the Game Boy Advance. Thankfully, Mortal Kombat: Deadly Alliance breaks this cycle of abuse. It's a very good one-on-one fighting game with plenty of strategy, and it doesn't stray too far from the classic formula of simple fighting moves and extreme gore.
76
GameCubeGameCola.net
Mortal Kombat: Deadly Alliance certainly ranks as one of the better fighter games I have played recently. I would recommend this to any fan of the series, although diehards may be incredibly turned off by the lack of finishing moves. For those just entering the arena of Mortal Kombat, the game provides more than enough back story to get you caught up and prepped to kick some ass.
75
Game Boy AdvanceJeuxvideo.com
Peut-être pas le meilleur jeu de baston sur GBA, mais tout de même l'un des meilleurs. Mortal Kombat parvient à allier sa violence à une once de finesse et ça nous change. Une bonne alternative aux ténors du genre.
70
PlayStation 2Ferrago Ltd. (play.tm)
Inevitably you have to compare this game to the competition and it is sad to say it's no Tekken 4. It is both graphically lacking and the Konquest mode is so laborious one can get easily bored on their own. It is a shame too that the fatalities, which are excellent entertainment, are so infuriatingly difficult to pull-off. For lovers of the MK world this will stave off the boredom for a while but you'll soon wipe the dust off your old Megadrive and sob to yourself whilst playing Mortal Kombat 2. You just can't beat it.
70
GameCubeGamekult
Que dire si ce n'est que ce Mortal Kombat : Deadly Alliance pas forcément très attendu s'avére être finalement un jeu de baston très efficace. Bien réalisé, violent à souhait et disposant d'une identité forte, voici un titre qui risque bien de réconcilier les fans avec une série qui s'était quelque peu enlisée au cours de ces dernières années. Bien sûr, en matière de gameplay le jeu ne peut pas rivaliser avec les ténors du genre mais "l'esprit" Mortal Kombat est bel et bien présent et redore efficacement son blason du même coup. Une bonne surprise qui tombe à pic pour combler un certain vide dans la ludothèque des jeux GameCube réputée pas très fournie en jeux de baston.
70
Game Boy AdvanceGamePro
The most unfortunate thing about the GBA Deadly Alliance is the decision to ape the console versions 3D gameplay when it really wasn’t necessary the arenas are blocky Mode 7 messes that do impossible Escher things wherever the floor meets the background, the characters have been pixelated to make them scale, and your characters blood stains look more like stylish mosaic tile than bodily fluid. You can’t help but wonder if the game could have been even better if they had decided to slightly re-design the gameplay for 2D. 5.0 for ambition, at any rate.
67
XboxThe Video Game Critic
The innovative Konquest mode teaches you the moves of each fighter and lets you earn "koins". This currency can be used in the "Krypt", which holds over 600 coffins, each individually priced and containing a unique prize. Items range from artwork, to video clips, to hidden characters, and my curiosity kept me coming back for more. My favorite feature is open from the start: a fun video called "The History of Mortal Kombat". Midway put a lot of effort into Deadly Alliance, and it shows. But was it really necessary to kill off Lui Kang??
60
PlayStation 2Svenska PSW (PlayStation World)
Potentiellt storspel som dessvärre dras med seriens tioåriga barnsjukdomar. För den som kan ha överseende med detta väntar en av årets tyngsta beat 'em up-utmaningar.
60
XboxGames TM
It's just that by using elements made popular by other fighting games to bring itself up to speed with the rest of the pack, Midway has created a game that has nothing particularly special over the competition. Considering how packed the genre is right now, only that special something will be good enough - and it isn't here.
60
PlayStation 2Thunderbolt Games
I remember back to when Mortal Kombat first reared it's ugly, almost photo-realistic head back in the early nineties, as perhaps then the only real alternative to the all conquering Street Fighter II that you had. It's no surprise that it was so popular since there was definitely space for it down your local arcade as the two games were so different. If Street Fighter was the King of the hill, Mortal Kombat was like the poorer cousin; the one that lived downtown in the rough area where people nick your tyres, and ask you for a light, and there's loads of graffiti and kebab shops. Whereas Street Fighter was smooth and elegant in it's conception, Mortal Kombat was gritty, brutal, nastier, and provided an all round more immediate fix. I always remember the fights being faster and noisier and the kids hanging round the SFII turbo arcade cabinet would sneer at you and look down on you for playing what they considered to be the lesser game.
| Platform |
Votes |
Score |
| GameCube |
8 |
2.5 |
| Game Boy Advance |
7 |
3.4 |
| PlayStation 2 |
19 |
3.8 |
| Xbox |
20 |
3.0 |
| Combined MobyScore |
54 |
3.3 |
User Reviews