Description
In 1982, Midway and Namco created a sequel to the incredibly popular Pac-Man in the form of his girlfriend, Ms. Pac-Man. This sequel continued on the "eat the dots/avoid the ghosts" gameplay of the original game, but added new features to keep the title fresh.
Like her boyfriend, Ms. Pac-Man attempts to clear four various and challenging mazes filled with dots and ever-moving bouncing fruit while avoiding Inky, Blinky, Pinky and Sue, each with their own personalities and tactics. One touch from any of these ghosts means a loss of life for Ms. Pac-Man.
Ms. Pac-Man can turn the tables on her pursuers by eating one of the four Energizers located within the maze. During this time, the ghosts turn blue, and Ms. Pac-Man can eat them for bonus points (ranging from 200, 400, 800 and 1600, progressively). The Energizer power only lasts for a limited amount of time, as the ghost's eyes float back to their center box, and regenerate to chase after Ms. Pac-Man again.
Survive a few rounds of gameplay, and the player will be treated to humorous intermissions showing the growing romantic relationship between Pac-Man and Ms. Pac-Man, leading all the way up to the arrival of "Junior".
Part of the Following Groups
User Reviews
The Press Says
| The Video Game Critic |
Atari 5200 |
May 26, 2003 |
A |
100 |
| The Video Game Critic |
Atari 7800 |
Dec 19, 2006 |
A- |
91 |
| TeamXbox |
Xbox 360 |
Jan 10, 2007 |
8.3 out of 10 |
83 |
| Sega-16.com |
Genesis |
Aug 14, 2004 |
8 out of 10 |
80 |
| Eurogamer.net (UK) |
Xbox 360 |
Jan 22, 2007 |
8 out of 10 |
80 |
| Defunct Games |
Lynx |
Jul 11, 2004 |
79 out of 100 |
79 |
| Electronic Gaming Monthly (EGM) |
SNES |
Oct, 1996 |
6.9 out of 10 |
69 |
| Your Spectrum |
ZX Spectrum |
Mar, 1985 |
10 out of 15 |
67 |
| Gaming Target |
Xbox 360 |
Mar 13, 2007 |
6.5 out of 10 |
65 |
| Power Play |
Lynx |
Feb, 1991 |
60 out of 100 |
60 |
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Trivia
Ms. Pac-Man was one of the "Fabulous Eleven" launch games for the Atari 7800.