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MobyRank MobyScore
ZX Spectrum
Commodore 64
Sharp X68000
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In this game, you control a bumper car, and the object is to bump your opponents off the gameboard while they do the same to you, and once you have managed to bump all your opponents off the board, you move on to the next round. If you take too long to complete a round, a fireball will strike one of the tiles on the board, causing them to collapse and making it more likely that you or your opponents are killed. In some rounds, you can get power-ups that give you extra bumping powers and the ability to jump over gaps. When you jump, you can break a tile to the point where it collapses, making it easier for opponents to fall down the gap that will be left there.


Motos Amstrad CPC Round 5
Motos ZX Spectrum Round 5 and jump parts can now be used, oh and despite being played in multichrome this level just happens to be monochrome...nope doesn't make sense to me either
Motos ZX Spectrum Round 14, with no power parts and one life left, this almost certainly spells doom...
Motos ZX Spectrum And they are soon joined by some little friends, this doesn't look so good

User Reviews

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The Press Says

Power Play Commodore 64 Feb, 1988 7.5 out of 10 75
Happy Computer Commodore 64 Dec, 1987 73 out of 100 73


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Contributed to by Martin Smith (63198), Terok Nor (17833) and *Katakis* (37493)