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Commodore 64
ZX Spectrum
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In this game, you control a bumper car, and the object is to bump your opponents off the gameboard while they do the same to you, and once you have managed to bump all your opponents off the board, you move on to the next round. If you take too long to complete a round, a fireball will strike one of the tiles on the board, causing them to collapse and making it more likely that you or your opponents are killed. In some rounds, you can get power-ups that give you extra bumping powers and the ability to jump over gaps. When you jump, you can break a tile to the point where it collapses, making it easier for opponents to fall down the gap that will be left there.


Motos Amstrad CPC Title
Motos Amstrad CPC Round 8
Motos ZX Spectrum Up and AWAAAAAAY!
Motos ZX Spectrum There's more of them....things!

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Critic Reviews

ASM (Aktueller Software Markt) Commodore 64 Oct, 1987 9.4 out of 12 78
Power Play Commodore 64 Feb, 1988 7.5 out of 10 75
Happy Computer Commodore 64 Dec, 1987 73 out of 100 73
All Game Guide Arcade 1998 3.5 Stars3.5 Stars3.5 Stars3.5 Stars3.5 Stars 70


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Contributed to by JeanFrancisFreitag (27528), Martin Smith (63028), Terok Nor (21023) and *Katakis* (37914)